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  1. #11
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Estellios View Post
    This is a terrible sentiment.

    More people would enjoy crafting (myself included) if they could produce actual stuff. Crafting shouldn't be some kind of exclusive club.
    ok let's try your ideas. i think battle is too cumbersome. they should remove having multiple weapons, sets of gear, accessories, tp moves, and abilities. let's take it and give only basic attacks and auto attack.

    More people would enjoy battling (myself included) if they could kill things easily. Battling shouldn't be some kind of exclusive club.

    the truth is you could produce actual stuff. the fact is you just didn't want to invest the time to do so.

    it's no different than how some people feel about running the same dungeons over and over. they don't want to take the time to run something over and over to get that one item. should they be set to where you run it once and get every piece of gear for every party member? no, you should work for what you get.

    Quote Originally Posted by Zangetsu View Post
    System-wise, MMORPGs are generally more complex than their offline RPG counterparts, and this is evident in the jargon they employ. In implementing the above changes in terminology, we wanted to make it so that at least the core aspects of the game can be easily grasped by anyone. We realize that more established players may find this change unsettling, and would like to apologize and ask for your understanding in advance.
    let's translate this post.
    System-wise, MMORPGs are generally more complex than their offline RPG counterparts, and this is evident in the jargon they employ.

    "we understand that these games are usually complex in nature by comparison to single player games"

    In implementing the above changes in terminology, we wanted to make it so that at least the core aspects of the game can be easily grasped by anyone.

    "we wanted to make the system so simple that even the lowest of intelligence levels can understand it easily"

    We realize that more established players may find this change unsettling, and would like to apologize and ask for your understanding in advance.

    "we realize that people that actually craft now won't like this and please don't get too upset and leave"
    (2)
    Last edited by darkstarpoet1; 08-20-2011 at 06:13 PM.


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