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Thread: New Limit Break

  1. #31
    Player
    lololink's Avatar
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    Nel Artux
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    Quote Originally Posted by Cherie View Post
    With no mitigation, I think it does 40-50k to every raid member if not mistaken (correct me if wrong, doing from memory)... compares to about 6k per person on megaflare with no mitigation.
    It's much more, 120 K for the damages, reduced to 20 K with the ring, reduced to 2 K with the tank LB3
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  2. #32
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    Talec's Avatar
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    Violet Drakarys
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    BRD looks amazing.
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  3. #33
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    Dante_V's Avatar
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    Dante Venarra
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    Thought this was interesting

    "The limit break for ranged physical DPS has been changed to an attack to all targets in a straight line before the caster. Furthermore, level three limit breaks can now only be used by jobs."
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  4. #34
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    Dante_V's Avatar
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    Dante Venarra
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    Thought this was interesting

    "The limit break for ranged physical DPS has been changed to an attack to all targets in a straight line before the caster. Furthermore, level three limit breaks can now only be used by jobs."
    (0)

  5. #35
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    Dante_V's Avatar
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    Sorry didn't mean to post that twice.
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  6. #36
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    Alberel's Avatar
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    Alberel Lindurst
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    Quote Originally Posted by Averax View Post
    But these are small details. We've only seen the build up portion of the attack anyway, not the full animation.
    I'm just going to assume you haven't done T9 or T13. We have seen Megaflare, Gigaflare and Teraflare in game already. The new SMN LB uses the very distinct animation of Megaflare and Gigaflare yet has the name Teraflare (which has a totally different animation). It just doesn't make any sense to anyone that has fought Bahamut and seen those attacks.
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  7. #37
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    Drako's Avatar
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    Drako Lombardi
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    Balmung
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    It's likely just a mistake with the localization team. They should fix it honestly. They clearly don't play the game, or they would of been like oh um we should use this name..
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  8. #38
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    RiceisNice's Avatar
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    Flo Fyloord
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    Quote Originally Posted by Averax View Post
    But these are small details. We've only seen the build up portion of the attack anyway, not the full animation.
    Small detail is going to be varied between people. I mean, I get bothered by my bard animations, or lack of because they always clip and abruptly end each other after another ability (which isn't the case for black mages for some reason...). Something like this isn't gamebreaking, but i t seems weird and inconsistent for anyone that's done coil, and its not like they're throwing up a storm about it either.

    Besides, both teraflare and mega(giga)flare are things in the game that objectively have different animations and are already established. Starting to call them by different names is going to cause confusion (much like ahkmorn/dreadflare)
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  9. #39
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    lololink's Avatar
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    Quote Originally Posted by RiceisNice View Post
    Besides, both teraflare and mega(giga)flare are things in the game that objectively have different animations and are already established. Starting to call them by different names is going to cause confusion (much like ahkmorn/dreadflare)
    Mega flare have 2 different animations already, T9 and T13 ones are different, T9's Megaflare looks the same as T13's Gigaflare, so let's as well re-use that animation for a Tera Flare, then the circle is completed.
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  10. #40
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    Quote Originally Posted by lololink View Post
    Mega flare have 2 different animations already, T9 and T13 ones are different, T9's Megaflare looks the same as T13's Gigaflare, so let's as well re-use that animation for a Tera Flare, then the circle is completed.
    Gigaflare is just a bigger Megaflare; they both shoot out lasers that makes things go boom. Not to mention Nael's megaflare was the first one we saw ingame anyway. T9's arena is smaller compared to T13 so it'd make sense in that regard.
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