I would love it if Sam's used Vergil's Iaido style from Devil may cry. It worked in PSO2, it should be able to work in this game.![]()
I would love it if Sam's used Vergil's Iaido style from Devil may cry. It worked in PSO2, it should be able to work in this game.![]()

I think a Iaido style drawing gameplay would be cool. Instead of casting time, you instead sheath the sword for a certain amount of time, moving while sheathed would cancel the charging. Maybe allow people to overcharge it slightly for a better version with accuracy or other buffs. Be kind of like an altered version of Cyans bushido techniques.

If I were to design it, it would be as a close range DoW dps class, with magical capabilities, and the key to playing it would revolve around balancing weapon skills and magical attacks together possibly weapon skill chains resulting in a boost to your next spell. Something like that. This would be closer in line with what RDM traditionally has been, and would also be a unique style of dps we haven't yet seen in the game.
Content too hard? Too much rng? Too much effort for the item you want?
My idea for samurai is to make it a parry and counterattack based tank, drawing not only from the fact that it's always been a heavy armor job which was the extent of drk's tankiness, but also from how the class played in bravely default.
I know yoshi said he saw the class as a dps, but once upon a time he also said he could see drk being a dps job branching off of gladiator, so my fingers are still crossed.
Melee dps have positionals. Dancing from the side to the back of a foe isn't what samurai typically do. While many may not hesitate to strike a foe down from behind, they are just as if not more comfortable facing them head on.
I think a lot of people want it to be a dps because they don't like tanking and equate dps with good damage and flashy attacks.
Ffxiv has done a great job in giving tanks flashy attacks and ways to deal very relevant amounts of damage. Do you guys really want to see samurai reduced to some beta class that's afraid to face their foes head on?
And if you think "well just because they're a dps doesn't mean they need positionals!" Then I say look at what they're doing with ninja, sirs and madams.


Positionals for melee are fine as long as they only provide a bonus and don't ruin a whole combo. Some fights make it impossible to use them (like the Demon Wall and anything that requires being behind the target).
The majority of that enemy type has been traded out for a non-positional type instead. Demon Wall and Kraken (Sa HM) are about the only enemies with positions blocked off that haven't actually made it easier (allowing any positional from anywhere) than regular enemies to execute pos-abilities.
Kind of funny that this makes the most sense when you are the focus of your opponent's attacks (and using this 'dancing around' to dodge), yet 'tanking' doesn't remotely allow for that kind of movement, especially because of all the people who won't be hit (except by instant cleaves) anyways need to be able to alternate between bashing the enemy's spine and obliques/flanks.
Last edited by Shurrikhan; 06-16-2015 at 05:47 AM.
So to you a samurai is someone who dances around the sides and backs of their opponents?
If you want to get technical, historically, Samurai were archers, and they only really carried swords because, A if someone broke through, they needed a defense, and B, because they could afford good ones, and so they showed them off.



What? No.
1. I don't think Ardor was getting technical, they were asking what type of character is evoked when you call it a Samurai.
i.e. what is an iconic Samurai.
2. Samurai were everything. Yea they were the archers, but they were the foot soldiers (swords and spears) and the cavalry as well.
Some were politicians, poets, historians, advisors or anything non-peasant related.
Even so, there were poorer Samurai who were essentially farmers as well.
A significant amount of Samurai took no part in battle.
The very early Samurai were, indeed, archers. That was almost proto Samurai though.
It wasn't long before the sword actually took over as the main weapon for the majority of their history.
As the Samurai class developed, almost all of them were trained in the sword just as a basic childhood education.
Archery, though, became more specialized subclass.
Hence the iconic Samurai Swordsman is still more accurate, and symbolic of the class.
They actually developed a sword culture for a long time.
What's not accurate is elaborate Samurai armor, which weren't ever battled in.
Anyway, I think SE is working with iconography rather than historically. (As they should for such a stylized game)
Last edited by Allyrion; 06-16-2015 at 04:35 AM.
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