I think the current team of XIV has a severe lack of ambition.

They have fixed some of the basic features but all their new plans seem to aim for mediocrity.

We get airships but there's not even talk of using them in large scale air battles against the massive dragons you see in the intro. Why not? Mh3 does it on the Wii of all things with a far less flexible battle system.

Chocobos are introduced just as mounts instead of battling running massive enemies on land at high speeds. Why? Automatic follow commands existed in XI 10 years ago and AA would make this possible.

Previous team had plans for large scale battles and hamlet defences but even though they had a short timeframe plan to implement them they've been all but forgotten.

Final Fantasy series has tons of epic set pieces that are memorable I would like to see the new team aim a bit higher to achieve something like that in XIV also.

I'm not saying they should copy XI, Aion nor Rift but to create something new and unseen that could interest old players to return.

BTW that video you posted would be completely impossible to do with XIV graphics. For that kind of gameplay to work you need to be able to see other players and monsters from a long distance. This is something XIV's engine just cannot do.