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  1. #21
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
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    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Caraway View Post
    Except, ya know, it already is special compared to the raiding drop weapon and for most jobs better. But okay. Think that ship's sailed a long time ago too.
    Not sure what the point is mentioning this. The point of talking about ideas is for future designs, no?
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #22
    Player
    SDaemon's Avatar
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    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Was agreeing with you. :V
    Ah ༼ つ ̥◕͙_̙◕͖ ͓༽つ

    (1)

  3. #23
    Player
    Remus's Avatar
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    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    The relic weapon will forever be a stat stick, chances are you won't get effects but im all for the idea. Also if it did get these effects raiders will complain that relic weapon is better than their raid weapon
    (1)
    Last edited by Remus; 06-11-2015 at 02:19 PM.

  4. #24
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    They did say that they were looking into adding unique effects for gear in the future...they just wanted the 2.0 stuff to be just stat based as a good starting ground.
    (0)

  5. #25
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    DRG relics
    : 5% chances to double damage from JUMP
    50% chances to die instantly when using JUMP
    (3)

  6. #26
    Player
    Azmura's Avatar
    Join Date
    May 2015
    Posts
    16
    Character
    Azmura Tatsumi
    World
    Goblin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kahnom View Post
    DRG relics
    : 5% chances to double damage from JUMP
    50% chances to die instantly when using JUMP
    Loldrg? Would be pretty fitting seeing they like laying around on the job. ;P
    (0)

  7. #27
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Come to think of it, I wouldn't mind effects that are representative of the kind of content that is required to get it.

    For example, raid drop shield could improve on survivability against large hits like "clear Convalescence cooldown after taking a single hit that is greater than 30% of your maximum life"; while relics that require farming open world and light party content could have effects that improve trash handling, like "double the enmity of Flash on targets that are blinded".

    Although it seems that currently (and for 3.1) the relic is positioned as just a weapon that has adjustable secondary stats.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #28
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Do I really have to spell something so obvious? No its not a good idea cuz it would completely ruin the balance of the game. I seriously doubt SE is gonna do something like this until they find a way to do it without completely ruining the balance, something that is really really hard to do.

    Don't get me wrong, OP or gimmick weapons are fun as heck. The Kraken Club and weapons/equipments like it in FFXI were crazy fun but they ruined job balance, fight balance, PvP balance (yes there is PvP in that game), everything balance. And this is considering the way FFXI was designed, these imbalances weren't THAT much of a deal, but in a game in FFXIV? Just no.

    Oh right, games like WoW did have some weapons that minor effects but these effects were so minor that they might as well not be there. What WoW did do that did kinda address the issue of balance is that they made end-game content drop multiple equipments of the same ilv but with different and powerful effects. Even then though, you still had many cases of people using lower ilv equipments due to their effect and of super high-end weapons ruining game balance, like Shadowmourne.
    (3)
    Last edited by PenutButter; 06-11-2015 at 03:18 PM.

  9. #29
    Player
    reillyblair's Avatar
    Join Date
    Aug 2013
    Posts
    199
    Character
    Narbondel Deviir
    World
    Tonberry
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by HulveinBlitz View Post
    That's not the reason why this wouldn't happen.

    They've said it ages ago, they don't want to over complicate the game for the audience they're trying to attract. I believe that's also why BLMs skill aren't named all fancy and, instead.. just got called Fire, Fire II, etc.
    well actually they got fire 2 instead of fira etc cause they thought the names would confuse people that are new to the series

    and if they are still invested in this relic weapon why are they having a completly different relic in HW
    (0)

  10. #30
    Player
    Caiera's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    194
    Character
    Caiera Su'mara
    World
    Masamune
    Main Class
    White Mage Lv 90
    Quote Originally Posted by reillyblair View Post
    if they are still invested in this relic weapon why are they having a completly different relic in HW
    I thought this, makes me wonder why I bothered with relic at all now
    (0)

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