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  1. #1
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70

    Clipping our ID-Dis-CT combo is good; or, confirmation of what we already suspected

    In this post, I want to compare a rotation that involves Disembowel and CT clipping:

    HT - ID-Dis-CT-4 -Phleb - TT-VT-FT-4 - (repeat)

    ...to a rotation that does not involve Disembowel and CT clipping:

    HT - ID-Dis-CT-4 -Phleb - TT-VT-FT-4 - HT -TT-VT-FT-4 - Phleb - ID-Dis-CT-4 - HT - TT-VT-FT-4 - Phleb - TT-VT-FT-4 - (repeat)

    Basically, I was wondering if and when it would be useful to clip Dis and CT vs. letting them fall off for a few seconds.

    On the one hand, if we clip, we maximize our ticks of CT, which weigh in at 35 x 1.15 raw potency per tick, plus extra damage from getting the Disembowel buff on Disembowel and/or Impulse Drive, which comes to 220 x 1.15 x 0.10 (possibly + 180 x 1.15 x 1.10) = 25.3 potency to 46 potency.

    On the other hand, if we don’t clip, there is a loss of CT ticks, but with the advantage of favoring our TT-VT-FT-4 combo--which has higher initial potency values--over our ID-Dis-CT-4 combo.

    The initial hit damage of our clipping approach is, (170 + 180 + 220 + 250 + 290 + 170 + 150 + 200 + 360 + 290) x 1.15 x 1.10 = 2884.2 potency across 10 GCDs.

    The initial hit damage of our non-clipping approach is ((170 x 6) + ((180 + 220 + 250 + 290) x 2) + ((150 + 200 + 360 + 290) x 4)) x 1.15 x 1.10, or (1020 + 1880 + 4000) x 1.15 x 1.10 = 8728.5 potency across 30 GCDs, minus the loss of Disembowel’s bonus on Dis and/or ID’s hits. I’m guessing that, for typical levels of Heavensward Skill Speed, ID gets the Disembowel bonus but Dis itself does not. As we saw, that’s a loss of 25.3 potency per Disembowel, of which there are two. So, 8728.5 - (25.3 x 2) = 8677.9 potency across 30 GCDs.

    SO. We should be able to construct an equation that tells us when clipping is or is not worth our time, based on Skill Speed:

    ((2884.2 potency / 10 GCDs) x (1 GCD / X seconds)) = [(8677.9 potency - ((40.25 potency / 3 seconds from an HT-buffed CT) x ((30 collective GCDs between CTs x (X seconds / 1 GCD)) - 60 seconds of CT uptime))) / 30 GCDs] x (1 GCD / X seconds)

    In other words, we want to take the potency per second of the initial hits for clipping, then compare it to the potency per second of the initial hits for non-clipping minus the penalty we get for missed ticks of Chaos Thrust. Let’s solve the equation for X, which should tell us the threshold of GCD length underneath which NOT clipping Chaos Thrust (rotation #2 above) will be a benefit.

    When I solve for the equation, I end up with an X-value of 2.0629 seconds. In other words, holy shit, we are never going to have enough Skill Speed for a non-clipping approach to be worth it. (A rudimentary check of the numbers does suggest that ID’s initial potency receives a Disembowel bonus at this GCD length, whereas Disembowel itself does not, which is consistent with my mathematical assumptions.)

    Now, to beat a dead horse even further: keep in mind that Disembowel buffs our auto-attacks, in addition to the damage of any bard(s) or machinist(s) in our group. This means that those tiny pockets of downtime, even the ~1 second or so that we would have at a 2.13 second GCD, would cost even more than this equation suggests.

    Conclusion: HT - ID-Dis-CT-4 - Phleb - TT-VT-FT-4 - (repeat) is officially our new GCD rotation.
    (4)
    Last edited by Thendiel; 09-16-2015 at 01:42 PM.

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Thendiel View Post

    Conclusion: HT - ID-Dis-CT-4 - Phleb - TT-VT-FT-4 - (repeat) is officially our new GCD rotation.
    Oooh, this makes it less complicated for me as a controller user. I can just use /chotbar change at the end of each combo to auto change sets into a set that has both 4th hits and heavy/phleb. After that, since heavy and phleb leads into static combos, I can just use that to another set with specific combos. And still without incurring macro's queue penalty! Nice!
    (0)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Gardes View Post
    Oooh, this makes it less complicated for me as a controller user. I can just use /chotbar change at the end of each combo to auto change sets into a set that has both 4th hits and heavy/phleb. After that, since heavy and phleb leads into static combos, I can just use that to another set with specific combos. And still without incurring macro's queue penalty! Nice!


    Can you explain this a bit more? Currently, my setup is:

    R2+Face
    HT
    ID
    Dis
    CT

    R2+D-Pad
    IR
    LS
    B4B
    PS

    L2+Face
    Ph
    TT
    VT
    FT

    L2+D-pad
    Jump
    SSD
    Mercy
    LS

    R2+L2+Face
    Elusive
    DFD
    DS
    Piercing talon

    R2+L2+D-pad
    Second wind
    Blood bath
    Forsight
    Keen flurry

    Then i made L2+R2+Dpad
    Battle litany
    Blood of the dragon
    Fang and claw
    Wheeling thrust


    How does /chotbar work, do you just put it in a macro with chaos/fullthrust? I want to make controller play simpler :/
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jonnycbad View Post
    How does /chotbar work, do you just put it in a macro with chaos/fullthrust? I want to make controller play simpler :/
    See here, kinda: http://forum.square-enix.com/ffxiv/t...Stance-Dancing

    Basically you would make a macro for (I'm not sure exactly what skill Gardes was referring to) some skill, perhaps Impulse Drive or True Thrust that would swap abilities present on your hotbar

    So it would be something like:

    /micon "Impulse Drive"
    /ac "Impulse Drive" <t>
    /chotbar set Disembowel [[position]]
    /chotbar set "Chaos Thrust" [[position]]

    Etc, Etc.. This allows you to change hotbar on the fly, less switching/fumbling around with hotbars. It's working great on War so far, I'll prolly try to clean up some other hotbars as well, it's pretty neat customization IMO.
    (0)