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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Allyrion View Post
    snip
    While I agree with some of this, keep in mind that Samurai was a class later and a contractual position before (though with its name reserved from otherwise similar buddoshi as if for a class thereof), much like a 'Knight'. They're not to be confused with yeoman, serf, or otherwise conscripted infantry or general mercenaries.

    Like knights, if not to a greater extreme, they often had their own standards for involvement in combat and commonly did not combat infantrymen (aside from slaughtering them from atop a warhorse, which was still honorable, while stabbing a charging samurai with a pike as a lowly serf would have been dishonorable). Archery was not limited to the samurai class, but it was just as much a show of a samurai's prowess as the sword; the sword could make a more renowned samurai out of his duels, but his archery skill determined his general worth if a lord, the emperor, or a throne-contender were to be hiring...

    To be clear though, I have no wish to see FFXIV's Samurai be an archer. I simply don't see even a fifth as much that can be done with archer gameplay as a Samurai compared to the sword. The spear wouldn't be all that much better. Both would likely feel the overlap with the other shared classes than the Sword (despite likely having the most classes using it) would. The sword is not only iconic and a more traditional representation of an FF Samurai, but also more lucrative/practical/call-it-what-you-will. If the armory system eventually broke down, allowing each job to use multiple weapons, then depending on how they're built the spear and sword might fit well enough with their existent tools, but I'd rather see whatever system is made for SAM capitalize completely on the sword than hold out for any alternate weapons.
    (0)
    Last edited by Shurrikhan; 06-16-2015 at 05:41 AM.

  2. #2
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Snip.
    Yea, well the Ashigaru (peasant footmen) came up later and there wasn't a great tradition of them until later
    The time before that, the samurai fought other samurai in army warfare during the clan wars that established 200-isolation era.

    There was obviously a lot of evolution to the class over the history.
    But it can't be denied they developed a sword culture too, and having a famous sword was a status symbol.
    Having a good bow, not so much.

    I don't think Archery was more worth for hiring as much as they filled the ranks with as much soldiers as they could.
    The truly valuable soldiers were the ones who read the Classics and knew the ways of warfare.

    And yea, for the last part, we're should be talking about iconography mostly, over history, and FF has its own Samurai tradition already.

    Quote Originally Posted by Shurrikhan View Post
    Kind of funny that this makes the most sense when you are the focus of your opponent's attacks (and using this 'dancing around' to dodge), yet 'tanking' doesn't remotely allow for that kind of movement, especially because of all the people who won't be hit (except by instant cleaves) anyways need to be able to alternate between bashing the enemy's spine and obliques/flanks.
    Unless it's a Counter Tank!
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Allyrion View Post
    Yea, well the Ashigaru (peasant footmen) came up later and there wasn't a great tradition of them until later.
    I'm not refering to Ashigaru. 'Peasant warriors' does not necessarily mean Ashigaru. Ashigaru (足軽 - lightfeet) is a military term for a particular infantry class in the context of warfare after the establishment of the samurai class (and their pull in politics, eventually leading to the shogunate), so of course the term samurai predates it. Bushi, however, as a more general term for warrior, peasant or otherwise, predates the term Samurai, appearing before the Soga conflict (then referring to people or families trained for and/or charged with military duties, usually of protection) and most prevalently after the Taiho land reforms where the term tended to describe a generally poor class of near-thugs or hired killers/intimidators rather than the likeness of a "samurai class" or even the soldiers drafted for the Kyushu garrison. 'Samurai' as a term came into prevalence only into the decline in Fujiwara power and further divisioning of regional loyalties or especially the 1158 Insei (where the Bushi class, especially via the Minamoto, Taira, and a separate Fujiwara family replaced the former Fujiwara influence) and 1180-5 Genpei (combined on-readings of Minamoto and Taira) conflicts.

    Moot point though and I apologize for drawing out this tangent.

    Quote Originally Posted by Marxam View Post
    I envision samurai to be similar to monk in that it would have stances or in this case the five stance in Kendo...

    I would make Samurai more like the Dragoon where it offers not much raid utility but more like monk where if you stay in the fight longer you can be top dps and I imagine it would be top dps. This is countered by the fact that it lack any real party utility other than being a power house. I'd like it to be similar to the wandering Samurai lore in feudal Japan were you have these insanely strong swordsmen who can fend for themselves but often come to gripes when confronted in a party situation. Think Auron from FFX
    I'm not sure how effective stances would be as a gameplay mechanic when the entire point is to never be stuck in any one. They're basically end points for otherwise constant transitional movement. Unless each move variably ended at a certain different stance, and then that gap time between GCDs was somehow important, I just don't see how stances could really be applied. To stay in a stance is to never swing, or else to attempt to beat something to death with repeated, identical half-motion strikes, and even then that would only be because the midpoint (such that you could swing without leaving the stance officially) between those stances wasn't useful enough to get its own name.

    I am all for SAM's only real party utility being whatever they, personally, can bring to the fight, though. That or something with a large enough variety rather than just Goad/Rezing/Binding, etc., but that would likewise follow Auron - Power Break, etc.

    Quote Originally Posted by Allyrion View Post
    Unless it's a Counter Tank!
    Here's hoping.
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    Last edited by Shurrikhan; 06-16-2015 at 10:05 AM.

