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  1. #1
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Causality View Post
    Ifrit: Pro: Benefits from NIN Dancing Edge/War Storm's Eye as Ifrit's attacks are Slashing
    Ifrit uses Auto Attack and Burning Strike every 3s. The Auto Attack is Slashing while Burning Strike, Flaming Crush, and Crimson Cyclone are Blunt; they benefit from MNK's Dragon Kick instead. Even without either of these two things to increase Ifrit's damage, it still does 20~25% more DPS than Garuda on a single target.
    Quote Originally Posted by Bigcat9715 View Post
    So, Smn pets do more damage just auto attacking?
    Ifrit's stun and AOE are essentially off-GCD attacks. When used manually in Obey, they'll be used in between Burning Strikes rather than instead of Burning Strike, so it's a noticeable gain.
    (2)

  2. #2
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ShinryuReishiki View Post
    Ifrit's stun and AOE are essentially off-GCD attacks. When used manually in Obey, they'll be used in between Burning Strikes rather than instead of Burning Strike, so it's a noticeable gain.
    Ifrit's stun and AOE are not truly oGCD. There is a global delay to "Queing" the Crimson Cyclone, Flaming Crush, and Radiant Shield immediately after any pet action and then another global delay after any of those actions are used (probably based on SS). The global delays don't seem to be quite as high as Ifrit's static recast time (not affected by SS) of 3.0 seconds of Burning Strike. I have 401 SS currently and it feel more like 1.25-1.5 seconds delay.

    You can either "Queue" any "oGCD" actions and they will occur automatically when the global delay is up or you can press the "oGCD" action after the global delay but before the next auto attack action and it will go off IMMEDIATELY.

    There is little to no DPS increase and if any then possibly 2 DPS max of using any "oGCD" IMMEDIATELY after auto attack action. Either way it's not worth your time and just serves as a distraction and builds frustration.

    In fact if you use any "oGCD" after the delay but before the recast time of Burning Strike then you are just lowering your DPS as you are postponing Ifrit's highest DPS action (the auto attack action) further than the recast time of 3.0 seconds, which is why Sic mode is terrible.

    Quote Originally Posted by Fatshine View Post
    Yes by actually controlling your pet and weaving skills in. For example: Ifrit (Burning Strike > Crimson Cyclone > Burning Strike > Flaming Crush > Burning Strike > Auto Attack > .....)
    No.

    Quote Originally Posted by Fatshine View Post
    I believe maximizing dps as a SMN is the hardest out of all the jobs.
    Yes.
    (0)
    Last edited by OmegaNovaios; 06-12-2015 at 12:11 PM.

  3. #3
    Player
    ShinryuReishiki's Avatar
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    Sep 2013
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    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by OmegaNovaios View Post
    Ifrit's stun and AOE are not truly oGCD.
    There is not a GCD for them, it's just animation lock. It does delay the next Burning Strike slightly, but not enough to make it not worthwhile.

    Quote Originally Posted by OmegaNovaios View Post
    (probably based on SS).
    At the moment, Ifrit is completely unaffected by Spell Speed. You would need Skill Speed in order to have any impact on its recast times.

    Quote Originally Posted by OmegaNovaios View Post
    There is little to no DPS increase and if any then possibly 2 DPS max of using any "oGCD" IMMEDIATELY after auto attack action. Either way it's not worth your time and just serves as a distraction and builds frustration.
    This image is a little old now, but it still makes its point.

    (8)

  4. #4
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    242
    Character
    Tannlore Belegeria
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ShinryuReishiki View Post


    This image is a little old now, but it still makes its point.
    Interesting numbers, but I think mileage may vary here. I've seen numbers that are quite different form this. Some of the numbers actually seem somewhat strange to me.

    At any rate, there are also a number of other things to consider with Ifrit's use:

    1) If you have a nin/war+monk are they keeping their buffs up? you think this is a no brainer, but well...
    2) Ifrit's AoE is VERY small.. very.. very small. He engages aat max melee attack range, his AoE is centered on him and it's range is just a hair past his melee reach. It's quite easy to miss a grouping of mobs in a mass pile because the AoE just doesn't reach far enough. Garuda's localizes on the target, this insures more dmg landing as there's less chance for the AoE to just physically miss.
    3) When raging + pots + foe etc are up for the contagion phase, the difference between the two is a far, far wider. This chart doesn't seem to count any buffs at all which isn't a fair correlation between the two.


