SMN's who actually know what they are doing stopped using garuda for most things months ago. at the current gear level ifrit outperforms garuda in just about every situation

SMN's who actually know what they are doing stopped using garuda for most things months ago. at the current gear level ifrit outperforms garuda in just about every situation
I would still say Garuda is good for PVP if you ever play it.
As it is alot harder to force a de-summon on her and the knockback is pretty helpful

It's not so much dmg gained as it is mp efficiency gained.


Contagion's actual damage contribution can be though of as a nuke that gives you...roughly 1.875 GCDs.
So essentially it's an ability that does 150 potency.
Using this data, you can realize that under RS + pots + whathaveyou, its equivalent to Ifrit using a skill under those conditions as well.


You forget contagion does 0 damage for garuda and it make pretty long delay for next wind blade attack because it have pretty long animation so you are not gaining even that 150 potency and if you have rouse + spur active during you do it, it is even bigger dps lose for garuda. Contagion increase your own dps but it is dps loss for your pet at same time.Contagion's actual damage contribution can be though of as a nuke that gives you...roughly 1.875 GCDs.
So essentially it's an ability that does 150 potency.
Using this data, you can realize that under RS + pots + whathaveyou, its equivalent to Ifrit using a skill under those conditions as well.
Last edited by Sunako; 06-16-2015 at 07:06 AM.


I mean...that is what happens when you get a pet to do an attack as well.You forget contagion does 0 damage for garuda and it make pretty long delay for next wind blade attack because it have pretty long animation so you are not gaining even that 150 potency and if you have rouse + spur active during you do it, it is even bigger dps lose for garuda. Contagion increase your own dps but it is dps loss for your pet at same time.
So...its equivalent.
Contagion = ~2 free player GCDs, no pet autoattack
Flaming Crush/whatever = +pet ability damage, no pet autoattack
You can compare potencies this way...



I understand what the OP is saying and I totally agree. Stun and Silence needs to be removed from pets, period.




I disagree. Although it was just a dungeon, Ifrit-Egi has served me well with his stuns for the Temple of Qarn Hard's final boss. Boss tethers to me, I stun the boss with Ifrit and then I get as far away as possible from the boss to break the tether. WAR could have done it, but I guess it was on cool down (so lucky me for it not resisting). Sure, making Ifrit NOT use one of his abilities probably dropped his DPS a little bit, but if it meant I could continue to DPS without spending a minute becoming and being a mummy, it's well worth it.


But that is utility...do you guys even think before you propose something? What if a SMN is in pvp and needs to interrupt something? Or is soloing? Or your other interrupters die?
If the problem is "bad" summoners casting stuns etc, what SE needs to realize is
1. Many, many abilities (notably DRG, MNK oGCDs) stun as well.
2. The reason they are in rotations is because they are a (in some cases, significant) dps increase
3. Make stuns not have any potency, esp not high potency like MNK or DRG ones. DPS should not be coupled with CC.
or
4. Remove pet stuns/silences from Sic.
or, and this is my favorite one
5. Realize nothing needs to be interrupted and just deal with it.
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