Results 1 to 10 of 71

Hybrid View

  1. #1
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Gennosuke View Post
    Yet again, my question as posted before, why not make the current classes these jobs instead of having 2 different modes?
    The problem is it would be outrageous (to some if not most) to have all their year-long efforts placed in the current "build-your-own-class" system wiped out forever and replaced with a rigid, role-specific class/job system (that most people want) in its place. If the game were being redeveloped without being online, and a total wipe was possible, maybe it wouldn't need this convoluted two-tiered approach. Alas, this is the hand we are dealt with.

    And so, we continue with an armory class system that will take a back seat to (and co-exist with) a new well-defined-role job system. The neat trick will be in making the two somehow work together so they don't seem completely at odds with each other, but I'm not sure how that will be accomplished.
    (1)
    Last edited by AmyRae; 08-23-2011 at 10:11 AM.

  2. #2
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AmyRae View Post
    The problem is it would be outrageous (to some if not most) to have all their year-long efforts placed in the current "build-your-own-class" system wiped out forever and replaced with a rigid, role-specific class/job system (that most people want) in its place. If the game were being redeveloped without being online, and a total wipe was possible, maybe it wouldn't need this convoluted two-tiered approach. Alas, this is the hand we are dealt with.

    And so, we continue with an armory class system that will take a back seat to (and co-exist with) a new well-defined-role job system. The neat trick will be in making the two somehow work together so they don't seem completely at odds with each other, but I'm not sure how that will be accomplished.
    Yes, i agree with what you say. This is my feeling regarding their approach too.
    I suppose it's a big impact on current playerbase to just replace the job system with what in reality i feel is a fail legacy Armoury system, and they may well be playing the card of flexibility to give it justification. I wouldn't be surprised if they abolish the Class system completely in the future and this turns out to be a transition state. I think this would please the majority who aren't playing the game now but dissappoint many of current players.
    In the end, reality is whatever brings the best in the game and attracts most players outside of current playerbase will come to pass. We're more guinea pigs in beta phase now. I personally would hope for this outcome, i think it's in the best interest of the game, it worked better and i think they realize that well now.

    All speculation though, we'll see.
    (0)
    Last edited by Gennosuke; 08-23-2011 at 10:43 AM.