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  1. #71
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Chain View Post
    I don't think GW2 or Star Wars are going to do any better than Rift in the long run. I actually don't see another insanely successful mmo coming out until Blizzard releases their next.

    Blizzard knows what people want and they aren't scared to give it to them.

    Big numbers, noticeable character growth outside of grinding more jobs for more skills, gear that matters, tons of accessibility and user comforts etc.

    Maybe in due time with a new man at the helm of the ship SE will move away from the design of little reward and heavy punishment.
    every mmo can't be made for the people who want things handed to them, if you ask me only reason wow is still doing good is cause 60+ % is probably some form of rmt and another 20% is probably the buyers.. people keep running back cause it's still there best cash crop, tons of new mmo's if at worse are clones but they go back running?. i could be way off on this but lol ...this is my opinion on why this game is still doing good, it's a magical illusion if u ask me. and in no way are numbers real either lol just saying.

    also diablo3 is going ingame cash shop, so if u think bliz knows what it's doing then they obviously think that most of u are dealers or buyers ...enough to make it worth doing themselves. and if it succeeds there next mmo i doubt would neglect adding this same feature. also for this to work, they will need to make lots of items that are little drop rate rewards, lots of heavy grind farming punishments. so u could be wrong in direction they are gonna go.

    but your right ffxiv is missing alot, needs alot of work that might not see the light of day time wise, but i don't think it needs to be easy to pull in lots of players, there is tons of people that actually enjoy that. gw2 i think will do very well ...again i can be wrong but i think every mmo'er would buy a game with no monthly, specially one that is made for pretty much everyone. weather it keeps them or not, if ask me i'd probably never actually leave just come back time from time and they probably would still squeeze out of me the expansions as they come out lol.

    oh, i also love the idea chiz has about groups killing in time to pop bigger and badder/multiple nm's ... that can make grinding nm's with server lots of fun. if implemented right i can see it working. if this option was open for av, i think it would of been lot of entertaining properties to see lol. how to get people to them maybe work them like how campaign battles worked, bring people to them one by one, forcing all to go to same one b4 the next one will be up, a nice litle wave of nm's all day, that would be fun, but i'd go even farther with this in just doing something as in depth as campaign battles with this.

    i think this was the problem warhammer had with it's public quests, they were empty, at most a few people at time in them after the first half year in... gw2 i think it looks like they fixed this problem, they only open them up for use 1-2 at a time (least this is what it looks like they doing, should be doing to keep them from going empty) this forces a flow of players with the right number of players to them.
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    Last edited by weeble; 08-22-2011 at 10:27 AM.

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