


Aren't they adding pretty much those exact things?Well for one thing I'd like to point out again which I said earlier. Rift made 1-2 player versions of the (some?) raids so they could be experienced by those who really can't do that otherwise, I think that is a fantastic idea. I've always been little disgruntled with story being behind hard mode content and I think something similar would work here too, have that actual story mode for those who want nothing more than that and leave the more difficult part to those who want to grind for the equipment. And you know.. I don't want to be "that" person and I'm sure you expected this comment, but... 1.0 wasn't all that successful with it's design choices
When in doubt, assume sarcasm




I wish I had a source for this, but aren't they introducing a system where you can summon NPCs in dungeons to help alleviate a lot of these issues?
It would be cool if they did, or at least introduced some sort of scaling to party size (or not even scaling just remove the requirement of a full party entirely). Or are they removing party requirements for new content as well? My friends and I could clear a lot of content with just 4-5 of us but needing to have a full party of 8 to enter is a problem. If people can clear with fewer they should be allowed to.




They are implementing a system where you can enter dungeons with fewer than the required amount of people. I can't recall if this applies for 8 man content too.It would be cool if they did, or at least introduced some sort of scaling to party size (or not even scaling just remove the requirement of a full party entirely). Or are they removing party requirements for new content as well? My friends and I could clear a lot of content with just 4-5 of us but needing to have a full party of 8 to enter is a problem. If people can clear with fewer they should be allowed to.



Speaking for myself, I loved 1.0, loved 2.0, and I'm confident that 3.0 will be loved as well.
And I did mention mistakes in your quoted text. I am aware how much they realized there was a problem, and went to extraordinary lengths to ensure that the Final Fantasy brand was not tainted. They rebooted an entire MMO. NOBODY does that, nor did anyone expect it to happen so smoothly. And again, such a retcon would be extremely risky on their part because of what FF stands for, and how it would taint their brand.
Last edited by Duuude007; 06-12-2015 at 01:26 AM.



The level of un/misinformed in this thread is just astounding......
Yes... it's been pointed out several times in this thread already. Was even talked about just a couple pages back--think the posts were last night in fact. ALL of this has been done before with SE's previous IP that launched in 2002 and is STILL active to this day, with one final expansion on the horizon that is expected to finally tie up a lot of loose ends from previous expansions. Let me rephrase that for you...SE's last Final Fantasy foray into MMORPG has been running strong for 13 years now, with lots of expansions, and still has one more big one planned (think it is due in 2016 or something?).
I think it is safe to give them the benefit of the doubt that they have pretty good reasons for what they are doing. While this is not FFXI 2.0 and was never intended to be as such--they are in fact implementing some elements that led to it's success. Granted, some things could use some tweaking to keep up with the times and all---but in general I think the team they have working on it now has a pretty good idea of what they are doing for the most part.
I wish I could properly discuss about the access to Ishgard lore/story wise, but for the moment I can't. But what I saw reading/skimming trough this thread, they are very xenophobic there and don't allow anyone else in than the "hero?" player... singular.. as in as far story is concerned only one is let it? And if that's the case how it's explained in the story that there's actually ton of players there? Now I'm probably all wrong with these so shoot me down if I am and if possible correct me without any major spoilers, pleaseBecause SE was built upon an industry where the story is important to the player and needs to be upheld as a beacon of quality in their flagship IP, "Final Fantasy". Establishing story blocking the road and thoroughly explaining how you got past that is necessary, which the MSQ does properly. The alternative is via changing the conditions of the lore retroactively. This is called retcon (retroactive continuity), and is sorely frowned upon in the industry, and would taint the Final Fantasy brand.

Which is most likely the same reasoning the SE devs where using when they decided to keep access to the new jobs and the vast majority of the expansion behind the need of MQ completion-among other things(many of which we have very little idea about).This 1000 character limit is so infuriating! If anyone knows better way to deal with it than posting and editing aftwewards, please let me know!
Sticking with new players would seem to make more sense. When the expansion hits, new players can/should get to 50 fairly quick, and wouldn't you think they're still new players even after few weeks?
And yes sorry I didn't answer the questions, itwas because I questioned the level 1 thing which made no sense to me... but to put it short... what does it really matter if level 1 players somehow could go to new areas? They couldn't do much but at least it would be something they could choose to do... if for whatever reason they wanted to... but eventually they would need to get back to old areas anyway to level up and possibly do the story quests too.
It is all well and good to have choices, but sometimes 'just because' is not a good enough reason to be given a choice or option that is essentially pointless. I mean you say it yourself, new players going to Ishgard before they finished the MQ would end up simply going back and finishing it up to 3.x anyways. I think SE saying to just do the MQ first is a good call for the design route they have decided to take in handling expansion content.
Now if you want to call out SE for developing HW for high level play(lvls 51-60) instead of making it more middle of the road, that would be a valid issue and one that they have struggled with even in FFXI(the lack of mid-level content and a 'top heavy' playerbase). But i don't think i have seen where anyone has given much thought to this in this thread. Its been all, 'I am caught up on the MQ, but what about the new players(cough-my mules), they are gonna have a hard time getting to Ishgard >.>'



Same way we all do the other one-of-a-kind things we do, like defeating Shiva and Ultima weapon. The same reason we can farm Levi 1million times in a row and he's still surprised by our "treachery". Cause it's an online game and you suspend your disbelief.I wish I could properly discuss about the access to Ishgard lore/story wise, but for the moment I can't. But what I saw reading/skimming trough this thread, they are very xenophobic there and don't allow anyone else in than the "hero?" player... singular.. as in as far story is concerned only one is let it? And if that's the case how it's explained in the story that there's actually ton of players there? Now I'm probably all wrong with these so shoot me down if I am and if possible correct me without any major spoilers, please
More specifically, we all earned our way in through the Steps of Faith. That's about as much as I can clarify with 0 spoilers.
When in doubt, assume sarcasm


Same reason why you don't die from gun shots and sword swipes in Final Fantasy.I wish I could properly discuss about the access to Ishgard lore/story wise, but for the moment I can't. But what I saw reading/skimming trough this thread, they are very xenophobic there and don't allow anyone else in than the "hero?" player... singular.. as in as far story is concerned only one is let it? And if that's the case how it's explained in the story that there's actually ton of players there? Now I'm probably all wrong with these so shoot me down if I am and if possible correct me without any major spoilers, please
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