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  1. #1
    Player
    Yuji-Ikaido's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Tora Taro
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    I would have to say visual effects only. If relics were substantially better stat wise it would create balance issues with end game content. If the content wasn't designed around them then they would make the battles too much easier and if it was then it might force people into completing the quest which is just too absurd of a grind to force players to do. I don't mind the relic grind, but only if it's optional. I would not continue my sub if that type of grind became mandatory.

    I suppose I wouldn't mind additional effects so long as all weapons got them and relics were again not substantially more powerful than the other best weapons at the time.
    (0)

  2. #2
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    I wish each type of weapon have more special specific purpose.
    Dreadwyrm can give additional boost to raid.
    Relic for will be good use for PVE content, like have extra boost to pt or companion during fate or hunt.
    and Ironwork for starter to get all those item.
    (1)

  3. #3
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I feel like for our special bonus for zeta, we should be able to give our weapons to a ninja who can then throw them at a monster for a one time hit of 9,999 damage
    (4)

  4. #4
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    I feel like for our special bonus for zeta, we should be able to give our weapons to a ninja who can then throw them at a monster for a one time hit of 9,999 damage
    Win.... I will use ninja for PVP then.
    (0)

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azmura View Post
    How do you feel about the idea of relic weapons getting additional effect?
    IMO...

    Caster weapons: 20% AOE range increase OR 20% Magic cast Speed increase or 20% longer DoT/HoT
    Melee weapons: 20% AOE range increase OR 20% Skill speed increase or 20% longer DoT
    Ranged weapons: 20% AOE range increase OR 20% longer DoT OR 20% "distance" increase for casting.
    Tank Shields: 10% cooldown improvement OR 10% threat retaining stacking with...
    Tank Weapons: 10% skill speed increase OR 10% Stun time increase

    Relic's should only have one buff enabled at once. The effects could be shuffled every time the player crits or something of that level.

    The main thing to consider is that the Tomes gear is also a grind to get, but it's nowhere near as painful as all the effort required for the relic gear. The relic gear should be the BiS gear, provided that there is no financial cost to it. The tomes gear is a financial cost (in tomes) and crafted gear is a financial cost (or you could craft it yourself.) The materia step can easily make relic gear more expensive than the best crafted gear, thereby making the Tomes the "cheapest" financially.

    So the relic gear should have some pay off, even if it doesn't increase the damage itself. Like in one game that I played (mabinogi) the spirit weapons in that game increased the durability and range (making certain ranged weapons the best gear in the game.) But they also wore down twice as fast because they couldn't be blessed, and couldn't be repaired except through the most expensive process possible (cash shop.) So everyone had one, but they saved it for the final boss because it was too expensive to use as a daily grinder. PLUS those spirit weapons all had personalities and stat expansion that were super-expensive (another gold sink.)

    But the point is you don't want to directly increase damage otherwise it makes the Relic gear the only BiS gear.
    (2)

  6. #6
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    The relic weapon will forever be a stat stick, chances are you won't get effects but im all for the idea. Also if it did get these effects raiders will complain that relic weapon is better than their raid weapon
    (1)
    Last edited by Remus; 06-11-2015 at 02:19 PM.

  7. #7
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    They did say that they were looking into adding unique effects for gear in the future...they just wanted the 2.0 stuff to be just stat based as a good starting ground.
    (0)

  8. #8
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    DRG relics
    : 5% chances to double damage from JUMP
    50% chances to die instantly when using JUMP
    (3)

  9. #9
    Player
    Azmura's Avatar
    Join Date
    May 2015
    Posts
    16
    Character
    Azmura Tatsumi
    World
    Goblin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kahnom View Post
    DRG relics
    : 5% chances to double damage from JUMP
    50% chances to die instantly when using JUMP
    Loldrg? Would be pretty fitting seeing they like laying around on the job. ;P
    (0)

  10. #10
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Come to think of it, I wouldn't mind effects that are representative of the kind of content that is required to get it.

    For example, raid drop shield could improve on survivability against large hits like "clear Convalescence cooldown after taking a single hit that is greater than 30% of your maximum life"; while relics that require farming open world and light party content could have effects that improve trash handling, like "double the enmity of Flash on targets that are blinded".

    Although it seems that currently (and for 3.1) the relic is positioned as just a weapon that has adjustable secondary stats.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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