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  1. #21
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ryaz View Post
    I'd like to see it as a melee dps/support class as we don't really have one of those. It could take Iaido from FFT and work it into the game. Perhaps different katanas for different effects, or Iaidos could have dual purposes-- ie, using it debuffs an enemy while at the same time buffing the party.
    I actually agree with this. Going back through the series, Samurai wasn't so much the monster dps machine that people know from FFXI, but was more a master of techniques designed to disable or otherwise hinder the opponent. This is the samurai I'd like to see if it were to be a dps. We already have enough brute physical dps jobs. I'd rather it be a tank, but if it must be a dps, let's have it be a dps with a tactical flair.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  2. #22
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zophar View Post
    I actually agree with this. Going back through the series, Samurai wasn't so much the monster dps machine that people know from FFXI, but was more a master of techniques designed to disable or otherwise hinder the opponent. This is the samurai I'd like to see if it were to be a dps. We already have enough brute physical dps jobs. I'd rather it be a tank, but if it must be a dps, let's have it be a dps with a tactical flair.
    Exactly. Someone I was grouped with said they'd like to see a more free form combat form than we have right now with most DPS. Instead of set "chains" the Samurai would have a few different abilities that can be chained in multiple ways for different effects. It would make for a bit more tactical gameplay and less rotation based play.
    (0)

  3. #23
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    In regards to them being more supportish in their dpsing, Kiai's would be a fantastic way to implement it. Could have a Kiai (battle cry) for increase dmg, debuff the enemy, increase movement or even attack speed; It would be awesome.

    And the Skyrim crowd would eat it up XD
    (0)

  4. #24
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Isn't the katana looking great sword actually reversed? I thought it was a katana like sword too but after looking at it a few more times, it's looking more like a cleaver to me. Like PLD's stone vigil normal lvl 40 sword drop.
    (0)

  5. #25
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zophar View Post
    I actually agree with this. Going back through the series, Samurai wasn't so much the monster dps machine that people know from FFXI, but was more a master of techniques designed to disable or otherwise hinder the opponent. This is the samurai I'd like to see if it were to be a dps. We already have enough brute physical dps jobs. I'd rather it be a tank, but if it must be a dps, let's have it be a dps with a tactical flair.
    Most SAM WS came with some sort of debuff attached, slow, paralyze, silence, etc. The player base just generally ignored them.

    SE didn't really abandon the idea, and it could easily come back.
    (0)

  6. #26
    Player
    Kenji_Shiratsuki's Avatar
    Join Date
    Oct 2013
    Posts
    32
    Character
    Nali Whitewind
    World
    Faerie
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zophar View Post
    I actually agree with this. Going back through the series, Samurai wasn't so much the monster dps machine that people know from FFXI, but was more a master of techniques designed to disable or otherwise hinder the opponent. This is the samurai I'd like to see if it were to be a dps. We already have enough brute physical dps jobs. I'd rather it be a tank, but if it must be a dps, let's have it be a dps with a tactical flair.
    This is quite true, and I certainly think that could be something useful. The problem is, raid bosses are largely immune to debuffs. Virus works once a minute on anything, Rage of Halone and other tank debuffs work constantly but that's only a 10% damage reduction or slashing resistance down (or piercing or bludgeoning for DRG and MNK). SAM would have to be able to put debuffs on that others can't. But then ask yourself one other thing... Where does that leave Red Mage?! Red Mages were the enfeebling and enhancing masters in XI, and if that role was unavailable to them here, what would they end up doing? DPS and Healing are totally different roles, so a job that could do both at any given time would be TOO useful, and even if they could only switch "stances" by being out of battle, that still lets them be a little too flexible for other jobs' comfort.

    This is one reason I don't think SAM should be a major debuffer. FFT is my favorite FF game and while I'd love to see Kiai's or Iaijutsu for debuffs come into play...I think it's not something the team wants to do in the first place, or if they do, they want to leave that job for red mage.
    (0)

  7. #27
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kenji_Shiratsuki View Post
    Where does that leave Red Mage?! Red Mages were the enfeebling and enhancing masters in XI
    My answer to that, is the same as my answer will be to any such question. To hell with XI. this is XIV. It should never try to be XI. These jobs should be designed from the ground up to be their own thing, and should never, ever be designed based on what XI made them. And for the most part, that is what they've tried to do.

    Quote Originally Posted by Saggo View Post
    Most SAM WS came with some sort of debuff attached, slow, paralyze, silence, etc. The player base just generally ignored them.

    SE didn't really abandon the idea, and it could easily come back.
    This is a true statement. Most jobs did in fact. But the problem is, the WS system in XI was, at best, poorly designed, and in that game, anything that didn't maximize your dps was wrong. Every job had like, 20 weapon skills, of which they would use 2, maybe 3. This game did it better, and with, few exceptions, such as feint on drg for example, you could use your support attacks with minimal effect on your overall dps.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  8. #28
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I would like if SAM is a Counter/Break (debuffs like Auron) tank.

    Not sure how it'd fit with balance.
    (0)

  9. #29
    Player
    Shiro-Koizumi's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    A'lsiel Tia
    World
    Gilgamesh
    Main Class
    Gladiator Lv 63
    I would love it if Sam's used Vergil's Iaido style from Devil may cry. It worked in PSO2, it should be able to work in this game.
    (1)

  10. #30
    Player
    Devyn_May_Cry's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah
    Posts
    5
    Character
    Samu Raimi
    World
    Gilgamesh
    Main Class
    Pugilist Lv 64
    I think a Iaido style drawing gameplay would be cool. Instead of casting time, you instead sheath the sword for a certain amount of time, moving while sheathed would cancel the charging. Maybe allow people to overcharge it slightly for a better version with accuracy or other buffs. Be kind of like an altered version of Cyans bushido techniques.
    (0)

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