    Also, this needs to be said for anyone who is looking at this chart: numbers collected at a dummy are one thing when it's nice and sterile and nothing moves. In the field however is a different story.

    That being said, they both have their place in certain content. I'm of the mind that neither one is a 100% use only sort of pet. Smn should be using both and should know when to use both. Is there a lot of movement/adds? Do the adds stack poorly? Do you have a slashing/blunt debeuff? Will ifrit be taking -Physical- hits to make the most of radiant shield? Do you need a stun and can it be a knock back or no?

    It boils down to knowing the fights and the job honestly and realizing both pets have a place and sticking to just one will eventually nerf a summoner's dps. Who knows what will happen on the 19th? Ifrit may get his own version of contagion!


    Edit: I knew something looked strange and it's the contagion sections This is only one half of the picture here.. the egi! Where is the smn's dmg? This isn't showing the synergy and gains from that inter-relationship.
    (1)
    Last edited by Tannlore; 06-13-2015 at 05:03 PM.

  5. #5
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tannlore View Post
    Interesting numbers, but I think mileage may vary here. I've seen numbers that are quite different form this. Some of the numbers actually seem somewhat strange to me.

    At any rate, there are also a number of other things to consider with Ifrit's use:

    1) If you have a nin/war+monk are they keeping their buffs up? you think this is a no brainer, but well...
    2) Ifrit's AoE is VERY small.. very.. very small. He engages aat max melee attack range, his AoE is centered on him and it's range is just a hair past his melee reach. It's quite easy to miss a grouping of mobs in a mass pile because the AoE just doesn't reach far enough. Garuda's localizes on the target, this insures more dmg landing as there's less chance for the AoE to just physically miss.
    3) When raging + pots + foe etc are up for the contagion phase, the difference between the two is a far, far wider. This chart doesn't seem to count any buffs at all which isn't a fair correlation between the two.


    Also, this needs to be said for anyone who is looking at this chart: numbers collected at a dummy are one thing when it's nice and sterile and nothing moves. In the field however is a different story.

    That being said, they both have their place in certain content. I'm of the mind that neither one is a 100% use only sort of pet. Smn should be using both and should know when to use both. Is there a lot of movement/adds? Do the adds stack poorly? Do you have a slashing/blunt debeuff? Will ifrit be taking -Physical- hits to make the most of radiant shield? Do you need a stun and can it be a knock back or no?

    It boils down to knowing the fights and the job honestly and realizing both pets have a place and sticking to just one will eventually nerf a summoner's dps. Who knows what will happen on the 19th? Ifrit may get his own version of contagion!


    Edit: I knew something looked strange and it's the contagion sections This is only one half of the picture here.. the egi! Where is the smn's dmg? This isn't showing the synergy and gains from that inter-relationship.
    I hate to break it to you, but the SMN synergy and damage from it doesn't matter.

    Ifrit just does more damage overall. Contagion? Hardly a difference maker even for DoTs boosted with Raging and Foe over the course of encounters.

    Do you need MNK or NIN/WAR? Nope, he already does more damage then Garuda without that.

    His AoE? The range of his default attack no? It's not impossible to hit more then one target at all.

    Movement? What do you define as movement? In T11 add phase, he beats Garuda there too and that's consistent movement.


    Synergy:
    Garuda + SMN = SMN + / Pet -
    Ifrit + SMN = SMN - / Pet +

    The difference here when we talk about synergy is that SMNs numbers aren't stagnant. They continually decrease as a fight goes on. So if you shift the focus of your DPS, to a source that maintains a constant number? You essentially save yourself DPS by losing less.
    Ultimately what I'm saying is, no the field situation vs the dummy parse is not much different at all. Garuda's use atm is few and far between.
    (3)

  6. #6
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Havenchild View Post
    Movement? What do you define as movement? In T11 add phase, he beats Garuda there too and that's consistent movement.
    This statement is pretty significant because Ifrit as a melee class can attack while moving. You also have time to move Ifrit into PLACE during the Module Spawns so that his downtime attacking the Sphere is limited.

