I wanted to post a thread here with my ideas for what I think Samurai could and should be in FFXIV, as well as open discussion of my ideas and those of others to be posted.

I think, being that in FFXIV, Samurai was all about dem epic deeps on skillchains, and that they were the undisputed masters of self-skillchaining (you could do TWO level 2 skillchains at level ONE by popping their 2hr!), this system should be brought back as Samurai's gimmick.

How would the skillchains work? Simply put, you'd get a bunch of Great Katana Weaponskills that have attributes attached to them, just like in FFXI, and you would combine these attributes in order to cause a skillchain effect on the enemy. Now, some of these effects will be pure damage, while others may cause them to deal less damage, take more, or even give the Samurai a buff! Some of these weaponskills will have significant cooldowns or cost enough TP that it's hard to spam them.

I think they shouldn't just have a normal skill rotation because everyone else does! If this is going to be a Job with no class attached like the three new ones in Heavensward, I believe they can go without having a set rotation like Dragoons, Monks, and Ninjas do, in order to free them up to combine skills in the best manner for their situation. They would play like a ranged class, with no set chains of skills, but in melee range and able to chain skills in multiple ways to set off the skillchains.

What do you guys think? The weaponskills, chain effects, and their interactions can all be different from XI, and since this game doesn't have a heavy elemental influence, should be changed, but having the concept of the skillchain as Samurai's gimmick would make sense and solidly place them in the Melee DPS category with a unique utility for solo or party play.