Except in the patch notes it's called Teraflare.Teraflare isn't just a stronger version of Mega and Gigaflare, it's the attack where he actually charges a beam from his mouth like in his classic appearances. The SMN LB3 is clearly what this game refers to as Megaflare(and Gigaflare), which Bahamut and the T9 boss uses.
Why is this even an argument?
Because they're giving the name of an attack that canonically ended 1.0, is used in a boss fight, to an attack which was also shown in a cinematic, is also used in two seperate boss fights, and has more-or-less the same particle effects/animation. I'd be a bit confused if my tortoise used hydropump, but it appeared as a little water gun squirt (when only seconds ago, I was on the receiving end of a hydropump).
Also from what I recall, all LB3s are functionally the same within the role (tanks have 50% damage mitigation, melee dps is single target, caster is targetted AoE, healer no-one-gives-a-shit)
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But these are small details. We've only seen the build up portion of the attack anyway, not the full animation.Because they're giving the name of an attack that canonically ended 1.0, is used in a boss fight, to an attack which was also shown in a cinematic, is also used in two seperate boss fights, and has more-or-less the same particle effects/animation. I'd be a bit confused if my tortoise used hydropump, but it appeared as a little water gun squirt (when only seconds ago, I was on the receiving end of a hydropump).



I'm just going to assume you haven't done T9 or T13. We have seen Megaflare, Gigaflare and Teraflare in game already. The new SMN LB uses the very distinct animation of Megaflare and Gigaflare yet has the name Teraflare (which has a totally different animation). It just doesn't make any sense to anyone that has fought Bahamut and seen those attacks.
Small detail is going to be varied between people. I mean, I get bothered by my bard animations, or lack of because they always clip and abruptly end each other after another ability (which isn't the case for black mages for some reason...). Something like this isn't gamebreaking, but i t seems weird and inconsistent for anyone that's done coil, and its not like they're throwing up a storm about it either.
Besides, both teraflare and mega(giga)flare are things in the game that objectively have different animations and are already established. Starting to call them by different names is going to cause confusion (much like ahkmorn/dreadflare)
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Mega flare have 2 different animations already, T9 and T13 ones are different, T9's Megaflare looks the same as T13's Gigaflare, so let's as well re-use that animation for a Tera Flare, then the circle is completed.
Gigaflare is just a bigger Megaflare; they both shoot out lasers that makes things go boom. Not to mention Nael's megaflare was the first one we saw ingame anyway. T9's arena is smaller compared to T13 so it'd make sense in that regard.
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inb4 3.0 changes the names of Coil flares to coincide with the all-powerful and improved Summahamut. And it's "thrall": flying booger....
it's been done in the past. LotA end boss wasn't always named Phlegethon.
I really can't wait to bring weapons from the sky and...wait I hope they don't change the name of the Bard LB3 to Barrage...... ;-;
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