    On fights where there are adds and excessive movement, you wouldn't move Ifrit off the main boss anyways. (T12 Phoenix, T13 Bahamut etc)

    -------------------------------------------

    Shinryu's numbers are completely correct as well on how much extra damage you get from those additional Ifrit skills.

    You just need to make sure of where you are attacking from with Ifrit as currently you need Tank accuracy to hit Flank 100% so make sure you are get getting his attacks off from the rear.

    Quote Originally Posted by Tannlore View Post
    Interesting numbers, but I think mileage may vary here. I've seen numbers that are quite different form this. Some of the numbers actually seem somewhat strange to me.
    If something doesn't look right to you then feel free to test yourself to draw your own conclusions. Parse your Ifrit on Obey and let it just whack away, and then test again using it's extra skills on CD. Your numbers may be different as well because you have high Crit and Spell Speed, where as you would want high Crit/Det. (Spell Speed effects Garuda but not Ifrit)

    At any rate, there are also a number of other things to consider with Ifrit's use:

    1) If you have a nin/war+monk are they keeping their buffs up? you think this is a no brainer, but well...Ifrit is still higher DPS
    2) Ifrit's AoE is VERY small.. very.. very small. He engages aat max melee attack range, his AoE is centered on him and it's range is just a hair past his melee reach. It's quite easy to miss a grouping of mobs in a mass pile because the AoE just doesn't reach far enough. Garuda's localizes on the target, this insures more dmg landing as there's less chance for the AoE to just physically miss. Ifrit is the Single Target pet and Garuda is the AOE pet. If you have enough AOE to warrant Garuda then this is a no-brainer.
    3) When raging + pots + foe etc are up for the contagion phase, the difference between the two is a far, far wider. This chart doesn't seem to count any buffs at all which isn't a fair correlation between the two. Ifrit quickly outpaces the initial burst of using Buffed Dots + Contagion.


    Also, this needs to be said for anyone who is looking at this chart: numbers collected at a dummy are one thing when it's nice and sterile and nothing moves. In the field however is a different story. - Making the most efficient use of your pet will equalize the difference between a dummy chart and an actual fight

    That being said, they both have their place in certain content. I'm of the mind that neither one is a 100% use only sort of pet. Smn should be using both and should know when to use both. Is there a lot of movement/adds? Do the adds stack poorly? Do you have a slashing/blunt debeuff? Will ifrit be taking -Physical- hits to make the most of radiant shield? Do you need a stun and can it be a knock back or no?

    The right pet for the right job is definitely important. Ifrit is just usually the right pet and Radiant Shield is terrible.


    Edit: I knew something looked strange and it's the contagion sections This is only one half of the picture here.. the egi! Where is the smn's dmg? This isn't showing the synergy and gains from that inter-relationship. - On Average Contagion is equal to 15s/GCD - 3GCD = # of Ruins
    So in current gear ~ 240 Potency * 4.5 @ 60s Intervals = ~18 DPS for the Summoner.

    Comparing pet damage of the current BiS you have Ifrit 195 - Garuda 152 + Summoner 18 = 170

    So even without Slash/Blunt Ifrit is doing a more consistent 25 DPS, and that's if Summoner is getting 100% use of their extended Dots (adds not dyeing before they run their full duration)


    Quote Originally Posted by Meleoffs View Post
    It's not so much dmg gained as it is mp efficiency gained.
    No, it's only about Damage Gained as a DPS class. It doesn't matter if you finish the fight with 10 MP or 3000 MP.
    (4)
    Last edited by Judge_Xero; 06-14-2015 at 12:24 AM.

  7. #7
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Judge_Xero View Post
    No, it's only about Damage Gained as a DPS class. It doesn't matter if you finish the fight with 10 MP or 3000 MP.
    No I was saying garuda is an MP gain not a dmg gain. I've been for Ifrit for this entire thread you don't have to explain it to me rofl.
    (0)

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