No... Determination for Auto-Attacks was nerfed. It scaled 2.3 times more than it did for Weapon Skills.
Summoners don't rely on Auto-Attacks. Determinations value will remain the same in 3.0 for Summoners. You'll be DET/SS spec'ed I'd say.
No... Determination for Auto-Attacks was nerfed. It scaled 2.3 times more than it did for Weapon Skills.
Summoners don't rely on Auto-Attacks. Determinations value will remain the same in 3.0 for Summoners. You'll be DET/SS spec'ed I'd say.

Monk and Dragoon will prioritize Critical, if simply for the free critical hits they get ALA Bootshine and Life Surge. I still feel the overall goal will be to get DoTs to one tick a second, and then focus on crit/det, depending on which scales better.
SS increases DoT-Damage, it does not change tick speed.
As SS does not affect a pretty hefty portion of our damage (Fester and maybe Deathflare - most classes have signficantly less off-GCD damage), i doubt we'd consider SS over CRT/DET.
Japanese Patchnotes. The english one is once again pretty bad. "Increases damage dealt by crits" is flat out wrong. Japanese states "It now also affects the strength of critical strikes".I haven't seen anywhere with it stated that the crit stat will effect both crit potency and rate. IMO that would be much too powerful as you are correct in the exponential scaling.
Last edited by Hustensaft; 06-18-2015 at 10:38 PM.

The patch notes say the effects, which would imply ticks. If it only increases damage, then that is a terrible change, and SE would know that as well.SS increases DoT-Damage, it does not change tick speed.
As SS does not affect a pretty hefty portion of our damage (Fester and maybe Deathflare - most classes have signficantly less off-GCD damage), i doubt we'd consider SS over CRT/DET.
Japanese Patchnotes. The english one is once again pretty bad. "Increases damage dealt by crits" is flat out wrong. Japanese states "It now also affects the strength of critical strikes".
"Affects damage dealt with a critical strike." (verbatim from patch notes) and "affects the strength of a critical strike" sound awfully similar to me. Any way you split the hair, we know that critical hit rate influences not only frequency, but strength as well.
Edit: Just to make my thought clear, even with the lack of the word "also" the patch notes still implied (at least to me) that it still affects hit rate, or it wouldn't be called "critical hit rate." It may also be worth mentioning in the JP patch notes the name of that attribute was changed, but apparently wasn't in English.
Last edited by Spellbinder; 06-18-2015 at 11:30 PM.



I haven't seen anywhere with it stated that the crit stat will effect both crit potency and rate. IMO that would be much too powerful as you are correct in the exponential scaling.
I suspect it would be something like a set 50% crit rate (this would allow for linear balancing for things like Bloodletter procs and Enhanced Pet Procs) with Crit ONLY effecting critical damage. So basically just reversing it from Crit damage = +50% with crit effecting your rate.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




