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  1. #31
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Good chooice SE, im all for these changes. Now ill acctualy bother to help people with gear they need. And for new players with little gil to spare, the prices on a level 10 equipment might no longer be above 70k.

    - as sub crafts are going to be implemented again, in a new way, I wont bother to complain about it
    (2)

  2. #32
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nero View Post
    Yes and along with that, you wont need Subclass anymore, you will only see +3 Items, due changes along Subclass and Ingredients. Economy will drop a lot for gatherers, everyone and their Mum will be able to Craft anything without having ANY Subclass ranked up, which also will end up in Economydrop. After all its going into a direction where crafting is going to be worse than it is in FFXI now.

    Im ALL game for some redoing of a couple Recipes.. esp for Culinarian. But getting rid of almost everything, which made this Crafting System unique and where ppl need to put some effort into it, is the most worse thing SE could have done.
    They said that was temporary while they re-established a functioning foundation and figured out where to build up from. After that they would introduce more intricate recipes again with more subclass requirements.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #33
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Once again I'd like to +1 my support for the proposed changes. It was an interesting idea to have all of this cross class dependency and have recipes require multiple pieces to craft. In practice it ended up being a HUGE time sink. If you wanted to make a hunting tunic which is a level 9 item. You need to make FOUR separate components which each take at least 3 items to produce. This setup is absurd when you consider the amount of time it takes to actually craft the item through the mini-game. Then not too shortly down the road in your crafting career you're asked to have a second craft to a certain level to create items of a low rank. Another time consuming addition to an already tedious crafting process.

    I've seen people constantly mentioning how it's taking complexity out of the crafting game. First of all complexity would be asking you to solve a really tough puzzle to create the item. There's nothing complex about asking someone to spend an hour crafting to produce 1 measly tunic. That's just tedious. They mention in the post that they will be removing secondary skill requirements but in the next sentence they say they will be adding benefits to crafters with multiples classes. I have no problem with having the game require you to need a leatherworking sub to your weaving skill to make some awesome piece of equipment. This is almost surely what will happen later on and I don't see any problem with that. What shouldn't be the case is having a large portion of the items that make up a given profession require a subclass to produce.

    All of this complaining doesn't seem to take into account that they're adding a completely new layer to crafting in the form of Materia. We have been given a small tidbit of information through the forums about this. I can't imagine this not being a something that will have a huge impact on crafting in a positive way.

    In the end I think what the people going crazy seem to be missing is that the game NEEDs a playerbase to survive. If you want to be playing FFXIV in the years to come the game needs to attract new players. That means appealing to a much larger audience. That means trying to attract a majority of casual players. The current crafting system was just one more example of why the game at launch turned off so many people. They need to make it more casual friendly and this will do that in spades.
    (4)

  4. #34
    Player
    Miyochan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    I must thank SE for this change!
    I don't understand people in other thread(s) that didn't satisfy with this.
    I bet when p.1.19 came, those guys will do only simplify craft.

    They said they want complex, but if there's a choice for faster craft, why won't they take it.
    It's super stupid to discuss and disagree with this change ==...
    (4)

  5. #35
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    The only weapon I have had crafted was a bone harpoon, after I finally got all the mats for that and got it made, the memory comes back every time I try to make a weapon, which is why I welcome the changes. You should not need to level every craft to 50 just to make 1 weapon, the time cost ratio is not worth it, its better just to buy them from people that want Crafting Fantasy XIV
    (4)

  6. #36
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Delsus View Post
    The only weapon I have had crafted was a bone harpoon, after I finally got all the mats for that and got it made, the memory comes back every time I try to make a weapon, which is why I welcome the changes. You should not need to level every craft to 50 just to make 1 weapon, the time cost ratio is not worth it, its better just to buy them from people that want Crafting Fantasy XIV
    Bone Harpoon Head - Goldsmith (12)
    Maple Spear Shaft - Carpenter (10)
    Bone Harpoon Butt - Goldsmith (1)
    Bronze Spear Clasp - Blacksmith (1)
    Animal Glue - Alchemist (5)

    yep all classes to 50 you say? the highest you would have to be on any class is r7 to make any of the parts and you can get there by doing one local leve. the final synth

    Harpoon - Carpenter (10)

    if you can't take the time to do one set of local to get the required levels to make the gear then you don't need to be crafting in the first place.
    (2)


    http://crystalknights.guildwork.com/

  7. #37
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Pyrix View Post
    If they dumb it down I'm gonna be bitching about it A LOT in the forums come patch day.
    really? your going to throw a tantrum like a 5yr? This is not "dumbing it down for stupid people" this is taking something that is way to cumbersome, and taking it down a few notches to make things simpler. This is still way more complicated then some more simpler crafting systems that I can think of (aka WoW)

    the one and only major item I made was for my THM, I wanted a Red Cotton Robe.....a level 16 body armor..... simple no?.........no -.-

    http://ffxiv.yg.com/recipe/cotton-robe-red?id=1483

    now this is utterly ridiculous to make one piece of clothing......... and with the time I had to play when I made it, it took me 3 days........ 3 This game was advertised to cater to the casual player as well right? Well with the new changes in 1.8 - 1.20 that will hold more truth then it has.
    (7)
    Last edited by Kailea_Nagisa; 08-20-2011 at 01:47 AM.

  8. #38
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Please everyone complaining look at Kailea's example and then explain to me how keeping crafting this way makes any sense what so ever. I can see having "The sword to end all swords" be that crazy to put together but that's your low level standard robe. I'm hoping to god the devs are letting all of this complaining roll right off their back and realize that what they're planning on doing is a much needed change.
    (4)

  9. #39
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by darkstarpoet1 View Post
    if you can't take the time to do one set of local to get the required levels to make the gear then you don't need to be crafting in the first place.
    This is a terrible sentiment.

    More people would enjoy crafting (myself included) if they could produce actual stuff. Crafting shouldn't be some kind of exclusive club.
    (6)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Estellios View Post
    This is a terrible sentiment.

    More people would enjoy crafting (myself included) if they could produce actual stuff. Crafting shouldn't be some kind of exclusive club.
    look at the rest of what he said
    on its own its a terrible statement, but given what he was replying too....the guy claiming you needed everything to 50 when you needed a few crafts to 5

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