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  1. #1541
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    They aren't trying to nerf jobs that depend a lot on AAs guys... They are nerfing DET, because it kinda got out of hand compared to SS and Crit, and it would be even worse at 60.

    I'm sure they will balance things so that it remains similar to how it's now relatively.

    The change to Featherfoot, Demolish and Shoulder Tackle is interesting, but we still don't know the details on our new abilities :/

    Based on the order of new abilities, and the fact that forbidden chakra doesn't have a level, tells me that's the same order of the abilities we saw in that picture with Elixir Field. Forbidden chakra probably is used with same button as Meditation(Chakra)
    (1)

  2. #1542
    Player
    Kanti's Avatar
    Join Date
    Sep 2012
    Posts
    88
    Character
    Kanti Castagnier
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    If anything, I think they're just trying to close the massive stat weight gap DET has over everything else. So I don't want to think of it as a nerf, just stirring the pot a bit. I'm all for mixing up my stats.
    (3)

  3. #1543
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ricdeau View Post
    I am hoping that the parameters they are "adjusting" on Shoulder Tackle is removing the dead zone. Not really something that is that big of a deal, but the dead zone is a little annoying sometimes.
    It is, but it's also pretty neat to watch someone do something like stand in exactly the right spot for Heavensfall to get back on Nael without skipping a beat. Someone with a feel for that range can truly appreciate how baller that is.

    Quote Originally Posted by Chokee View Post
    IR says it increases critical hit rate (which should also increase critical strike damage in 3.0), but it doesn't show in the character stats page. so it might or might not increase the damage of critical hits.
    It never influenced the stat "critical hit rate", just the actual critical hit rate. It will likely remain the same way in HW, where I'm guessing the base crit rate will be fixed and buffs make it happen more often. For the sake of certain jobs, I sure hope that base is more than the ~5% we currently have D:

    In the JP version, they will be changing the name from (awkward literal translation incoming) "critical invocation power" to just "critical".
    (0)
    Last edited by SunnyHirose; 06-17-2015 at 03:24 PM.

  4. #1544
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SunnyHirose View Post
    It is, but it's also pretty neat to watch someone do something like stand in exactly the right spot for Heavensfall to get back on Nael without skipping a beat. Someone with a feel for that range can truly appreciate how baller that is.

    It never influenced the stat "critical hit rate", just the actual critical hit rate. It will likely remain the same way in HW, where I'm guessing the base crit rate will be fixed and buffs make it happen more often. For the sake of certain jobs, I sure hope that base is more than the ~5% we currently have D:

    In the JP version, they will be changing the name from (awkward literal translation incoming) "critical invocation power" to just "critical".
    i was hoping that IR would interact with bootshine even just a little bit so its not totally wasted when they overlap. oh well.
    (0)

  5. #1545
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SunnyHirose View Post
    It never influenced the stat "critical hit rate", just the actual critical hit rate. It will likely remain the same way in HW, where I'm guessing the base crit rate will be fixed and buffs make it happen more often. For the sake of certain jobs, I sure hope that base is more than the ~5% we currently have D:

    In the JP version, they will be changing the name from (awkward literal translation incoming) "critical invocation power" to just "critical".
    I took it to mean it'll buff both.

    Either way, I think it'll be ok.

    DET nerf is needed, since Autoattacks scale WAY harder than anything else on DET - its keeping haste users (mnk/nin) in line with everyone else
    (0)

  6. 06-17-2015 08:01 PM
    Reason
    Nvm

  7. #1546
    Player
    DSaint's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Tonsan Blue
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    52 Form Shift - Change opo - cour - raptor forms.
    54 Meditation - Tp recovery with chakra.
    56 Elixir Field - Hadouken thing
    58 Purification - ???
    60 Tornado Kick - Attack based on GL stacks.


    So, where is that attack to spend chakra stacks to smash things? This will be called "purification"?
    Lol, nice way to "purify" things XD
    (0)
    I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!

  8. #1547
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by DSaint View Post
    52 Form Shift - Change opo - cour - raptor forms.
    54 Meditation - Tp recovery with chakra.
    56 Elixir Field - Hadouken thing
    58 Purification - ???
    60 Tornado Kick - Attack based on GL stacks.


    So, where is that attack to spend chakra stacks to smash things? This will be called "purification"?
    Lol, nice way to "purify" things XD
    You are missing Forbidden Charka. Not sure if you are in a different region and the patch notes are slightly different, but for NA it looks like this:

    Level Action
    52 Form Shift
    54 Meditation
    56 Elixir Field
    58 Purification
    60 Tornado Kick
    - the Forbidden Chakra

    Quote Originally Posted by SunnyHirose View Post
    It is, but it's also pretty neat to watch someone do something like stand in exactly the right spot for Heavensfall to get back on Nael without skipping a beat. Someone with a feel for that range can truly appreciate how baller that is.
    For things like that I have no issues with the dead zone. I'm mainly talking about when it's a moving object and finding that sweet spot to activate it is annoying. The point where you're like is it faster just run forward or backward? I'd even just take a shorter dead zone. Like said I said not a big deal either way, but outside of changing the dead zone the only other parameters that can really be adjusted is the stun or damage because the cooldown is fine (and the stun and damage are fine too in my opinion).
    (0)
    Last edited by Ricdeau; 06-17-2015 at 10:12 PM.

  9. #1548
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by DSaint View Post
    52 Form Shift - Change opo - cour - raptor forms.
    54 Meditation - Tp recovery with chakra.
    56 Elixir Field - Hadouken thing
    58 Purification - ???
    60 Tornado Kick - Attack based on GL stacks.


    So, where is that attack to spend chakra stacks to smash things? This will be called "purification"?
    Lol, nice way to "purify" things XD
    You've got it a little wrong, here's how it should be:

    52 Form Shift - Change opo - cour - raptor forms.
    54 Meditation - Gives you 1 stack of Chakra(don't know if the stacks will have that name)
    56 Elixir Field - Hadouken thing
    58 Purification - TP recovery using Chakra
    60 Tornado Kick - Attack based on GL stacks.
    - Forbidden Chakra - Attack using Chakra

    This is the first time we have seen the real English names of the abilities, and not just translations, that's why it's named Meditation and not Chakra like we have said before
    (0)

  10. #1549
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I wonder what is a MNK supposed to do with Meditation for 4 levels...
    (0)

  11. #1550
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Arkenne View Post
    I wonder what is a MNK supposed to do with Meditation for 4 levels...
    Well, Forbidden Chakra doesn't have a level in the patch notes, which makes me think the Meditation ability change to Forbidden Chakra once you have 5 stacks... Which is even more likely seeing how there would be nothing to use it on otherwise, like you said
    (0)

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