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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SDaemon View Post
    Nah instead we have words like Adloquium. Everybody loves Latin, no?
    SCH's ability list as a whole is a bit foreign to most players tbh.
    (0)

  2. #12
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Zfz View Post
    The Relic stat-wise should not be too special when compared to the raiding drop weapon. They target different types of players so you never want the Relic to have better appeal to raider than raid drops, meaning useful special effects should not be specifically limited to the Relic.
    Except, ya know, it already is special compared to the raiding drop weapon and for most jobs better. But okay. Think that ship's sailed a long time ago too.
    (2)

  3. #13
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    They talk about this last E3 they said when you get your one of your final wep would have effect. But now it seem like 2.0 relic and 3.0 relic are something new all together.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #14
    Player
    Yuji-Ikaido's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Tora Taro
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    I would have to say visual effects only. If relics were substantially better stat wise it would create balance issues with end game content. If the content wasn't designed around them then they would make the battles too much easier and if it was then it might force people into completing the quest which is just too absurd of a grind to force players to do. I don't mind the relic grind, but only if it's optional. I would not continue my sub if that type of grind became mandatory.

    I suppose I wouldn't mind additional effects so long as all weapons got them and relics were again not substantially more powerful than the other best weapons at the time.
    (0)

  5. #15
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    I wish each type of weapon have more special specific purpose.
    Dreadwyrm can give additional boost to raid.
    Relic for will be good use for PVE content, like have extra boost to pt or companion during fate or hunt.
    and Ironwork for starter to get all those item.
    (1)

  6. #16
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by SpookyGhost View Post
    SCH's ability list as a whole is a bit foreign to most players tbh.
    Regardless what I said still stands in response to what he wrote.
    (0)

  7. #17
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SDaemon View Post
    Regardless what I said still stands in response to what he wrote.
    Was agreeing with you. :V
    (0)

  8. #18
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I feel like for our special bonus for zeta, we should be able to give our weapons to a ninja who can then throw them at a monster for a one time hit of 9,999 damage
    (4)

  9. #19
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    I feel like for our special bonus for zeta, we should be able to give our weapons to a ninja who can then throw them at a monster for a one time hit of 9,999 damage
    Win.... I will use ninja for PVP then.
    (0)

  10. #20
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azmura View Post
    How do you feel about the idea of relic weapons getting additional effect?
    IMO...

    Caster weapons: 20% AOE range increase OR 20% Magic cast Speed increase or 20% longer DoT/HoT
    Melee weapons: 20% AOE range increase OR 20% Skill speed increase or 20% longer DoT
    Ranged weapons: 20% AOE range increase OR 20% longer DoT OR 20% "distance" increase for casting.
    Tank Shields: 10% cooldown improvement OR 10% threat retaining stacking with...
    Tank Weapons: 10% skill speed increase OR 10% Stun time increase

    Relic's should only have one buff enabled at once. The effects could be shuffled every time the player crits or something of that level.

    The main thing to consider is that the Tomes gear is also a grind to get, but it's nowhere near as painful as all the effort required for the relic gear. The relic gear should be the BiS gear, provided that there is no financial cost to it. The tomes gear is a financial cost (in tomes) and crafted gear is a financial cost (or you could craft it yourself.) The materia step can easily make relic gear more expensive than the best crafted gear, thereby making the Tomes the "cheapest" financially.

    So the relic gear should have some pay off, even if it doesn't increase the damage itself. Like in one game that I played (mabinogi) the spirit weapons in that game increased the durability and range (making certain ranged weapons the best gear in the game.) But they also wore down twice as fast because they couldn't be blessed, and couldn't be repaired except through the most expensive process possible (cash shop.) So everyone had one, but they saved it for the final boss because it was too expensive to use as a daily grinder. PLUS those spirit weapons all had personalities and stat expansion that were super-expensive (another gold sink.)

    But the point is you don't want to directly increase damage otherwise it makes the Relic gear the only BiS gear.
    (2)

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