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  1. #181
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Adire View Post
    [Snip]
    Heck even ye olde Runescape has their inventory system under control. Stacks can be unlimited (as in not 99 items in each stack for multiple stacks of the same item but rather thousands of items in a single slot), they have a dressing room which functions as a glamour log and they have buyable bank space but they also give subscribers free bank boosters every now and again as well (including in the last week or two). They also have storage items like tackleboxes (that also hold fishing clothes, bait, exp boosting items and fish themselves) and tool belts you can attach regularly used tools (like pick axes and salt shakers) to so they never take up space again.

    It's an old game, it's not pretty and it gets a lot of flack for a lot of things, but some things it does right: quest rewards (not just money and gear but long term reusable items that never stop being useful) and inventory management.
    (3)



  2. #182
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by raelgun View Post
    snip
    To be honest, the "glamour market", AKA glamour system, is pretty clunky as is in my opinion. If that was the only way SE could figure out how to make crafting stay relevant in the game...well, that's just sad, and crafting prisms to me is quite frankly unsatisfying too. I am more satisfied by making gear people will actually use than making prisms to flood the market for people who are just wanting to change appearance of their gear. So it would be nice if they did an overhaul and removed the current glamour system in my opinion. Why let that hold back innovation and improvement? Glamour prisms aren't necessary to make crafting stay relevant or satisfying to people, other games have made crafting systems without needing such things.

    Also, what you consider "trash" is irrelevant. The fact is, those games have storage systems that are better made than this game's system. Storage was never an issue for me in them, and I played all of those games for a long time.

    And while those games may have been small, here's another example for you if you want a "trash" game with a pretty big playerbase: SWTOR.

    I could foresee myself having storage issues in SWTOR though it took me a much longer time to reach that point than it did in FFXIV. However, SWTOR had unlockable storage with one time purchases in cargo holds at least, possibly other places. Can't remember for sure. Either way, once you bought it you kept it. Unlike here, where you have to rent a retainer to add on to the sub fee you're already paying.

    You asked for MMOs that "cater" to people who want good storage, I gave them to you. Please don't try to cop out now by providing excuses for SE, a much larger and more successful company than any of the companies running the MMOs I mentioned. If a f2p game with a tiny budget can operate with decent storage, SE really should be able to add an extra retainer.


    Edit: Also, your point about them having a smaller playerbase is pretty moot. They also have a lower income, i.e. have less money for server and storage management. We all pay SE a sub fee + they make money off the other things we buy now + they are a much more profitable company overall. If we can't get an extra retainer, if for nothing else than for a one time fee (or even better, multiple retainers for a fee, especially given that we continue to pay them a sub every month), I...really just don't know what to say.

    Quote Originally Posted by mbncd View Post
    Heck even ye olde Runescape has their inventory system under control. Stacks can be unlimited (as in not 99 items in each stack for multiple stacks of the same item but rather thousands of items in a single slot), they have a dressing room which functions as a glamour log and they have buyable bank space but they also give subscribers free bank boosters every now and again as well (including in the last week or two). They also have storage items like tackleboxes (that also hold fishing clothes, bait, exp boosting items and fish themselves) and tool belts you can attach regularly used tools (like pick axes and salt shakers) to so they never take up space again.

    It's an old game, it's not pretty and it gets a lot of flack for a lot of things, but some things it does right: quest rewards (not just money and gear but long term reusable items that never stop being useful) and inventory management.
    See, even a f2p Java game got it right xD. Come on SE. I know from my time in Runescape that that game has a LOT of items that could clutter inventory if they didn't manage the storage system right. But they did, so that's not a problem!
    (2)
    Last edited by Adire; 06-18-2015 at 02:48 AM.

  3. #183
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Well I haven't shell out any extra cash for any retainers not going to either, but the inventory could of been better optimize in general I would of have thought by know. Glamour related items there should be a chest you place said item, but it is destroyed which is then logged in that chest and able to use at anytime as a glamour piece. This alone would greatly help with inventory related issue another thing separate the DOW/DOM armory system from DOH/DOL armory with a separate tab with each gear going to there respected slot tab.

    Third add a junk bag on your chocobo were you place what you consider junk you want to get rid of by sending your chocobo companion to sell off those items to free up slot and returns after a few minutes while still on the field! This imo would greatly help without the extra retainers to be able use more so to hold mats for your crafting mostly and food etc instead of glamour taking up space that it shouldn't be the case at all.
    (1)
    Last edited by odintius; 06-18-2015 at 02:42 AM.

  4. #184
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MythToken View Post
    This game has more inventory space than any other MMO already. Just saying.
    Not once you account for having 24 different classes on the same single character, which may need their own unique armors, weapons, glamours etc. Just saying.
    (5)

  5. #185
    Player
    IceWing's Avatar
    Join Date
    Aug 2011
    Posts
    140
    Character
    Ice Wing
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by odintius View Post
    add a junk bag on your chocobo were you place what you consider junk you want to get rid of by sending your chocobo companion to sell off those items to free up slot and returns after a few minutes while still on the field!
    This seems entirely useless to me. This isn't XI where you had to walk for hours to get anywhere. If people need to sell junk then there is a merchant in every camp to do so, and camps in every area. Not to mention the ability to just teleport to any town nearly instantly. If they were to remove teleports, and airships then yeah this would be handy but this isn't that sort of game.

    Instead as someone said earlier, nearly every item has a use, and every piece of gear appeals to someone. Meaning people who like to have things on hand to craft whatever they need or those who like to change their outfits once or twice a week on each job are punished and required to pay for bag space to hold those items.

