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  1. #11
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by berries View Post
    Why is expressing opinions about design choices naive? Developers aren't all knowing who make only right choices. Who knows maybe this choice benefits the game in the long run, but all I can do to is express my concerns and issues with it.
    Okay, I'll bite.

    What MMORPGS have you designed to have superior opinions to that of SE's international staffing?

    SE has done two so far. Both largely successful.

    They even made mistakes along the way, and have since overcome them, becoming stronger than ever.

    But sure, if you make opinions, and have logic and evidence to back them up, sure, we and the mods/devs could consider it.

    Likely say "no, that's not going to work", but it certainly will be 'considered'.

    And if that is all you wanted to do, then your job is done.

    Quote Originally Posted by berries View Post
    to put it short... what does it really matter if level 1 players somehow could go to new areas? They couldn't do much but at least it would be something they could choose to do... if for whatever reason they wanted to... but eventually they would need to get back to old areas anyway to level up and possibly do the story quests too.
    Because SE was built upon an industry where the story is important to the player and needs to be upheld as a beacon of quality in their flagship IP, "Final Fantasy". Establishing story blocking the road and thoroughly explaining how you got past that is necessary, which the MSQ does properly. The alternative is via changing the conditions of the lore retroactively. This is called retcon (retroactive continuity), and is sorely frowned upon in the industry, and would taint the Final Fantasy brand.
    (6)
    Last edited by Duuude007; 06-12-2015 at 01:02 AM.