Quote Originally Posted by Duuude007 View Post
Okay, I'll bite.
What MMORPGS have you designed to have superior opinions to that of SE's international staffing?
SE has done two so far. Both largely successful.
They even made mistakes along the way, and have since overcome them, becoming stronger than ever.
But sure, if you make opinions, and have logic and evidence to back them up, sure, we and the mods/devs could consider it.
Likely say "no, that's not going to work", but it certainly will be 'considered'.
And if that is all you wanted to do, then your job is done.
Quick edit here: I replied to something else I see now, I was too distracted and read your reply wrong and thought you aksed my design choices or something

Well for one thing I'd like to point out again which I said earlier. Rift made 1-2 player versions of the (some?) raids so they could be experienced by those who really can't do that otherwise, I think that is a fantastic idea. I've always been little disgruntled with story being behind hard mode content and I think something similar would work here too, have that actual story mode for those who want nothing more than that and leave the more difficult part to those who want to grind for the equipment. And you know.. I don't want to be "that" person and I'm sure you expected this comment, but... 1.0 wasn't all that successful with it's design choices

In any case, this is a fantastic game in overall... just those couple complaints from me. But in return I would toss back that thinking of develepoers being all knowing who can do know wrong, would seem rather naive, don't you think? Haven't been there plenty of mishaps already, like with tomes and seals and the early fate grinds which have been later changed? I'm sure someone knows those better than me and feel free to correct me on those, I only read about those and not experienced first hand.