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Thread: TP decay

  1. #11
    Player
    Frein's Avatar
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    Frein Mannis
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    Ragnarok
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    Arcanist Lv 50
    Quote Originally Posted by Maxwell View Post
    One more thing, if you consider building up tp before a fight an annoying chore, just dont do it.
    Let's not kid ourselves here. Not doing it is just as much an option as allocating all your points into INT on a melee class is.

    In FFXI you could cycle in melee with 300% TP, have them WS/perform a skillchain and then cycle them out from the alliance. Surely you don't think this type of gimmickry is good gameplay?
    (2)

  2. #12
    Player
    Maxwell's Avatar
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    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    You are imposing this to yourself. You have no physical obligation to do it. Actually you can already store 3k tp then jump on your target. If you still believe this is absolutely necessary, then the problem does not lie in the TP decay but rather into why is SE making some fights so damn hard (ex: Absolute virtue) that it forces players to find gimmicks such as DRK+Kraken, a whole alliance with NIN sub, PLD with nin sub (imo), blm nuke fest, etc.

    Finding unorthodox ways to do your fights is part of the game play, makes the game fun for many and breaks away from the boring old trinity: DD,healer, tank.
    (1)
    Last edited by Maxwell; 08-22-2011 at 08:52 PM. Reason: Bad spelling :O

  3. #13
    Player
    Lienn's Avatar
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    Lienn Deleene
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    Gungnir
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    Alchemist Lv 50
    TP decay is correct to have. Its not fair everyone entering a battle with 3000 TP. Its just another countermeansure regarding FFXI flaws...or we would go back to SAM era where everyone comes in with 3k TP, do WS like a bitch (specially here that you're not limited to a max of 2 WS before running out of TP) and zerg the monsters.

    IMO TP decay should trigger after a while not engaging tho...only 30 secs before it start decaying is indeed a bit too fast. It should or take longer to decay or have a progressive decaying, with the amount lost per tic growing over time but being very small at first 2~3 tics.
    (0)

  4. #14
    Player
    Frein's Avatar
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    Frein Mannis
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    Ragnarok
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    Arcanist Lv 50
    Quote Originally Posted by Maxwell View Post
    You are imposing this to yourself. You have no physical obligation to do it.
    That's not how MMOs work.

    If you still believe this is absolutely necessary, then the problem does not lie in the TP decay but rather into why is SE making some fights so damn hard (ex: Absolute virtue) that it forces players to find gimmicks such as DRK+Kraken, a whole alliance with NIN sub, PLD with nin sub (imo), blm nuke fest, etc.
    The problem doesn't lie solely with the difficulty of the fights but rather class and item balance as well as encounter design. If AV was easier, people could still beat it with gimmicks, only it would be even easier. The gimmicks aren't used because they target a specific weakness of a boss, they're used because they're just brokenly good and the boss can't counter them.
    (0)

  5. #15
    Player
    Kazai's Avatar
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    All Evil
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    Hyperion
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    Marauder Lv 50
    Quote Originally Posted by Holyomen View Post
    Well it may leave the possibility of Samurai having a trait to slow TP decay.
    No thank you. If anything lancer should get that...they are the TP class in this game. Samurai ahould not have anything like that in this FF
    (1)

  6. #16
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    Quote Originally Posted by Kazai View Post
    No thank you. If anything lancer should get that...they are the TP class in this game. Samurai ahould not have anything like that in this FF
    LNC is the past, Dragon Knight is the future.
    But that's fine, maybe Samurai will be able to throw gil at enemies......
    (0)

  7. #17
    Player
    Maxwell's Avatar
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    Character
    Indra Spharai
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    Jenova
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    Lancer Lv 80
    Quote Originally Posted by Frein View Post
    That's not how MMOs work.
    Hyperbole based on the assumption that your way of playing MMOs is the only possible and valid one. Again this is something you alone are bringing upon yourself by relgiously following a method of play that i have been staying away from and still allows me to play and enjoy MMOs.

    I support storing TP because its simply an additional edge on the exact same level of bringing potions and food for a tough fight. All not required but useful. At this point tho the ball is in SEs camp since only they know the details of their plans for classes and encounter design.

    Having as many edges as possible when challenging the unknown makes it more exciting in my opinion.
    (0)
    Last edited by Maxwell; 08-23-2011 at 07:40 AM. Reason: Spelling >_<

  8. #18
    Player
    Frein's Avatar
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    Frein Mannis
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    Ragnarok
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    Arcanist Lv 50
    Quote Originally Posted by Maxwell View Post
    Hyperbole based on the assumption that your way of playing MMOs is the only possible and valid one. Again this is something you alone are bringing upon yourself by relgiously following a method of play that i have been staying away from and still allows me to play and enjoy MMOs.
    How's that whole being shunned by competent players thing going? Nobody wants to play with you because you do things wrong? Oh, right. You're not doing it wrong because MMOs are team games and you have nobody to do it wrong with.

    Extreme? Perhaps, but that is pretty much how MMOs work. If you do stupid stuff people don't want to play with you.

    I support storing TP because its simply an additional edge on the exact same level of bringing potions and food for a tough fight. All not required but useful. At this point tho the ball is in SEs camp since only they know the details of their plans for classes and encounter design.

    Having as many edges as possible when challenging the unknown makes it more exciting in my opinion.
    Since when was bringing potions a good thing? I don't know how it's in WoW today but back in TBC people were forced to farm their asses off so the guild alchemists could mass produce various potions for their raids. It sucked and nobody wanted to do it but they had to because the encounters were obviously designed with buffed raids in mind.

    The more gimmicks or "edges" players have available, the higher the difficulty has to go or players will quickly trivialize the content by taking advantage of these edges. That's why it makes sense to focus the challenge into the encounter itself, not into preparation.
    (0)

  9. #19
    Player
    Aldarin's Avatar
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    Character
    Aldarin Blackwing
    World
    Excalibur
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    Gladiator Lv 50
    In all honesty, the TP decay is kind-of annoying, especially for Lancer. The ability Invigorate is the issue. TP decay is -300TP every 2 seconds. Invigorate increases TP by 100 every 2 seconds, 150 with Version 2. This means that the only use for the ability is at the beginning of combat, but battles are over before there is any real gain in TP. I would be far more in favor of TP only decaying in passive mode.
    (3)

  10. #20
    Player
    Buckles's Avatar
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    Character
    Buckles Trespen
    World
    Behemoth
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    Goldsmith Lv 60
    I don't like TP decay when in a SP party because, as a lancer, I usually us TP moves every 2nd or 3rd mob because they're down so fast. A little part of me always wanted the TP to work in reverse, starts full, goes down and regens on hits. But that was also in my dream of having a LIMIT BREAK bar and unloading Braver! Haiiii Yaaaaaah!!!!!
    (1)

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