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Thread: TP decay

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  1. #1
    Player
    Maxwell's Avatar
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    Quote Originally Posted by Frein View Post
    I really don't see the problem you're having with this. I do see the potential issues with storing TP for future fights, though.
    Could you describe those potential issues please ? FFXI is in itself the demonstration that storing tp does not cause balance issues nor exploit possibilities. I'm in favor of storing the tp as it can be a sweet wild card for any player to save you from a frustrating defeat and potential rage quits (1% death anyone ?). Apply the standard ffxi rules tailored to ffxiv: changing weapons, actions or zoning/teleporting makes you lose your tp.

    This matter however can be problematic to debate as of now since the revamping of the battle regiment system will bring about new postulates.

    One more thing, if you consider building up tp before a fight an annoying chore, just dont do it.
    (2)

  2. #2
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    Frein's Avatar
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    Frein Mannis
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    Quote Originally Posted by Maxwell View Post
    One more thing, if you consider building up tp before a fight an annoying chore, just dont do it.
    Let's not kid ourselves here. Not doing it is just as much an option as allocating all your points into INT on a melee class is.

    In FFXI you could cycle in melee with 300% TP, have them WS/perform a skillchain and then cycle them out from the alliance. Surely you don't think this type of gimmickry is good gameplay?
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  3. #3
    Player
    Maxwell's Avatar
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    You are imposing this to yourself. You have no physical obligation to do it. Actually you can already store 3k tp then jump on your target. If you still believe this is absolutely necessary, then the problem does not lie in the TP decay but rather into why is SE making some fights so damn hard (ex: Absolute virtue) that it forces players to find gimmicks such as DRK+Kraken, a whole alliance with NIN sub, PLD with nin sub (imo), blm nuke fest, etc.

    Finding unorthodox ways to do your fights is part of the game play, makes the game fun for many and breaks away from the boring old trinity: DD,healer, tank.
    (1)
    Last edited by Maxwell; 08-22-2011 at 08:52 PM. Reason: Bad spelling :O

  4. #4
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    Quote Originally Posted by Maxwell View Post
    You are imposing this to yourself. You have no physical obligation to do it.
    That's not how MMOs work.

    If you still believe this is absolutely necessary, then the problem does not lie in the TP decay but rather into why is SE making some fights so damn hard (ex: Absolute virtue) that it forces players to find gimmicks such as DRK+Kraken, a whole alliance with NIN sub, PLD with nin sub (imo), blm nuke fest, etc.
    The problem doesn't lie solely with the difficulty of the fights but rather class and item balance as well as encounter design. If AV was easier, people could still beat it with gimmicks, only it would be even easier. The gimmicks aren't used because they target a specific weakness of a boss, they're used because they're just brokenly good and the boss can't counter them.
    (0)

  5. #5
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    Quote Originally Posted by Frein View Post
    That's not how MMOs work.
    Hyperbole based on the assumption that your way of playing MMOs is the only possible and valid one. Again this is something you alone are bringing upon yourself by relgiously following a method of play that i have been staying away from and still allows me to play and enjoy MMOs.

    I support storing TP because its simply an additional edge on the exact same level of bringing potions and food for a tough fight. All not required but useful. At this point tho the ball is in SEs camp since only they know the details of their plans for classes and encounter design.

    Having as many edges as possible when challenging the unknown makes it more exciting in my opinion.
    (0)
    Last edited by Maxwell; 08-23-2011 at 07:40 AM. Reason: Spelling >_<

  6. #6
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    Quote Originally Posted by Maxwell View Post
    Hyperbole based on the assumption that your way of playing MMOs is the only possible and valid one. Again this is something you alone are bringing upon yourself by relgiously following a method of play that i have been staying away from and still allows me to play and enjoy MMOs.
    How's that whole being shunned by competent players thing going? Nobody wants to play with you because you do things wrong? Oh, right. You're not doing it wrong because MMOs are team games and you have nobody to do it wrong with.

    Extreme? Perhaps, but that is pretty much how MMOs work. If you do stupid stuff people don't want to play with you.

    I support storing TP because its simply an additional edge on the exact same level of bringing potions and food for a tough fight. All not required but useful. At this point tho the ball is in SEs camp since only they know the details of their plans for classes and encounter design.

    Having as many edges as possible when challenging the unknown makes it more exciting in my opinion.
    Since when was bringing potions a good thing? I don't know how it's in WoW today but back in TBC people were forced to farm their asses off so the guild alchemists could mass produce various potions for their raids. It sucked and nobody wanted to do it but they had to because the encounters were obviously designed with buffed raids in mind.

    The more gimmicks or "edges" players have available, the higher the difficulty has to go or players will quickly trivialize the content by taking advantage of these edges. That's why it makes sense to focus the challenge into the encounter itself, not into preparation.
    (0)

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