Page 27 of 32 FirstFirst ... 17 25 26 27 28 29 ... LastLast
Results 261 to 270 of 312

Thread: New Classes

  1. #261
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by toshimoog View Post
    This is my PERSONAL OPINION, don't kill me guys... but I think gatherers and crafters shouldn't have been official classes to begin with. I think the fighter and sorcerer categories are fine, but gathering and crafting should be left as an option to anyone carrying a corresponding tool on them, and they shouldn't have to actually change to that class to perform the action.

    Then, the skill level of each type of gathering/crafting can still be displayed in your status window, or on the Lodestone or whatever, that doesn't have to go away.

    edit: the reason I quoted you is because I was wanting to say that we don't need additional Disciplines. With the current four, we pretty much have all grounds covered. And then I went on my spiel about the gatherer/crafter disciplines.
    I agree, Making crafting a class was very lame and completely a space filler.
    (2)

  2. #262
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    a lot of people think that the crafting and gathering is one of the systems they did pretty well, that said, they designed the game with all the crafters they would need, and one more gather for animal items. Supposedly they never intended to add more gatherers and crafters, and honestly what more could they add? they have just about everything covered.

    far as being new classes, they were supposed to get some actual useful abilities, but that never came to fruition. Under the old exp system, they wouldnt have negatively effected sp, so bringing em to a party for 2 buffs and some stuns would have been fine. what they get out of it though, i dunno.
    (0)
    Last edited by Physic; 04-22-2011 at 08:58 PM.

  3. #263
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    150
    Classes I would like to see eh..? Well let's see.. I have a few basic ideas..

    Sage: Fighting the enemies with the power of knowledge of the various substances and their effects on the organism.. he would be the best friend of an alchemist and botanist..
    To attack he would use various concoctions to cause status ailments to enemies and area buffs to party.. (Much like Ninja used tools for their jutsu in FFXI..)
    The weapon of choice would be the Aspergillum..

    Assassin: Specialized in killing techniques to dispatch the enemy quickly.. dealing fatal blows after exposing their weak points..
    Their weapons of choice would be the Wave Sword.. (Dual)

    Thief: Subtle masters of thievery and pickpockets, their purpose would be of gaining access to items in possession of the enemy while catching them off guard..
    They would have access to an array of techniques to facilitate escape and confuse the enemy such as the smoke bomb..
    Their weapon of choice would be the Dirk.. (A light and slender thin bladed knife..)

    Saint: They exact justice acting under divine command of the gods.. cursing the enemy with sacred magic and wielding a scythe to reap the impure souls..
    Their weapon of choice would be the Combat Scythe..

    Barbarian: With their heavy clubs these fierce warriors are specialized into crushing the enemy with raging strength.. augmenting their power through anger built up by being hit by the enemy.. their attack would rise as their HP lowers..
    Their weapon of choice would be the Two-handed Heavy Club..

    Samurai: Warriors who live by the sword with discipline and honour, they focus on attacking the enemy even if they've been defeated with a "final attack" skill..
    Their weapon of choice would be the Katana.. (Two-handed)

    Monk: Skilled martialists from the lands of the far east.. they live by discipline and constantly seeking ways to enhance their abilities.. they have skills that allow them to raise the speed and potency of their attacks..
    Their weapon of choice would be the Nunchaku..

    Ninja: Deadly killers who act with the favour of the night while they're hardly detectable.. their specialty is to confuse their enemies with an array of secret techinques and then slay them in helplessness..
    Their weapon of choice would be the Ninja Sword.. (A shorter and straight bladed katana.. single handed)

    Dancer: With their abilities Dancers enchant the enemies leading them in a trance while entertaining the rest of the party with dances of amusement granting them various bonuses..
    Their weapon of choice would be the Tambourine.. (Dual)

    Swordmaster: Able to skilfully wield the majority of swords with little to no effort.. dealing barrages of fast attacks to the enemies with one for each hand..
    Their weapons of choice would be Dual Swords..
    (3)
    Last edited by Lenneth_Valkyrie; 04-23-2011 at 03:13 AM.

    Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u

  4. #264
    Player
    Tenchi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Tenchi Masaki
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Hello everyone Tenchi here again. I've just went thru the 27 pages we have so far of what everyone wants and have tally'd them up. Go ahead and like my OP message or this one to get more notice for the developers. Summoner had a whopping 45 votes in the most wanted class/job. The following will be the name of the class/job and the amount of votes it got.
    Blue Mage 14,
    Dark Knight 13,
    Corsair 7,
    Dragoon 14,
    Ninja 22,
    Beastmaster 20,
    Thief 22,
    Time Mage 7,
    Dancer 9,
    Hunter 1,
    Paladin 11,
    Poisoner 1,
    Necromancer 5,
    Pirate 1,
    Cleric 1,
    Templar 1,
    Chocobo Knight 2,
    Illusionist 4,
    Poem/Poet 1,
    Defender 1,
    Sage 3,
    Chemist 4,
    Oracle/Mystic 3,
    Berserker 3,
    Fencer 8,
    Gun Blade User 7,
    Musketeer 13,
    Arcanist 5,
    Enforcer 1,
    Flayer/Lasher 3,
    Mimic 2,
    Scholar 5,
    Samurai 31,
    Mediator 1,
    Geomancer 12,
    Calculator 1,
    Bard 21,
    White Mage 6,
    Puppetmaster 7,
    Monk 5,
    Red Mage 7,
    Black Mage 5,
    Green Mage 1,
    Ranger 2,
    Florist 2,
    Treasure Hunter 3,
    Viking 1,
    Juggler 2,
    Morpher 3,
    Mystic Knight 3,
    Vagabond 1,
    Psychic 1,
    Engineer 2,
    Chocobo Herder 2,
    Stavesman 1,
    Shepard 1,
    Mechanic 3.
    What really got my attention was on Page 18 it was Brightshadow's post. I really think DoB has a real good chance of happening seeing how most of the posts in this thread were wanting Pet classes. This is one way to go about it.
    (3)
    Last edited by Tenchi; 04-23-2011 at 05:30 AM.

  5. #265
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Please forgive me for quoting myself, but this basically sums up how I feel about this entire discussion.

    Quote Originally Posted by Dreamer View Post
    While I do think the current armory system can be refined, I hope they do so in a way that focuses on the various ways that classes can be combined to make unique play styles, rather than introducing new jobs/sub-jobs that do it for you.
    (2)

  6. #266
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Should of been like 600 people want rdm, and wtf at 13 on drk (unless you guys were drks), most people hated drk ; ; (my boyfriend's ranting about how he never got an invite on drk for years haha in the background). I'm glad 31 people are exactly like the 600 billion people I hated in XI, everyone and there mom effing level up sam, (i should of got my mom to level sam, I should of got my mom to play XI ; ; ) It was a such a bandwagon, I get it the job is great, its beyond great, but sometimes there is just too many of one job.
    (0)

  7. #267
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25
    Quote Originally Posted by Dreamer View Post
    Please forgive me for quoting myself, but this basically sums up how I feel about this entire discussion.
    I completely agree with your quote. I hope before they are going to implement any new classes that they make the current playstyles more unique.

    Less is more.
    (0)
    Last edited by Thsscks; 04-23-2011 at 05:48 AM.

  8. #268
    Player
    Tenchi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Tenchi Masaki
    World
    Hyperion
    Main Class
    Lancer Lv 50
    There was a lot more disscusion in this thread than people just stating what jobs they would like see be put in this game. That made me very happy. Lots of people came up with their own unique classes. I hope the dev's at SE are the same and can come up with completely new jobs to wow us all over with. still hoping for some type of summoner though.
    (1)

  9. #269
    Player

    Join Date
    Mar 2011
    Posts
    543
    If I remember right before the game was released there was talk that DoL and DoH we're going to actually be a part of battle groups. I wonder if this could also factor into the jobs.
    (0)

  10. #270
    Player
    ValiantSota's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Sotama Rendell
    World
    Hyperion
    Main Class
    Red Mage Lv 70
    I'd like different classes with maybe som additional classes from FFXI. I heard Fencer was found while .dat mining before so I would love that class as a Dual Wielding swordsmen type. Also it be cool having FF Tactics job classes

Page 27 of 32 FirstFirst ... 17 25 26 27 28 29 ... LastLast

Tags for this Thread