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  1. #31
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    I'm asking for this kind of stats since...forever.

    Almost every MMORPG adds stats like that :

    Enhance X skill/traits
    Weapons procs
    Armor reactive procs
    Bonus set...

    I'm not even asking for FFXI kind of effect (Hidden effect, Latent effect etc...) but just something more fun than +3 VIT + 3 STR + 3 CRIT...

    I don't see why it would ruins balance really.
    Yes, items like Kraken Club was too OP. But I don't think peoples are asking for stuffs like that.
    (2)

  2. #32
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yzuna View Post
    I'm asking for this kind of stats since...forever.

    Almost every MMORPG adds stats like that :

    Enhance X skill/traits
    Weapons procs
    Armor reactive procs
    Bonus set...

    I'm not even asking for FFXI kind of effect (Hidden effect, Latent effect etc...) but just something more fun than +3 VIT + 3 STR + 3 CRIT...

    I don't see why it would ruins balance really.
    Yes, items like Kraken Club was too OP. But I don't think peoples are asking for stuffs like that.
    People like it when it's just boring stats. Any MMO i have played has had sets of some form to get extra effects or enhance skills, but XIV right now feels so boring no set bonuses, no enhance skills etc.
    (1)

  3. #33
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    additional effects are tricky, because it turns options into must haves and even with the "limited" options we have atm we are still faced with BIS(Best in slot) mentality. Additional effects would just increase it further, so what if you are i130, you don't have additional effect flash grants DoT damage you are gimp or so you have a i130 weapon but it's not the i130 that increase potency of your ninjutsu so you are just gimping yourself.

    Basically it's just a trickery slope to add gear with additional effects because it just becomes another thing to balance. Maybe they will try it but honestly if they did I hope that maybe they just keep it tied to accessories since in all honestly, accessories are meant to be magically enhanced items that offer effects based on which you are wearing. So you could keep armor as is and just have accessories be a more diverse set of options that could have additional effects on them.
    (2)

  4. #34
    Player
    Azmura's Avatar
    Join Date
    May 2015
    Posts
    16
    Character
    Azmura Tatsumi
    World
    Goblin
    Main Class
    Summoner Lv 90
    To be honest the weapon effect dont need to be that strong.

    They can be extremely basic such as giving primal weapons bonus elemental damage. Oh you have a Ifrit weapon. Your auto attacks deal a bonus 70 dmg as fire dmg. Its not a very strong effect, but it gives the weapon a more unique feel and you can do this many ways besides just giving more dmg. How about a buff to one of our traits lets say.... Heavier shot having a 25% chance instead of a 20%. Sure its only 5% but its still nice nonetheless.
    (0)

  5. #35
    Player
    AlternativeOne's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    159
    Character
    Haji Noirterel
    World
    Goblin
    Main Class
    Conjurer Lv 60
    I think this game was intentionally made to be simple and plain. Almost like the anti FFXI. Everything is so equal that nothing is unique. Everything feels so artificial. All gear and weapons become glamour trash after a few month so all your efforts are for nothing in the end. It would be nice to have something special every now and then.
    (2)

    http://na.finalfantasyxiv.com/lodestone/character/1712698/

  6. #36
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Azmura View Post
    To be honest the weapon effect dont need to be that strong.

    They can be extremely basic such as giving primal weapons bonus elemental damage. Oh you have a Ifrit weapon. Your auto attacks deal a bonus 70 dmg as fire dmg. Its not a very strong effect, but it gives the weapon a more unique feel and you can do this many ways besides just giving more dmg. How about a buff to one of our traits lets say.... Heavier shot having a 25% chance instead of a 20%. Sure its only 5% but its still nice nonetheless.
    I wouldn't mind something like this... a little something extra for your hard work getting those weapons.
    (0)

  7. #37
    Player
    Miya_Carbuncle's Avatar
    Join Date
    Aug 2013
    Posts
    376
    Character
    Miya Carbuncle
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AlternativeOne View Post
    I think this game was intentionally made to be simple and plain. Almost like the anti FFXI. Everything is so equal that nothing is unique. Everything feels so artificial. All gear and weapons become glamour trash after a few month so all your efforts are for nothing in the end. It would be nice to have something special every now and then.
    Um, I don't see how that makes your efforts trash honestly. Now you're well geared for the next big fight, which is what this game is truly about. You know, the actual fight and not the gear required to take him down. Well, that and the lore behind it which makes it exciting in the first place. The gear is meant to be the icing on the cake IMHO. And of course the next gear set will be better than the last... why make it otherwise? The next set of gear wont be nearly as enticing otherwise and rather pointless with your logic.

    Also I very much enjoy collecting glamours, personally. *shrug*
    (0)

  8. #38
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Yes, yes, yes. I want magic weapons to feal like magic. It's not an awesome relic if all its awesome power is +5 to all stats.
    (1)

  9. #39
    Player
    Minfillia's Avatar
    Join Date
    Oct 2014
    Posts
    43
    Character
    Brynhildr Lothbrok
    World
    Lich
    Main Class
    Pugilist Lv 50
    This is a very good idea.
    I'd like to see like spells like in PvP, let me explain :

    We have differrent level of relic from Relic ilvl80 to zeta ilvl 135. Adding new spells or buff why not, but I thought it would be better to add some additionnal traits to the skills we are using just like the level of a skill in PvP. That way, I am main bard so i take example with Bard :
    Blood letter critical : would have increased damage, potency of Dots increased.

    An other idea would be to add a CD on the weapon so the user gets a special buff/attack.
    (1)

  10. #40
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by HulveinBlitz View Post
    They've said it ages ago, they don't want to over complicate the game for the audience they're trying to attract. I believe that's also why BLMs skill aren't named all fancy and, instead.. just got called Fire, Fire II, etc.
    I've never really agreed with SE's reasoning behind this. It often has the complete opposite effect, I've seen some newbs spamming fire III over and over, its naming convention giving the impression it is outright better than fire I. If they had the -ra, -ga suffices, it would give the impression they are completely differently spells, for completely different scenarios (exactly what they are), and newbs would have no reason to think -ga was better than fire I; just a different spell
    (1)

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