  4. #4
    Player
    Marxam's Avatar
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    Aug 2013
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    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I envision samurai to be similar to monk in that it would have stances or in this case the five stance in Kendo:

    Chūdan-no-kamae
    Gedan-no-kamae
    Hassō-no-kamae
    Jōdan-no-kamae
    Waki-gamae

    The progression is pretty much the same as you move through the stances with moves being only available in their respective stances, however unlike Monk you can start at any stance and progress through normally.

    You will also build stacks and they build up similar to how wrath works for warriors and not like monk where only the coeurl form give you a stack. These stacks go up to 10 and are use for "Skillbreaks".

    Skillbreaks is on a 30 sec cd and acts similar to using Inner Beast where you use up a certain amount of stacks (depending on which action you use) to gain an additional effect for the next action used. For example if you use Skillbreak then perform a skill under the stance "Jōdan-no-kamae" then it will gain double potency. There are five Skillbreak actions (one for each stance) ranging from more damage, adding a bleed dot, and even a bind.

    Samurai can also perform a move (420 sec cd and only at full hp) called Seppuku where you inflict damage on yourself leaving you at 1 hp, bound and pacified for 5 seconds but deal the remaining damage to a boss. For example;

    you have 9999/9999 hp > use Seppuku > 1/9999 hp > enemy takes 9998 damage.

    It would be a mix of the monk and ninja where you gain stacks and then use them on skills off gcd to increase your dps. I would make Samurai more like the Dragoon where it offers not much raid utility but more like monk where if you stay in the fight longer you can be top dps and I imagine it would be top dps. This is countered by the fact that it lack any real party utility other than being a power house. I'd like it to be similar to the wandering Samurai lore in feudal Japan were you have these insanely strong swordsmen who can fend for themselves but often come to gripes when confronted in a party situation. Think Auron from FFX
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    Last edited by Marxam; 06-16-2015 at 06:20 AM.

  5. #5
    Player
    Kenji_Shiratsuki's Avatar
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    Oct 2013
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    34
    Character
    Nali Whitewind
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Marxam View Post
    -snip-
    I love this idea. Obviously the devs would have to run it through testing and streamlining, but it could even be mixed with the skillchains idea. Could even have the high TP cost abilities and low combo abilities idea worked in from an above poster. Honestly, I think SAM could work great as a non-positional melee DPS, like dragoon is. Only like...2 moves maybe are better from one position than another. SAM could have deep complexity to make up for having absolutely no positional moves. I'd like another class where I really have to THINK as a DPS and build up to my burst damage with well-planned combos.
    (0)

  6. #6
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think the idea of the skill chain and stance is not bad, but i see it more like this:
    - first for the stance: instead to get tons of action, make the action change depending of the stance, like this with the samurai you can have 3 skill based on vertical attack, horizontal attack and thrust. but with each stance it will change the effect of even the skill.
    important to note, between each of the three action of a stance you can change freely into another stance.maybe they can put a limitation like with the system of stance of nightmare and siegfried from soulcalibur. you do a skill you can change into this stance or another,...

    - second the skill chain, the idea is good and can be really interesting. by mixing it with the stance system i think you can offer more possibility and instead to have a combo system like the 3 other melee jobs, you will have system of skill chain.
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  7. #7
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Much of Auron's utility kind of belongs already to other classes (single-use Cover, Goad since we have TP but no individual LBs outside of PvP, etc, no channeled mitigation but already a "Sentinel", no Stop debuff), and his great katana kind of belongs to two different domains, both SAM and DRK (one of DRK's weapons is already borrowed from Auron as is), so I kind of have to wonder how much ought to belong to a base class (e.g. Ronin) vs. the actual SAM job.
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  8. #8
    Player
    karateorangutang's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I'd love to see them be something that has to manage TP carefully through high cost moves and then the ability to regen some via combo's and long cooldowns.
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  9. #9
    Player
    Shiro--Tsubasa's Avatar
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    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    I think it would be cool to make samurai into a melee job that has cast times. It would be a new and yet challenging play-style that would use a combo system similar to say a ninja with cast times added to them along with some instant ogcds and long cooldown abilities. When i think of samurai I think of hard hitting precise strikes with build up. I think cast times would give it that feel.
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  10. #10
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shiro--Tsubasa View Post
    I think it would be cool to make samurai into a melee job that has cast times. It would be a new and yet challenging play-style that would use a combo system similar to say a ninja with cast times added to them along with some instant ogcds and long cooldown abilities. When i think of samurai I think of hard hitting precise strikes with build up. I think cast times would give it that feel.
    I'm not sure how well cast times would work with a melee class. Melee has it even worse than ranged when it comes to having to dodge stuff and cast times could spell doom for them. That's why they have positionals instead.

    I could picture samurai using a system similar to mudras-- they have a few different skills and depending on how they're used, it unlocks a more powerful, combo finisher. Or they could have it so attack fill a bar that unlocks the skills-- kind of like a mini lb bar. They could OGCD abilities that fill the bar faster or something.
    (0)
    Last edited by Ryaz; 07-10-2015 at 06:14 PM.

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