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  1. #1
    Player
    sackm's Avatar
    Join Date
    Aug 2012
    Posts
    112
    Character
    Blind Guardian
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    SMN's who actually know what they are doing stopped using garuda for most things months ago. at the current gear level ifrit outperforms garuda in just about every situation
    (1)

  2. #2
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I would still say Garuda is good for PVP if you ever play it.

    As it is alot harder to force a de-summon on her and the knockback is pretty helpful
    (0)

  3. #3
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    It's not so much dmg gained as it is mp efficiency gained.
    (0)

  4. #4
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Meleoffs View Post
    No I was saying garuda is an MP gain not a dmg gain. I've been for Ifrit for this entire thread you don't have to explain it to me rofl.
    Lmao. Yeah I took it completely out of context. Going back and reading the full thing I see it now.

    Apologies /bow
    (0)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Contagion's actual damage contribution can be though of as a nuke that gives you...roughly 1.875 GCDs.

    So essentially it's an ability that does 150 potency.

    Using this data, you can realize that under RS + pots + whathaveyou, its equivalent to Ifrit using a skill under those conditions as well.
    (0)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by pandabearcat View Post
    Contagion's actual damage contribution can be though of as a nuke that gives you...roughly 1.875 GCDs.

    So essentially it's an ability that does 150 potency.

    Using this data, you can realize that under RS + pots + whathaveyou, its equivalent to Ifrit using a skill under those conditions as well.
    You forget contagion does 0 damage for garuda and it make pretty long delay for next wind blade attack because it have pretty long animation so you are not gaining even that 150 potency and if you have rouse + spur active during you do it, it is even bigger dps lose for garuda. Contagion increase your own dps but it is dps loss for your pet at same time.
    (0)
    Last edited by Sunako; 06-16-2015 at 07:06 AM.

  7. #7
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sunako View Post
    You forget contagion does 0 damage for garuda and it make pretty long delay for next wind blade attack because it have pretty long animation so you are not gaining even that 150 potency and if you have rouse + spur active during you do it, it is even bigger dps lose for garuda. Contagion increase your own dps but it is dps loss for your pet at same time.
    I mean...that is what happens when you get a pet to do an attack as well.

    So...its equivalent.

    Contagion = ~2 free player GCDs, no pet autoattack
    Flaming Crush/whatever = +pet ability damage, no pet autoattack

    You can compare potencies this way...
    (0)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I understand what the OP is saying and I totally agree. Stun and Silence needs to be removed from pets, period.
    (1)

  9. #9
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,356
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dyvid View Post
    Stun and Silence needs to be removed from pets, period.
    I disagree. Although it was just a dungeon, Ifrit-Egi has served me well with his stuns for the Temple of Qarn Hard's final boss. Boss tethers to me, I stun the boss with Ifrit and then I get as far away as possible from the boss to break the tether. WAR could have done it, but I guess it was on cool down (so lucky me for it not resisting). Sure, making Ifrit NOT use one of his abilities probably dropped his DPS a little bit, but if it meant I could continue to DPS without spending a minute becoming and being a mummy, it's well worth it.
    (0)

  10. #10
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    But that is utility...do you guys even think before you propose something? What if a SMN is in pvp and needs to interrupt something? Or is soloing? Or your other interrupters die?

    If the problem is "bad" summoners casting stuns etc, what SE needs to realize is

    1. Many, many abilities (notably DRG, MNK oGCDs) stun as well.
    2. The reason they are in rotations is because they are a (in some cases, significant) dps increase
    3. Make stuns not have any potency, esp not high potency like MNK or DRG ones. DPS should not be coupled with CC.
    or
    4. Remove pet stuns/silences from Sic.

    or, and this is my favorite one

    5. Realize nothing needs to be interrupted and just deal with it.
    (0)

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