    However if they were to add some sort of storage chest furniture to your private house, or attached to FC chocobo stables, and the chocobo is able to take items from you and take them directly to a storage chest, or fetch items from that chest if you were to wait a few minutes might be useful purely as another form of storage.
    (3)
    Last edited by IceWing; 06-18-2015 at 02:52 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #186
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by mbncd View Post
    Heck even ye olde Runescape has their inventory system under control. Stacks can be unlimited (as in not 99 items in each stack for multiple stacks of the same item but rather thousands of items in a single slot), they have a dressing room which functions as a glamour log and they have buyable bank space but they also give subscribers free bank boosters every now and again as well (including in the last week or two). They also have storage items like tackleboxes (that also hold fishing clothes, bait, exp boosting items and fish themselves) and tool belts you can attach regularly used tools (like pick axes and salt shakers) to so they never take up space again.

    It's an old game, it's not pretty and it gets a lot of flack for a lot of things, but some things it does right: quest rewards (not just money and gear but long term reusable items that never stop being useful) and inventory management.
    The developers said the inventory limit was a speed/safety issue. If they increase the inventory then they can only sync it to disk half as much, which means if a server crashes, you "roll back" and get a lot more customer service complaints.

    In older games, "stacks" were simply represented as a quantity variable. Hence "dupe'ing" bugs, especially gold dupe bugs were prevalent in pretty much every MMO at some point. Newer games actually account for all the gold and items on the servers, at the cost of intended inventory space being reduced, and the glamour systems require the game to keep track of two items, not just one.

    More to the point though, almost nobody has ever played a game where the inventory space was nearly unlimited and lived to tell about it. Everyone finds a way to work around the space limitations, even if it involves making it an extreme pain in the ass.

    Because:
    1) Every item requires being sent across the wire. FFXIV is so responsive because there are so few items being sent. Even not-so-old (freemium) games that let you buy expansion slots, were never this fast.
    2) Searching inventory and market boards are fast (market boards occasionally time out), and searches check your Retainers.

    This one time, in this one other MMORPG game, I lost my dress that I had worked so hard to get and dye the right colors... and lost it to a server crash because I had just changed gear. I will never forget that.
    (1)

  7. #187
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Adire View Post

    Edit: Also, your point about them having a smaller playerbase is pretty moot. They also have a lower income, i.e. have less money for server and storage management.
    And they pay for extra space from the pitiful amount they are given in the first place, the extra income that goes into pays for it, our sub is currently paying for the inventory we use as default and is already fulfilling its purpose for most its playerbase, the current inventory is actually enough for most people.
    Most people do not kit out constantly all the jobs and have glamour sets for them, you are the one that has an issue with the games design approach which has given glamours a market and is a good thing really. Those that want to overuse the inventory space (which the default amount is actually a lot for most people even in the long term) should pay extra for it really, not every developer is a money maker like blizzard.
    (2)

  8. #188
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    In this game you REALLY have to practice good inventory management.

    This wouldn't be too much of an issue if the "Armoir" actually stored our Armors instead of special event items
    (1)

  9. #189
    Player
    IceWing's Avatar
    Join Date
    Aug 2011
    Posts
    140
    Character
    Ice Wing
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by myahele View Post
    In this game you REALLY have to practice good inventory management.

    This wouldn't be too much of an issue if the "Armoir" actually stored our Armors instead of special event items
    It also only stores some event items, not all of them meaning those of us who like to hold onto the event furniture, and random outfit pieces have far less space. I for one try to go for at-least one of every event item when events come out, and since the new summer outfit coming out will all be wearable by female characters I will be getting quite a few more items that I wont be-able to store away for some time.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #190
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by raelgun View Post
    snip
    Wrong. All of those games have decent storage space to start out with. Sufficient storage space is not gated behind payment, and even if it was (as may be the case in SWTOR later on), BUYING storage space is far more acceptable to me than renting it. Renting it is especially unacceptable to me when you are already paying every month. Also, our sub pays for many things. Inventory is one thing...but: When you're approaching an expansion, sure to fill the game with even more glamour, even more junk items that end up in your inventory after every other kill, even more job locked gear for each of the many combat, crafting, and gathering classes, you don't think that maybe it would be a good idea to divert some money to increasing inventory? That's pretty important you know...

    But no, they are only devoting the needed inventory (and market domination capabilities) to those willing to shell out extra cash on their monthly sub fee. I highly doubt SE is doing that just to cover extra costs because they can't afford to give a free retainer. Remember, they are a business.

    Also, where are you getting those numbers? I know a lot of people who do indeed kit out and gear every job they have at 50. The fact that you CAN do so, and are even encouraged to be versatile, means that the game should be designed to allow for it without causing massive inconvenience. SE even made lots of gear sets job exclusive instead of one size fits all or even role exclusive. I enjoy playing every role to some degree and have kitted them all out. My armory chest (and now inventory) are screaming in pain, why? Because I chose to do something that SE intended for us to do if we want to. And they have not provided something to deal with it sufficiently even though they have provided the system to cause the problem.

    I really don't know how the glamour market is anything other than a crutch to help crafters produce end products that people will actually buy in bulk consistently at all levels. It's a bandaid for the crafting system's failure in that regard, and it's quite inconvenient to people who like to change their outfit occasionally.

    Also, not sure why you keep bringing up Blizzard. Though last I checked, FFXIV was indeed one of the more successful MMOs on the market right now.
    (4)
    Last edited by Adire; 06-18-2015 at 03:07 AM.

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