please close this thread.
ffxiv is diferent game, every mmorpg have similar things, any people say ffxiv is wowish outher people ffxi ish
soo
you need forget ffxi if you wanna enjoy ffxiv
please close this thread.
ffxiv is diferent game, every mmorpg have similar things, any people say ffxiv is wowish outher people ffxi ish
soo
you need forget ffxi if you wanna enjoy ffxiv
i dont mind XI, and never did play (they dont accept my card) XI, but im not one of that hardcores and i enjoy the XIV now more, and i dont really want to see similarity "stories" from XI in XIV, rest of it not really care much, but hey, i still enjoy the Market Wards that most whinnies kept posting about it that are only.. few... D:
Leme see...
There was plot by the barrel full.
There were jobs independent of each other - They all played differently.
The world WAS scary - getting your face chewed off was a big deal.
Content was scale-able in skill level - You could kill something with 18, with 6 buddies, or solo if you were Avesta.
Gear - hundreds of sidegrades and upgrades made endless styles of play possible.
The rest of XIs greatness stems from those 5 things. All partying, endgame, missions - what ever was fun for you in XI came from those things. From lolzing at a random death. To the most challenging intense fight. Working on that next peice of gear, or training a whole zone in a panic.
Currently XIVs issue is it lacks any of those things in any real form.
Its getting there though.
Last edited by Kam; 08-22-2011 at 10:00 AM.
I'd love to have BCNMs and more content, but if Maat gets a cameo in this I will personally pay you a visit.lol Holyomen ; ; -why must you ppl torment me so! T.T
You guys know that it's a carbon-copy of XI, just admit it.....yes, there were big, big changes made, but there's no denying it. Look at FFX compared to FFX-2. I could say the same thing to you about those: "UHH, oh duh, the storyline was a continuation of the first one and the title said it was sequel, blah, blah, blah, blah; I'm so funny. I see the connection now."
Maat: So sonny, you wanna be a Dark Knight eh?
Holy Omen: Graaaaaaah!
you know what i see here? people wanting to solo more then party -.- i can't believe you people are playing a MMO just to sit there a solo. Remind me what i saw the other day two people killing the same mobs around the same level guess what they both was doing? killing each other mobs when they could join in a party and kill faster and get more SP. It's sad that all you people want to do is fu**ing solo all day. If i was killing mobs by myself and some other guy same level was doing it i'll ask him to join me if he say no then he a d****** for wanting to solo when he can get x2 the amount of SP with less the time.
Anyways back on topic ffxiv is noting like ffxi if it was we still be around level 30 and few hardcore players at 50. Most craft would still be around 20-30 and once again hardcore player having the most best crafts.
I want some hardcore like ffxi but not as far as wanting to wait 18hours window for a Dam NM to pop. I want something that hardcore but still casaul and still fun that i can enjoy for more then 1hour -.-
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I wasn't actually making a connection between XI and XIV's story. I was being sarcastic about how FFX and FFX-2 weren't related in any way. It was a response to this:i dont mind XI, and never did play (they dont accept my card) XI, but im not one of that hardcores and i enjoy the XIV now more, and i dont really want to see similarity "stories" from XI in XIV, rest of it not really care much, but hey, i still enjoy the Market Wards that most whinnies kept posting about it that are only.. few... D:
You know in today's society people don't like partying as much right? I guess, i still love it and will do it. I just wish that for those who don't really want to find a party all day, they would have quests or some sort of content that would situate people of certain levels in certain places, so you're doing quests all day you end up at the hub and bam, you find a party just from being there and talking to people. The core of an mmo will always be socializing and doing stuff with others, hell thats an over arching theme in japanese media alone, so their games will be more group centric and I like that. But a game that wants people to group shouldn't make grouping something you have to go out of your way to do, it should be natural, and I feel like games that aren't even group centric are doing a better job at leading people into groups than FF is right now.
Even with FFXI grouping was sort of something you went out of your way for if you hit the game at a later point, and with this game I'm still fearing that same thing "if you join this game 3 years down the road its a harder path to max level for you because we don't know how to keep our beginning areas revitalized for old players"
So whether this is XI-2, or its just XIV, they need to learn the good and the bad from XI, and instead it feels like "OH XI DIDN'T EXIST", Japanese companies do this all the time, "you like Resident Evil outbreak? REALLY? That was a niche game, our next game is going to appeal to western market and not to westerners who liked our previous games made for japanese markets" "oh I thought you guys like streamlined games after looking at Mass Effect 2, but then I guess we should of waited to streamline XIII until after the results of the bioware streamlining came back to hit them in the face." Seriously, they just forget about the people who actually liked their games, whether we're niche or not, and then they make a half assed westernization that the true western idiots don't like, and the niche gamers feel alienated by. Stick to your guns, make games that we like and don't alienate your main player base!
