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  1. #1
    Player
    Kenji_Shiratsuki's Avatar
    Join Date
    Oct 2013
    Posts
    32
    Character
    Nali Whitewind
    World
    Faerie
    Main Class
    Arcanist Lv 80

    Ideas for Samurai

    I wanted to post a thread here with my ideas for what I think Samurai could and should be in FFXIV, as well as open discussion of my ideas and those of others to be posted.

    I think, being that in FFXIV, Samurai was all about dem epic deeps on skillchains, and that they were the undisputed masters of self-skillchaining (you could do TWO level 2 skillchains at level ONE by popping their 2hr!), this system should be brought back as Samurai's gimmick.

    How would the skillchains work? Simply put, you'd get a bunch of Great Katana Weaponskills that have attributes attached to them, just like in FFXI, and you would combine these attributes in order to cause a skillchain effect on the enemy. Now, some of these effects will be pure damage, while others may cause them to deal less damage, take more, or even give the Samurai a buff! Some of these weaponskills will have significant cooldowns or cost enough TP that it's hard to spam them.

    I think they shouldn't just have a normal skill rotation because everyone else does! If this is going to be a Job with no class attached like the three new ones in Heavensward, I believe they can go without having a set rotation like Dragoons, Monks, and Ninjas do, in order to free them up to combine skills in the best manner for their situation. They would play like a ranged class, with no set chains of skills, but in melee range and able to chain skills in multiple ways to set off the skillchains.

    What do you guys think? The weaponskills, chain effects, and their interactions can all be different from XI, and since this game doesn't have a heavy elemental influence, should be changed, but having the concept of the skillchain as Samurai's gimmick would make sense and solidly place them in the Melee DPS category with a unique utility for solo or party play.
    (0)

  2. #2
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Make it a MNK with a big sword and I'll be happy.
    (0)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  3. #3
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    While this game shares obvious similarities with FF11, I say the further they keep the battle system away from each other the better lol.
    (1)

  4. #4
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    This is not FFXI.

    Skillchains don't exist in this game. It would be a DPS with GCD's and oGCD's woven into the rotation, like every DPS in this game. No one wants to go back to the days of auto-attacking a mob for 90 seconds to pull off a "skillchain".

    You also insinuate above that ranged dps do not have a rotation/priority system. BLM would like to speak to you, so would the Bard and SMN.
    (1)
    Last edited by m3eansean; 06-09-2015 at 08:30 AM.

  5. #5
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    It needs gil toss. Because without gil toss, it's just not really samurai.

    On a more serious note, I will never, ever agree that designing a FFXIV job after their FFXI counterpart is a good idea. Let's come up with something original please.
    (1)
    Content too hard? Too much rng? Too much effort for the item you want?

  6. #6
    Player
    HodgepodgeMcDodge's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah
    Posts
    105
    Character
    Hodgepodge Mcdodge
    World
    Excalibur
    Main Class
    Rogue Lv 60
    Quote Originally Posted by m3eansean View Post
    This is not FFXI.

    Skillchains don't exist in this game. It would be a DPS with GCD's and oGCD's woven into the rotation, like every DPS in this game. No one wants to go back to the days of auto-attacking a mob for 90 seconds to pull off a "skillchain".

    You also insinuate above that ranged dps do not have a rotation/priority system. BLM would like to speak to you, so would the Bard and SMN.
    I don't think he's saying you'd sit and AA until TP then WS.

    I think what he's saying is GCD1 + GCD2 = Special Effect. Or you could do GCD2 + GCD5= other random effect. Basically, instead of having a 'set' combo rotation, every skill would be able to combo off of every other skill.

    Of course, it won't take long for people to figure out which string will yield the maximum DPS, so the samurai will end up having a rotation, anyway.
    (0)

  7. #7
    Player
    Kenji_Shiratsuki's Avatar
    Join Date
    Oct 2013
    Posts
    32
    Character
    Nali Whitewind
    World
    Faerie
    Main Class
    Arcanist Lv 80
    Exactly. Yeah, there will be a string that gives max DPS and people will find it, but being able to switch up you rotation at a moment's notice if you need to, and having the feel of freely linking these skills together is what I was going for with this idea. The satisfaction I got from linking two weaponskills together to create a skillchain was great in XI. In XIV it would be less special, because it would be happening CONSTANTLY, but it would still be satisfying. It's a different feel than the current DPS who have three skills intended to always be used in a specific order. With SAM, there would be no combo bonus, but instead the skillchain effect would be your bonus, and nearly half of your damage. In the end, it would just deal damage, apply DoTs, some debuffs, etc, just like every other DPS. That's what would make it fair. The difference is in how it achieves it's goal, and I think this would be a unique way to do it.

    PS: Yes, I know ranged jobs have rotations, I meant combo bonuses, I worded that improperly.
    (0)

  8. #8
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Depends.

    If it is a tank, it will be a tank based around parry/counter attacks and evades. It's the only thing that would make sense when it comes to Samurai.

    If it is a DPS (Which is more likely) I have a feeling it will just be another DRG minus jumps. Really isn't a way to go around that unless they do the whole Iaido skill thing from FFT and give them some range.
    (0)

  9. #9
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I'm just going to say that there's a decent chance that Samurai won't be using a Dai-Katana due to it being a weapon type of DRK. However, the use of a regular sized katana, or even the Katana/wakazashi combo would seem more likely.

    I'm also more in favor of them being more proc based than rotation. I'm also really hoping they include Kiai's, either as a self or party buff, or just an awesome attack a la Fus Roh Dah.
    (0)

  10. #10
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Rhaja View Post
    I'm just going to say that there's a decent chance that Samurai won't be using a Dai-Katana due to it being a weapon type of DRK. However, the use of a regular sized katana, or even the Katana/wakazashi combo would seem more likely.

    I'm also more in favor of them being more proc based than rotation. I'm also really hoping they include Kiai's, either as a self or party buff, or just an awesome attack a la Fus Roh Dah.
    Is there a source somewhere that says DRK will have Dai-Katana's? There is enough distinction between Great Sword and "Great Katana" that there wouldn't be an issue. FFXI did it. Also, all that really matters at the end of the day when it comes to weapons is that little string of text that will say either "Dark Knight Arm" or "Samurai Arm"; look at BLM and WHM staves and wands.
    (2)

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