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  1. #241
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    A duel/sparring system in this game would be absolutely pointless. The way the skills and classes work would just make for completely one sided fights and boring ones at best.
    (3)
    Last edited by Onikimaru; 06-12-2015 at 03:08 PM.

  2. #242
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Why do most people keep saying "dual" rather than "duel"?
    Yeah I hope SE will implement the duel system here, will be fun to watch and to bet on
    (1)

  3. #243
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Onikimaru View Post
    A dual/sparring system in this game would be absolutely pointless. The way the skills and classes work would just make for completely one sided fights and boring ones at best.
    Then whats the purpose of the Wolves Den? or Frontlines? Because "The way the skills and classes work would just make for completely one sided fights and boring ones at best." Honestly? What you said is dumb and really doesn't make sense since we already have Arena's and Frontlines which Wolve's Den could be a fixed match between 8 players where they decide to see who would win in a 1 on 1.

    So technically we already can 1 vs 1 if it's a fixed match in Wolves Den. What these people are suggesting is to have one outside wolves den or frontlines. It's not pointless and it's not boring, because you're fighting another person, Not fighting a monster with a pre-determined AI.

    Fighting a pre-determined AI is more boring that fighting a person, because you have to time and counter with certain skills in order to effectively combat another player. Because people are unpredictable. Monsters and Dungeons/Raids are predictable, wheres the fun in that when you know what to do as soon as the dungeon starts?
    (3)
    Last edited by Grimmel; 06-12-2015 at 03:08 PM.

  4. #244
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Grimmel View Post
    Then whats the purpose of the Wolves Den? or Frontlines? Because "The way the skills and classes work would just make for completely one sided fights and boring ones at best." Honestly? What you said is dumb and really doesn't make sense since we already have Arena's and Frontlines which Wolve's Den could be a fixed match between 8 players where they decide to see who would win in a 1 on 1.
    Really?, you don't get why team objectives drastically change PVP in this game?. There is only group PVP BECAUSE of the way this game works..
    (2)

  5. #245
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Onikimaru View Post
    Really?, you don't get why team objectives drastically change PVP in this game?. There is only group PVP BECAUSE of the way this game works..
    Maybe it's just that its 1:12 AM, but what the hell are you even saying? You're a very confusing person.
    (0)

  6. #246
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Grimmel View Post
    Maybe it's just that its 1:12 AM, but what the hell are you even saying? You're a very confusing person.
    He is trying to say while it is more interesting than fighting a mob due the human element this game was designed on the holy trinity concept. So one vs one will not be a balanced fight due to that fact. But what he fails to grasp it'll be more about your skill with your job and less about job. This is not to say that some jobs are not just strong in PvP right now but that's because the devs have no PvP design ability at all.
    (1)

  7. #247
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    FFXIV doesn't have the necessary mechanics to support a Dueling system because:
    1) Tank/DPS/Healer trinity have different strengths.
    2) Damage potential of certain classes and timing (how casters can be interrupted, but bards can spam attacks instantly)
    3) It would be inherently unfair weighting against DPS, since either the tank would be able to soak up more damage, or the healer would just heal themselves and it becomes a race of who can outlast the other.

    Let's not even think about support mechanics like the chocobo or arcanist pets.

    Other games that have such systems, all their classes are effectively DPS classes to begin with, and fighting a healer or tank is not typically a winnable scenario without beating their cast speed. Full open-world PvP games are designed around "everyone is an equal DPS" because players have to defend themselves.

    That said, games that have both PvP and PvE are only good at one of them.
    (2)

  8. 06-12-2015 06:57 PM

  9. #248
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gilraen View Post
    Why was this thread revived?
    Sorry I posted on PvP thread about this thread that duplicated by OP in there lol
    (0)

  10. #249
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I love repeating myself...

    Quote Originally Posted by Onikimaru View Post
    A duel/sparring system in this game would be absolutely pointless. The way the skills and classes work would just make for completely one sided fights and boring ones at best.
    Firstly, we can balance duels ourselves very easily. Want a serious match? Balance it yourself, same Job verses same Job, or similar. No shit Black Mage verses Monk wont offer much.
    Secondly, one sided matches are a valid form of testing yourself. If I duel a DPS as a Healer would I be aiming to win? Not really, I'd be practicing almost the exact situation I'll be faced with in regular PvP. That would be the point. I tend not to heal in Frontlines because I know I suck at it. Were I to practice I'm sure I'd get better, but for the duration of that practice my team is at a disadvantage. Being able to lightly practice outside of any team based PvP would be a significant boon.
    Thirdly, who cares if a fight is unbalanced? Were I ridiculously confident in my Black Magery I'd quite like the chance to try and prove it by burying a melee DPS.

    Lastly, Duels would offer something to do during queue times (which is PvP, before someone pops in claiming I should be happy to queue for PvP and then go mining to pass the time... No, when I queue PvP I want to PvP, no content scratches that itch between queues except potentially Duels) and it wouldn't be significantly hard to implemented if balance goes out the window. Lock it behind Friend Requests or a PvP Rank requirement to prevent harassment, both are systems already in place. Only allow them in certain areas? Another system already in place, with Triple Triad Duels. All they'd need to do is temporarily unlock PvP skills (done in PvP and Wolves' Den Pier already) and work on an iLevel sync to the lowest player, which is something they already plan to implement as well.

    There isn't really a lot of work that would need to go into implementing Duels and they offer so much; PvP to do while queuing, a way to practice against a living target, a way to learn various Job strategies, something to do for a serious challenge, etc. etc.. Heck I'd quite like the opportunity to just test things without having to drag six other people into Wolves' Den, for example how much Accuracy negates Blind.
    (1)
    Last edited by Nalien; 06-12-2015 at 08:15 PM.

  11. #250
    Player
    caponesavage's Avatar
    Join Date
    Jun 2014
    Posts
    106
    Character
    Lord Capone
    World
    Brynhildr
    Main Class
    Dragoon Lv 70
    I love how most people are citing this can happen because of DCUO but forget one main difference between that and this game. In DCUO its a good vs evil game. In this game none of us are the bad guys. We are all the warriors of light.
    (0)

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