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Thread: New Classes

  1. #161
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Aside from the obvious summoner, dragoon, samurai, ninja, dancer, I would like a Hairdresser

    It would equip a scissor and change the hairstyles of others
    It could also craft items like hairdyes and such and do tatoos.
    A class purely to be able to change the visual of the character.
    (1)

  2. #162
    Player
    Maikeru's Avatar
    Join Date
    Mar 2011
    Posts
    91
    Character
    Ceyl Fukuro
    World
    Mateus
    Main Class
    White Mage Lv 90
    Would be nice if people could think of shit other than FFXI's classes. I don't know why people keep calling it "jobs" they're not jobs anymore, they're classes. This isn't FFXI, this is a different game. That's why the classes are different. I think I've seen Summoner and Dragoon on 9/10 posts. That's fine, but obviously that isn't going to happen, if you want a class with a wyvern, explain how it'll be integrated. Not just "well..copy and paste it from FFXI."
    (1)

  3. #163
    Player
    Umo's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by SirEdeonX View Post
    Aside from the obvious summoner, dragoon, samurai, ninja, dancer, I would like a Hairdresser

    It would equip a scissor and change the hairstyles of others
    It could also craft items like hairdyes and such and do tatoos.
    A class purely to be able to change the visual of the character.
    You have attained Hairdresser rank 2!
    You have learned Wash and Cut I.
    ...
    C'mon...
    (1)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

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  4. #164
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    5
    I have read many posts about what yoshi plans on doign and what others want to see happening. In one of Yoshi's letters, he talks about how new classes will be advanced jobs, or branch jobs (or whatever you would like to call it.) Another lengthy post I read was about how "jobs" and "classes" are different.

    One of my main concerns, and I believe alot of others is that the classes aren't unique enough.

    Combining these ideas I thought of a unique system that would keep the existing classes. (Feel free to add where you feel I missed)

    Classes are all different and serve different purposes but they aren't very unique. As they stand they are somewhat similar, and most classes can do what the other classes can. Here is where my idea comes in:

    At a certain Rank when you reach a class(Lets say ~35) you are given a quest(yes they will have to add quests!) to unlock class specific jobs. Each class would have 2 jobs. To give more content, they could make 2 seperate quests, 1 for each job. Once you complete that quest your rank 35 can now be a rank35 with their job as " ". For example: I reach rank35 Marauder, my class is still 35 MRD, but my job could be set as either a Berserker or a Dark Knight. These jobs do NOT have levels. They are just the same as your class. Based on what rank MRD you are, you will be given different abilities, and able to wield different weapons. Ex: a 40 MRD(Berserker) Can wield 2 handed axes, and get the ability "Rage":Increasing Attack damage for a limited time, while reducing defense. a 40MRD(DarkKnight) can wield 2 handed scythes, and at R40 get the ability "Drain2". These spells are just examples, but you get the gist of it. Each job can only use their specific abilities/spells. So MRD(berserker) couldnt use MRD(darkknight) abilities and vise versa.

    So, with this system, once you are Rank50 MRD, you would have a 50MRD(Darknight/Berserker) as well(assuming you completed the job quests). In order to maintain uniquness, and so players just cant switch at will, you would have to set your class job in a city. This way we can avoid MRD switching between the 2, and defeating the purpose of job uniqueness.

    So first off you have classes:

    Pugilist
    Gladiator
    Lancer
    Marauder
    Archer
    Musketeer
    Shield
    Conjurer
    Thaumaturge
    Arcanist

    I added Arcanist and Musketeer as classes, as they are most likely going to be added since they already have their respective guilds in Lima Lominsa.

    Then you have the Jobs which can be unlocked at R35 for their specific classes. These are just some ideas I came up with for their respective classes.

    Possible Jobs(weapons):

    Monk (knuckles) OR Puppetmaster (claws)
    Paladin (sword with shield) OR Ninja (dual wield katanas)
    Dragoon (Lance w/ Wyvern) OR Samurai (Great Katana)
    Dark Knight (Scythe) OR Berserker (Great Axe or 2H sword)
    Hunter (Pet and Shortbow-Crossbow) OR Ranger (Longbow)
    Corsair (1 handed guns) OR Gunner (Bigger guns)
    Physical Shield OR Magical Shield (Absorb magical spells or deflect certain ones for more damage)
    Whitemage (Club) OR Blackmage (Staff)
    RedMage (Sword or Club/Shield) OR Summoner (Club)
    BlueMage (Scmitar) OR BloodMage (Books)

    I know there are other jobs people would like to see but this is just an outline, and what i feel fit the best for each class.


    As most of us know, the Physical level is kind of useless. Not only does it have flaws, but the benefits gained from physical levels are not really noticeable, and the caps screw the system up entirely, especially when wearing +attribute gear. Ontop of this, it also adds confusion and stress for those that do not know how they should distribute their points or how to test the effects to recieve the most from your allocation.

    My idea is for them to get rid of the physical level.
    (1)
    Last edited by Dylan; 03-14-2011 at 08:32 AM. Reason: Added Weapons, Made post more clear

  5. #165
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    5
    Another Option instead of being able to switch jobs:

    Perhaps the classes could have job advancments, like ones I have posted, but you would only be able to choose one, and stick to 1. Ex: At R35 Lancer, you could choose to become a dragoon or a samurai, but could not switch between the two. This would not only make players feel more unique and each player would have different upgraded jobs, so not everyone feels like they are the same as the other player.
    (1)

  6. #166
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Dylan View Post
    Hunter (Pet and Shortbow-Crossbow) OR Ranger (Longbow)
    kinda like most of what you wrote except the above one.
    Pure WoW ripoff, and SE not gonna do that.

    It's there's any class having pets it'll prolly end up being called "Beastmaster" or "Trainer" (aka. old scholl FF class)

    Need further refrence please look here: http://www.ffcompendium.com/h/jobs/beastmaster.shtml
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #167
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Definitely would love to see Soldier and Elementalist/Geomancer (just like it was done in FFTA).
    (1)

  8. #168
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    All about BST.
    (1)

  9. #169
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I would like to see Samurai - Great Katana But more Old school samurai from FFXI helping others get TP "if they make it so tp lil hard to get." i don't want it to be the top dps class don't want them to OP them 5years later lol. If they do add skillchain i would like for samurai to also be about doing skillchain. I was a big fan of samurai back in 2004 when i played it but when it become more about zerging and TP burn party it just became a Samurai party with a tank and a healer.

    Also BST would be a nice class to add.
    (1)

  10. #170
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    CowTipper
    MoonStroker
    BeerSudzer
    ChickenChaser!


    Anything but the same crap we've seen for the past 7 years........
    (1)

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