Last edited by zaviermhigo; 08-22-2011 at 10:28 AM.
Thank you for that Zavier. Even Hitler understands the value of making good games, and keeping your player base happy lol...You know in today's society people don't like partying as much right? I guess, i still love it and will do it. I just wish that for those who don't really want to find a party all day, they would have quests or some sort of content that would situate people of certain levels in certain places, so you're doing quests all day you end up at the hub and bam, you find a party just from being there and talking to people. The core of an mmo will always be socializing and doign stuff with others, hell thats an over arching theme in japanese media alone, so there games will be more group centric and I like that. But a game that wants people to group shouldn't make grouping something you have to go out of your way to do, it should be natural, and I feel like games that aren't even group centric are doing a better job at leading people into groups than FF is right now.
Even with FFXI grouping was sort of something you went out of your way for if you hit the game at a later point, and with this game I'm still fearing that same thing "if you join this game 3 years down the road its a harder path to max level for you because we don't know how to keep our beginning areas revitalized for old players"
So whether this is XI-2, or its just XIV, they need to learn the good and the bad from XI, and instead it feels like "OH XI DIDN'T EXIST", Japanese companies do this all the time, "you like Resident Evil outbreak? REALLY? That was a niche game, our next game is going to appeal to western market and not to westerners who liked our previous games made for japanese markets" "oh I thought you guys like streamlined games after looking at Mass Effect 2, but then I guess we should of waited to streamline XIII until after the results of the bioware streamlining came back to hit them in the face." Seriously, they just forget about the people who actually liked there games, whether we're niche or not, and then they make a half assed westernization that the true western idiots don't like, and the niche gamers feel alienated by. Stick to your guns, make games that we like and don't alienate your main player base!
Hitler Plays XIV Pre-patch:
http://www.youtube.com/watch?v=DvLppb80xYc
Hitler Learns about FFXI Lvl99 Cap:
http://www.youtube.com/watch?v=vCj9hbnGmio
No I don't think combat should take 5 minutes, [Comment deleted by Moderator]. Yeah I know that was in the topic link.
Last edited by Qeepel; 08-23-2011 at 09:27 PM. Reason: Violation - Agressive Language
pretty much this right here, he hit it all on the nose for me, while at this point i'd welcome a ffxi-2 this game is by no means anything like it, it might have some similarities but it's all the parts that didn't make ffxi ...ffxi. it's missing everything. granted they could put this stuff in(and i think alot of people are draging themselves threw the game thinking they might, or just not playing waiting for this) it's missing all that Zenaku has mentions an sooo much more. but i do see the direction feeling like ffxi but only the shell part that should of been different not the actual game play, not the endgame, and it's definitely not in route of the same player types.you know what i see here? people wanting to solo more then party -.- i can't believe you people are playing a MMO just to sit there a solo. Remind me what i saw the other day two people killing the same mobs around the same level guess what they both was doing? killing each other mobs when they could join in a party and kill faster and get more SP. It's sad that all you people want to do is fu**ing solo all day. If i was killing mobs by myself and some other guy same level was doing it i'll ask him to join me if he say no then he a d****** for wanting to solo when he can get x2 the amount of SP with less the time.
Anyways back on topic ffxiv is noting like ffxi if it was we still be around level 30 and few hardcore players at 50. Most craft would still be around 20-30 and once again hardcore player having the most best crafts.
I want some hardcore like ffxi but not as far as wanting to wait 18hours window for a Dam NM to pop. I want something that hardcore but still casaul and still fun that i can enjoy for more then 1hour -.-
solo friendly is just fail to me, i can't see this as good, also 2-4man groups ...not big enough i would rather solo lol. it's gonna be a real party size or it's not, ...this game is doing both sides of the coin mediocre if u ask me. but like he said i can't understand why people want to pay monthly and do things by themselves. and small man dungeons and things won't fix this cause its still gonna be the fact that they are to lazy or don't have the motivation to put even the smallest things together. eventually even solo players will get bored and run off.
i see this even in warhammer what u mention, people all running around zones getting ganked by groups in pvp cause they to lazy to combine forces together in 1 group. they just keep dying solo till someone finally takes the motivation to invite them all. 2 people will just solo till someone like zek slaps them with a invite.
i would at this point give anything for this game to go fully ffxi-2 ...it wasnt' what i totally wanted, i did want the shell of the game, the important things (to me obviously) that made u feel like a ffxi player in the game but i'd take it all even the 18hour pops even though i hated this part, and its probably the only thing in ffxi that i didn't like. everything else just straight out owned.
also what zaviermhigo said in his post too, both agree'd 100% very good posts ...like reading my own minds.
Last edited by weeble; 08-22-2011 at 10:51 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.