I'm talking about cross class skills.If they're not the "same" moves, it'll just be similar moves that do close to the same thing, or else certain jobs will be left out of specific content due to not having this-or-that. Why do you think with the introduction of AST that SCH and WHM got some skills that made them operate somewhat similar to one another? Instant cast heals on WHM, stronger AOE heals for SCH. The homogenization is real.
Every SCH takes Cleric stance. Everyone takes swiftcast. Every WHM takes virus and e4e.
Boring.



I know what you are talking about, and I'm explaining that in the current system, they would either have to give new caster/healer jobs "similar" versions of those skills within their own toolkit, or else they risk being left out of raids. Imagine if AST was the only healer without Protect and Cleric Stance...a WHM could cover those weaknesses in a raid (and now SCH since they have traited Protect too), but you'd probably cringe if you ever got an AST as your only healer in a 4-man, and a dual AST comp for raids wouldn't be viable.
I have yet to see you propose a solution other than "rework the system", which doesn't seem to be SE's intention at this point. Every caster/healer gets the same cross-class skills under the current system because, frankly, some of those skills are seen as nigh-mandatory.
Except if they added something to say Astrologian that's equally desired as something commonly cross classed it would leave room. Or open up more classes to choose from.
As it is, there isn't enough choice that leads to cookie cutter.
And I still think Cleric stance should be an off gcd buff with a CD/duration rather than a toggle.
Would up the skill level in using it and prevent it from having 100% uptime, as well as being less clunky to use.
Maybe 8s with 15s CD..



We already have people complaining that CS requires too much skill to use as an oGCD buff that needs to be toggled off whenever you're done with it, and that on only a 5-second timer.
I'm sorry that you find it "clunky," but many of us are fine with its current implementation.
That you can't toggle on or off mid cast and effs with macros more than macros already screw with it.We already have people complaining that CS requires too much skill to use as an oGCD buff that needs to be toggled off whenever you're done with it, and that on only a 5-second timer.
I'm sorry that you find it "clunky," but many of us are fine with its current implementation.
It needs made less awkward to use.
I personally would rather see base damage go up and remove it entirely but I'm attempting at making concessions here.
Hell I won't even use it in groups as it is so eh.



Macros screw with everything, though.
As for toggling on/off in mid-cast, you can do that for all intents and purposes since hitting it in mid-cast will queue it to activate/de-activate as soon as your animation lock ends. I only see people get in trouble with Cleric Stance when they panic and mash the button to exit stance, which of course causes it to deactivate and immediately reactivate.


I was hoping AST would be a little more complex with stance dancing, but it seems like you can't switch between Diurnal Sect/Nocturnal Sect stances while in combat.
The card mechanics sound interesting, at least. Might try it for that, but otherwise, doesn't seem that interesting.

I have to agree, so far from what I've read there's nothing overly blowing me away about AST so far.I was hoping AST would be a little more complex with stance dancing, but it seems like you can't switch between Diurnal Sect/Nocturnal Sect stances while in combat.
The card mechanics sound interesting, at least. Might try it for that, but otherwise, doesn't seem that interesting.
Honestly being able to stance between a white mage in essence and scholar does seem a bit OP. It is natural that they would severely limit the healing stances. I was wondering how they was going to add the synery with scholar and white mage. Letting Astrologian be a mix between those two does sort of make sense. Seems the card drawling will either be OP as heck causing raids to stack astrologians and jobs that can use the buffs the best or it be so miniscule for a 20 second buff for one person over the dps a white mage and scholar can add to a raid that astrologian will just be used as a static just looking to fill a healer spot.
I am starting to believe that astrologian personal dps will be severely limited compared to that of the other healers.

Okay, so Star Ocean: 'Til the End of Time is one of my all-time fav games, and Sophia had a spell in that game called Southern Cross, which is a reference to a constellation. It was this massive beautiful upside-down cross AoE that covered the floor and pulsed damage fairly rapidly to anything it touched. I would love to see Astrologian make use of the constellations of Eorzea in a similar way to achieve either damaging or healing effects. I think it would give the team behind the game a cool chance to expand on the lore of Eorzea's sights in the sky at night ~ and I'm both an astronomy and astrology addict, I love stars, so it would feed my obsession nicely hahaha.
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