Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast
Results 101 to 110 of 130
  1. #101
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Isn't the whole stance buff thing just built into the heals?

    So for example, if WHM cures for 350 potency,

    Then AST cures for 250 potency + 100 <X>

    Where <X> is either: healing dot or absorb shield.

    That is how I understood it.
    (0)

  2. #102
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I thought the nocturnal stance and other stance could be swapped in combat but it just had a long cooldown. Is it combat locked now?
    (0)

  3. #103
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Having to pick it before combat would be really stupid, what do they define combat as, being under attack? If you're in the wrong one and something attacks you, or you interact with something which does the "you sense a hostile presence nearby!" you wouldn't be able to change. Are there any other jobs that force you to pick something before the start of battle and not change it until the end? I've only played BRD, WHM and BLM and none of them have anything like that.
    (0)

  4. #104
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by 416to305 View Post
    Having to pick it before combat would be really stupid, what do they define combat as, being under attack? If you're in the wrong one and something attacks you, or you interact with something which does the "you sense a hostile presence nearby!" you wouldn't be able to change. Are there any other jobs that force you to pick something before the start of battle and not change it until the end? I've only played BRD, WHM and BLM and none of them have anything like that.
    When the mob receives any enmity you are in combat.

    Stoneskin 2 can only be used before combat so it'll probably work like that
    (2)

  5. #105
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    But Stoneskin II isn't going to make or break the battle, you could always use regular Stoneskin, and it's really more the tank that needs it. From what it sounds like these 2 stances basically change completely the way the job plays and works.
    (0)

  6. #106
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    From someone at E3:
    (5)

  7. #107
    Player
    UOdhn's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    67
    Character
    Venthas Drakskyr
    World
    Omega
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    From someone at E3:
    Do want. /10char
    (0)

  8. #108
    Player
    Gh0st_Pr0digy's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ghost Prodigy
    World
    Faerie
    Main Class
    Lancer Lv 50
    i wonder how exactly it'll like scale, seems pretty nice regardless
    (0)

  9. #109
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Gh0st_Pr0digy View Post
    i wonder how exactly it'll like scale, seems pretty nice regardless
    Right now 400 potency is about 25% a non-tank's HP, closer to 16% of a tank's HP (depending on build, less if high VIT specced). I could see the potency straight increasing by 1% per 1% HP lost, up to 800 potency at 1% or 50% of a non-tank's HP and about 33% of a tank's HP, that doesn't seem unreasonable to me if I had to guess.
    (0)

  10. #110
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    From someone at E3:
    Ooh, shiny! I want.
    (0)

Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast