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  1. #1
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Doctor Mog
    World
    Hyperion
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    Lancer Lv 51

    Server Bosses, Large scale PVE, Multiple Shell Fights and Dragons!

    First I would like to say,
    The recent dungeon fights were a WONDERFUL step in the right direction with boss fights that require multiple mechanics to overcome in order to kill the boss effectively.

    With that said, I just watched a video I would like to share, (I hope this is not against the forum guidelines posting a video from another game):

    http://www.youtube.com/watch?v=f0nCHPl_mEU&hd=1

    Take a close look at the number of things going on, the SCALE of things going on, and how MANY people are involved in the action.

    I feel strongly that FFXIV can accomplish this same awesome feat, and I would rather play that SAME fight out in FFXIV than moving to Guild Wars 2 to experience such epicness.

    So, I wanted to share this with the community and devs to see how they feel about similar fights of such a magnitude and see about the possibility of adding "similar" content to FFXIV.

    Thanks for watching ^^

    Mog

    Edit:

    In the video, I see an opportunity for crafters to get into the fight as well.

    Crafters are gathered around the cannons, it is their job to repair and fire them.

    Alchemist clicks the cannon, this puts them into the crafting window with the mats for "gunpowder" ready for synth.
    The higher the Quality on the gunpowder synth, the more damage the cannonball does when it gets fired.

    Woodworker clicks the cannon, this puts them into the crafting window with lumber to repair the wheels. Higher quality means longer before the cannon breaks.

    Blacksmiths, same thing to the barrel.

    Non grouped players kill the ribcages the dragon puts up to protect itself from the cannon fire,

    Grouped players kill the exploding zombies.

    Nobody tanks the dragon, he is scripted and only killed by the combined effort of the groups killing the zobies, the ribs coming down quickly, and the crafters repairing and firing the cannons. A GENUINE group effort of many players.

    No loot comes from the boss itself to prevent claim whoring, everyone gets points for their company, or some such thing.
    (52)
    Last edited by DoctorMog; 08-19-2011 at 09:18 AM.

  2. #2
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    I agree with you, Doc. I still don't really understand what happened in FFXIV's development that stunted its growth, but all I know is that there's really nothing AAA about the game yet. We need battles like the one you posted!

    ...which I do not doubt will be coming in 1.19 and beyond! But sometimes I do wonder whether FFXIV will ever truly grow into a game worthy of the Final Fantasy name So far, the game is pretty unimaginative.
    (4)

  3. #3
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    Limsa Lominsa
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    Quote Originally Posted by Cidolphus View Post
    I agree with you, Doc. I still don't really understand what happened in FFXIV's development that stunted its growth, but all I know is that there's really nothing AAA about the game yet. We need battles like the one you posted!

    ...which I do not doubt will be coming in 1.19 and beyond! But sometimes I do wonder whether FFXIV will ever truly grow into a game worthy of the Final Fantasy name So far, the game is pretty unimaginative.
    Tanaka explained what happened to the games growth, he said he kept getting new idea and instead of adding them right away they kept saying that will be good to add in the future and by time they were at their set release date they had all this wonderful stuff planned but none of it currently in the game. Which sounds quite dumb to me why not just add some of it and build up and this is the reason Yoshi-P is better fit for the position. He says he sees the vision of this happening and he puts up a poll or some kind of forum post and gets feedback from us and by his team. After he gets enough feedback it starts putting it into the game but it is taking longer because he isn't working from scratch he actually has to break the old system down then rebuild the new one using what is in play already.
    (1)

  4. #4
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    Yep, these are the kind of open world battles that SE should be pushing towards, which is why I wonder why there is so much resistances to the multi-claim system SE is developing. The only way you can have this kind of large-scale content is if its open to everyone on the server free of LS or party/grouping restrictions.

    That Guild Wars clip looks like it builds on what Warhammer introduced with the Public Quest system, where everyone gets to contribute to the fight in their own way and is also rewarded based on their contributions. Would definitely be cool to have fights like that in XIV of that size and scope but honestly any hope of that seems so far away.....
    (4)

  5. #5
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    sruon's Avatar
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    Nours Ode
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    Sargatanas
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    Pugilist Lv 50
    Agreed, that's what this game really needs.
    (2)

  6. #6
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    MeowyWowie's Avatar
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    Meowy Wowie
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    Man.. GW2 looks so freakin amazing...

    I have my doubts that we'll ever see content like this in XIV unfortunately. I suspect we might never see dynamic scaling, which would be at the very core of content like this. Prove me wrong SE.
    (5)

  7. #7
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    Quote Originally Posted by MeowyWowie View Post
    Man.. GW2 looks so freakin amazing...

    I have my doubts that we'll ever see content like this in XIV unfortunately. I suspect we might never see dynamic scaling, which would be at the very core of content like this. Prove me wrong SE.
    From the last Producer's Letter:
    Introduction of enemy group variability (link system) We will make it so that enemies will call for reinforcements based on player strength.
    This sounds to me like dynamic scaling, at least in some form or other.
    (0)

  8. #8
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    In the video, I see an opportunity for crafters to get into the fight as well.

    Crafters are gathered around the cannons, it is their job to repair and fire them.

    Alchemist clicks the cannon, this puts them into the crafting window with the mats for "gunpowder" ready for synth.
    The higher the Quality on the gunpowder synth, the more damage the cannonball does when it gets fired.

    Woodworker clicks the cannon, this puts them into the crafting window with lumber to repair the wheels. Higher quality means longer before the cannon breaks.

    Blacksmiths, same thing to the barrel.

    Non grouped players kill the ribcages the dragon puts up to protect itself from the cannon fire,

    Grouped players kill the exploding zombies.

    Nobody tanks the dragon, he is scripted and only killed by the combined effort of the groups killing the zobies, the ribs coming down quickly, and the crafters repairing and firing the cannons. A GENUINE group effort of many players.

    No loot comes from the boss itself to prevent claim whoring, everyone gets points for their company, or some such thing.
    (4)
    Last edited by DoctorMog; 08-19-2011 at 09:13 AM.

  9. #9
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    Seirra_Lanzce's Avatar
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    Kuro L'anzce
    World
    Masamune
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    Gladiator Lv 70
    definetely awesome D: lol
    (1)

  10. #10
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    Ruri's Avatar
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    Ruri Valeth
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    Balmung
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    Reaper Lv 100
    Wow GW2 looks amazing.
    (1)

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