Quote Originally Posted by Sskaiin View Post
Why is it so difficult to understand that if you want something then you need to do the work that's required to get it?

How many games have we played that you had to beat the entire game on the hardest difficulty or collect all the secrets just so you can unlock a new character, or job, or items, or cheats, or levels etc etc?

This isn't a new concept. It's been done in countless other games and will continue to be implemented.

Some people just won't be happy unless they log in and have a bunch of NPC vendors in the starter city buffing them to max level and giving away the highest ilevel gear.
You know, it's extremely funny to me. So far, I've had very few people come forward and discuss calmly and rationally. There was one guy a few pages back, and we had a pretty lengthy conversation (Though that quote chain of ours seems to have died off.)

Now I seem to be getting the people who rely on base insults as part of their arguement. "You just don't want people to work", "People want to be handed things" , "Your arguement's not good enough." I'll be honest, it's pretty sad in my book. I bite my tongue to make sure I don't turn around and use an equally baseless arguement in return such as "If you don't like what's being discussed here, why are you in this topic?"

Now, you quote previous video games as an example.

Tales of Vesperia (360) you could complete the game to unlock Mania mode. This also unlocked special bonuses such as increased EXP, carrying over Devil Weapon stats (the kills were what determined their strength once unlocked), items you had collected. etc etc. You beat the game and unlocked a replay of the game, but it was enhanced with extra content which gave it extra life. This is good design.

Tales of Vesperia (PS3) added new content on top of this. It did not require you to go beat the game to play the new on-level content. It did not lock anything behind the completion of it that it expanded upon - namely, with the new characters they added to the game. That wouldv'e been bad design.

Tales of Destiny R has a special "Leon" mode for once you beat the game, where you follow a continuing path of Leon's story after you beat the game. Again, good design, and was pretty awesome to feel uber-powerful. Logical progression at its finest.

Final Fantasy Tactics has had you unlock new jobs by reaching certain levels/gaining certain skills in other jobs and then you start out back at level 1. This, again, makes sense to me. I do not recall if any of the jobs were locked behind story, however in that game.

FFX-2 gave you the jobs at level 1, and you had to complete a quest in order to unlock the job spheres. If you didn't have the job spheres, you didn't have the job. This resulted in extra grinding after-the-fact. But it never required you to go to the end of the story and beat it in order to unlock a job sphere. Though especially powerful dress spheres like the Mascot were locked behind the Chapter 5 and certain pre-reqs. This was a mechanic in the game that made genuine sense and followed its logical flow.

FFXIV has jobs that are now locked behind level 50 content when jobs have never been locked behind content that is well beyond the level of the job itself, and is a system that is inherantly unfriendly to new players (those that SE shoudl want to catch) as well as those who want to make alts using the new jobs (which is a small percentage and if you wish to call that insignificant, well, I'll concede that willingly.)

You would have more of an arguement, in my opinion, if I was arguing that people shouldn't be required to level Archer to play Black Mage. That would be trying to bypass work required to obtain the job. However, that is not what I am arguing at all.

I want to see players enjoying the new content, and would love to see this expansion be as profitable as possible as ARR 2.0 was for SE so far. I outright -love- this game and want to see it succeed as much as possible, and will happily state my thoughts on it - just as I welcome you to do the same in counter, so long as you will provide reasonable discussion on it instead of calling people "Entitled" or "Not wanting to work."