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Thread: New Classes

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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I think a lot of you are thinking of classes as individual jobs from XI and that isn't really the case.


    Classes are a bunch of jobs compressed into one tree.

    A Conjurer is both a White Mage and a Black Mage or can specialize.

    Thats why I've always supported a Job Title System ontop of the Class System.

    Equip the White Mage job title to your Conjurer and any White Magic based skills you equip give you a bonus to stats to equip them while non-white mage abilities give no bonuses. Then have the job title augment the secondary ability that the class learns turning it into a makeshift 2hr/ohshitbutton like from XI.
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  2. #2
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    Quote Originally Posted by Cairdeas View Post
    Equip the White Mage job title to your Conjurer and any White Magic based skills you equip give you a bonus to stats to equip them while non-white mage abilities give no bonuses. Then have the job title augment the secondary ability that the class learns turning it into a makeshift 2hr/ohshitbutton like from XI.
    This is pretty much what I would like. Sort of like the Scholar Dark and Light arts of FFXI if you played it, except you can't change them on the fly and equipment can be used based on specialisation. Certain spells and skills could only be unlocked if you were a specific specialisation (Tier III nukes for Black Mage etc)
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  3. #3
    Player
    AngryNixon's Avatar
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    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Accountant?

    something like:

    The Accountant uses File Tax Return on Dodore
    Dodore uses Possible Audit
    The Accountant parries the Possible Audit
    Dodore takes 10,000 damage
    The Accountant successfully Files Tax Return
    The Accountant gains Refund

    See... Now doesn't that sound exciting?
    (2)

  4. #4
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    That sounds like the guys asking for Politician as a class in The Old Republic.
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  5. #5
    Player
    AngryNixon's Avatar
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    Character
    Angry Nixon
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    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cairdeas View Post
    That sounds like the guys asking for Politician as a class in The Old Republic.
    ... That class would be nowhere near as interesting as Accountant. What would Politician do exactly? Parry and Evade everything and be incapable of doing anything else?
    (2)

  6. #6
    Player
    Kallera's Avatar
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    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Scholar - Measure
    Thief/Assassin - Knife
    Monk(Or Guardian) - Bo Staff
    Puppetmaster - controller-or that stick thing.
    Geomancer- Bangles/markings(if bangles, make it more ritualistic gloves, not something you'd smash faces in with like the PUG.)
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  7. #7
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    I think it'd be neat to get a buff class like Arcanist supposedly was that had a mini-game involved with buffing. We already have little game things associated with DoH, it would be great if they transferred into combat too.
    Bard could apply this, for example a small set of strings could appear on the screen and you simply have to hit the right one at the right time over the course of the casting (would have to be fairly slow-paced) purely to make things more interesting.
    I loved bard back in Aht Urghan merit parties for the fast pace and the fact you essentically decided if the party did well, but something like a mini-game would be great for making those tasks more fun.

    I think this could be applied to all classes though to be honest, special moves that acted like the limit breaks of old where you time button presses to get more strikes. It would have to be client-side to avoid lag, but i dont think that would be too big a problem although I wonder how exploitable it would be.
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  8. #8
    Player
    Velhart's Avatar
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    Ul'Dah
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    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Dark Knight - Greatsword
    Musketeer - Gun
    Samurai - Great Katana
    Ninja - Katana
    Thief - Dagger
    Summoner - Whip
    Bard - Instrument
    Engineer - Hammer/Tools
    (0)

  9. #9
    Player
    Tyrzea's Avatar
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    Character
    Tyrzea Eilar
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Velhart View Post
    Dark Knight - Greatsword
    Musketeer - Gun
    Samurai - Great Katana
    Ninja - Katana
    Thief - Dagger
    Summoner - Whip
    Bard - Instrument
    Engineer - Hammer/Tools
    Is it my impression or the whole bunch of blood thirsty people want more tools to kill more and faster?
    Velahrt is the only one who mentioned Bard!
    I wish SE bring Bard and many tunes into the game under one condition: every song has its unique tune - no more "King Minnie" tunes for everything. It's an insult to music!
    (1)

  10. #10
    Player
    ckb's Avatar
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    Character
    Pain Ita
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Velhart View Post
    Dark Knight - Scythe
    There, fixed that for ya. Dark Knight & Samurai are really fun jobs.

    Quote Originally Posted by Amas View Post
    Ninja implemented somehow
    As long as things like utsusemi don't exist i'm all for it.

    Quote Originally Posted by Kurokikaze View Post
    Before adding new classes they should... I don't know... fix the ones in the game now that clearly don't work. And before you ask that naive question of which: its all of them.
    I couldn't agree more.

    Quote Originally Posted by Junfy View Post
    I dont know why most people when they hear about "what new classes u want" they talk about "old" classes from FFXI.
    The majority of classes from XI are staples of the series with the first 6 jobs dating back to FFI.

    My view is that XIV suffers most from not sticking to the robust foundation of FF lore and trying to go too far in another direction. The jobs/classes don't have to function exactly as they did in XI but they need role definition. It seems impossible to acheive that end with the abomination of TP spamming mix and match we know as the armory system. I won't begin to say that I have the answer but maybe (assuming the final cap is 75) allow players to have that main job/class and pick skills from 2 other jobs/classes up to level 37. It would be different than the sub job system and still allow for changing roles based on what the player is doing. *Just a suggestion to go with my complaint.

    In the end I think that XIV needs to draw from what has worked with jobs/classes and the battle system. While I wouldn't mind FFXI-2, I also realize that XI had it's fair share of issues (http://forum.square-enix.com/ffxiv/t...1-LOYALTY-MODE if you need a few specifics) and thought XIV would build off of the foundation of XI to provide a superior experience. To this date it has done quite the opposite. Until things change I'll remain cautiously optimistic and keep waiting for the mystery patch that fixes everything.
    (1)
    Last edited by ckb; 03-16-2011 at 06:30 AM. Reason: typo

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