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Thread: TP decay

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  1. #1
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Frein View Post
    That's not how MMOs work.
    Hyperbole based on the assumption that your way of playing MMOs is the only possible and valid one. Again this is something you alone are bringing upon yourself by relgiously following a method of play that i have been staying away from and still allows me to play and enjoy MMOs.

    I support storing TP because its simply an additional edge on the exact same level of bringing potions and food for a tough fight. All not required but useful. At this point tho the ball is in SEs camp since only they know the details of their plans for classes and encounter design.

    Having as many edges as possible when challenging the unknown makes it more exciting in my opinion.
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    Last edited by Maxwell; 08-23-2011 at 07:40 AM. Reason: Spelling >_<

  2. #2
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Maxwell View Post
    Hyperbole based on the assumption that your way of playing MMOs is the only possible and valid one. Again this is something you alone are bringing upon yourself by relgiously following a method of play that i have been staying away from and still allows me to play and enjoy MMOs.
    How's that whole being shunned by competent players thing going? Nobody wants to play with you because you do things wrong? Oh, right. You're not doing it wrong because MMOs are team games and you have nobody to do it wrong with.

    Extreme? Perhaps, but that is pretty much how MMOs work. If you do stupid stuff people don't want to play with you.

    I support storing TP because its simply an additional edge on the exact same level of bringing potions and food for a tough fight. All not required but useful. At this point tho the ball is in SEs camp since only they know the details of their plans for classes and encounter design.

    Having as many edges as possible when challenging the unknown makes it more exciting in my opinion.
    Since when was bringing potions a good thing? I don't know how it's in WoW today but back in TBC people were forced to farm their asses off so the guild alchemists could mass produce various potions for their raids. It sucked and nobody wanted to do it but they had to because the encounters were obviously designed with buffed raids in mind.

    The more gimmicks or "edges" players have available, the higher the difficulty has to go or players will quickly trivialize the content by taking advantage of these edges. That's why it makes sense to focus the challenge into the encounter itself, not into preparation.
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