Thank you devs for these changes... they are really necessary.
Thank you devs for these changes... they are really necessary.
No one expects the miquote inquisition!!!
Thank you DEVs \(^ w^)/\(^w ^)/<3<3<3<3tytytyty~!!!!



I'm definitely for these changes.
A lot of people against this seem to be calling it 'dumbing down' or 'making it too easy.
The challenge of crafting should come from skillful use of abilities, and masterful judgement on which synthesis to use at which time to attain the desired result.
Adding extra steps to get to the final result is not a measure of skill - but a measure of patience.
Tedium =/= skill.
As for the removal of sub-requirements and facility requirements I almost got upset over those - but then I read how they were planning ways to reward multiple levelled crafts and a different use for facilities. Something more creative than "if you don't have this your crafts gon' exploooooode!"
If there needs to be more depth in the crafting system - it's in the actual mini-game. Not the tedious, multi-step recipes.
well said making something take longer doesn't make it a challenge just a boreI'm definitely for these changes.
A lot of people against this seem to be calling it 'dumbing down' or 'making it too easy.
The challenge of crafting should come from skillful use of abilities, and masterful judgement on which synthesis to use at which time to attain the desired result.
Adding extra steps to get to the final result is not a measure of skill - but a measure of patience.
Tedium =/= skill.
As for the removal of sub-requirements and facility requirements I almost got upset over those - but then I read how they were planning ways to reward multiple levelled crafts and a different use for facilities. Something more creative than "if you don't have this your crafts gon' exploooooode!"
If there needs to be more depth in the crafting system - it's in the actual mini-game. Not the tedious, multi-step recipes.




I'm really looking forward to this change. I've always had a hard time finding good things to synth because I'd see things like that hempen doublet and look into how to make it, and it all just seemed more trouble than it was worth.
I think having item parts was a really cool idea to start with, but it just didn't work out as well as intended.
Can't wait for this, thanks SE!
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Player

I am 100% for the changes. If you keep in mind the Materia system coming(which is scheduled for 1.19 also), we will need a lot of gear made so we can turn it into materia. How many people actually skill up off of gear? I don't think I have once and I'm 45 Armorer, because of the fact gear takes time to sell and i can stack parts for less inventory space. With materia coming people will be able to target the popular gear and focus on that for skill up and make much more gil in the process. Yoshida said they want to make crafting have more control over the economy. If materia is going to be one of the main focuses of the game then having simplified recipes is what we need so we can focus on materia rather than 10 parts for 1 piece of armor.

Please, Please don't remove the facilities and treatise! I actually like the idea that you could specialize in different aspects of your craft. Using guild marks to improve your skills in different departments of your craft was a brilliant idea, imho, it added much more depth to the crafting system without making it confusing. There was nothing confusing about that part of the system, so why remove it?

Most of the people commenting about not liking the changes is not because changes were not needed, it is more because the changes seem to be closer to a sledgehammer approach than a scalpel.
The issues people are worried about are will there become large gaps in the rank up process, what will happen to the DoL and other gathering related concerns. Those are the two main ones.
Many agree adjustments are needed, but not all agree with the scale of the change.
I would prefer to see smaller steps taken first. Like with the recipe in the OP, my first question about it would be if the following portions of it are used in multiple synths or just the one?
1 hempen doublet front
1 hempen doublet back
1 pair of sheepskin shoulder guards (taupe)
1 pair of hempen sleeves
Now if they are only used in the one synth, then something needs to be adjusted. Whether that be consolidation of similar parts from multiple recipes becoming one part, or changing the materials to something more common. As an example, the hempen doublet parts, and even various other hempen fronts and back, could be simplified into one item called hempen clothes half. Leading to that portion of the recipe being changed to 2x hempen clothes halves. What this would accomplish is the removal of overly specific parts by condensing them into a more generic one. Part of what is fueling the need to simplify crafting is the limit on how many items one can put on their retainer to sell, coupled with way to many overly specific parts.
From just the one recipe, it is hard to tell exactly how things are being changed in general. They may very well be doing smaller adjustments, but the example recipe shows a very significant change. If had a few more sample recipe changes, might be easier to gauge the scale of the recipe changes. If all get changed to being that simple, it takes out part of what helps set FFXIV's crafting apart from your generic crafting system.
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