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  1. #11
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I can confirm you that Spell Speed affects both the Casting time of spells and the Cooldown of the same, hence its twice as useful as Skill Speed actually.

    If a spell takes 2.5 seconds to cast and has 2.5 seconds cooldown, with enough Spell Speed you can reduce this to 2.4 seconds on both cast time and cooldown.

    This is specially notorious on spells that takes more than 2.5 seconds to cast but still have a 2.5 seconds cooldown, like Fire III or Flare. (Specially if you use them after a proc or Swiftcast).

    Side obvious obligatory note: it doesnt affect the OGCDs, of course.

    Edit: its also notorious when you use Fire 3 while on Umbral Ice 3 tho... since Fire 3 will have halved cast time but the Cooldown wont go for lower than what your Spell Speed allows.
    (0)
    Last edited by Arkenne; 06-11-2015 at 12:31 AM.

  2. #12
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Success on the damage module! Enjoy your DRG parse on the home page with 0 in all stats rofl.

    Please someone give me baseline stats, as well as tell me how Skill Speed, Spell Speed, and crit scale.

    Argh VS crashed when I was compiling. Here's hoping the latest code exists.
    (0)
    Last edited by pandabearcat; 06-11-2015 at 03:18 AM.

  3. #13
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    There is this spreadsheet from Puro Strider about Skill/Spell speed, if it helps.
    (0)

  4. #14
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Base level 50 stats for every DPS as a Seeker of the Sun. Link for racial stat differences.


    Couldn't do classes because there's apparently no resource detailing every Soul Crystals stat bonuses.
    (0)

  5. #15
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by pandabearcat View Post
    4. How do traits like MAGICK_AND_MEND (SMN, BLM) and INCREASED_ACTION_DAMAGE (ARC) work? Are they built into potency? Are they a multiplier or additive with other multipliers (like BLOOD_FOR_BLOOD?)

    And Dervy autoattacks are separate events and so can have a separate damage formula, so no worries there. Is the AA_Delay/3 just to normalize autoattacks? If thats the case I won't include it, autoattacks will simply occur quicker/slower based on delay.


    So someone please let me know your DRG's baseline stats?
    Yup. AA_Delay/3 is just to normalise the AA's in my Excel Model so it's easier for me to manage. It's worth noting that the formula I gave you is only accurate for the Dragoon, as each job scales damage at the same baseline differently (Dragoons base damage being the highest). The Bard seems to do around 1.004 less than a Dragoon, a Ninja is around 1.018 less. I'm still working on it, but it scales stats very accurately, more so than EMX's/JPs formulas.

    As for your questions:

    3) You can either use Purostriders spreadsheet https://docs.google.com/spreadsheets...agk/edit?pli=1, or what I use: 2.5-0.01*SS/10.5. Idk, it works, lmao and it's good enough for me. I'm gonna check Purostriders sheet in Heavensward for higher SS and if it's accurate.
    4) The highest Trait (So Increase Action Damage II, Magick And Mend II), is taken into consideration and it's a flat multiplier on damage. So bards have *1.2 added.

    My actual Dragoons stats are:

    WD: 58
    AA_POTENCY: 57.22
    AA_DELAY: 2.96
    Strength: 646
    Dexterity: 202
    Vitality: 520
    Intelligence: 88
    Mind: 131
    Piety: 148
    Accuracy: 513
    Critical Hit Rating: 562
    Determination: 408
    Skillspeed: 386
    Spellspeed: 341

    Also, in case you don't have it already, Critical Hit % Formula is CHR*0.0697-18.437
    (0)

  6. #16
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Is increased crit like Straight Shot and Internal Release

    1. A multiplier of CHR stat?
    2. A multiplier of Crit Chance % derived stat?
    3. An additive to Crit Chance % derived stat?
    4. Something else?

    Also ty for all the data, the damage module should be completed shortly. Bad news is I have a lot of meetings tomorrow, so probably won't get any work done on it until Friday. Other bad news is, if diff classes have diff formulas I'm going to have to rewrite some engine code.
    (0)

  7. #17
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tilgung View Post
    Base level 50 stats for every DPS as a Seeker of the Sun.
    Base Stats should be without your 30 allocated stat points. Poor Piety DRK and Vit PLD.
    I'm gonna check Purostriders sheet in Heavensward for higher SS and if it's accurate.
    Certain values can't be correct in Puro's sheet if you assume a consistent rounding function.
    Also, in case you don't have it already, Critical Hit % Formula is CHR*0.0697-18.437
    Or use a more logical formula where each term is easy to understand: (Crit-341)/13.85/100 + 0.05= Critchance. (Crit-341) == crit on gear, 0.05 == base crit chance, 13.85 == crit conversion for 1%.
    (0)
    Last edited by Hustensaft; 06-11-2015 at 08:28 AM.

  8. #18
    Player
    Runic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Runic Veritas
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Please use a style similar to ffxivcrafter.com. I really like the simulator drag and drop functions ect.

    ...and honestly I would be ok with something as simple as .... 'potency per gcd' with things like crit displayed as 0% AND average
    (0)
    Last edited by Runic; 06-11-2015 at 08:32 AM.

  9. #19
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Hustensaft View Post
    Base Stats should be without your 30 allocated stat points. Poor Piety DRK and Vit PLD.
    This is a DPS simulator. WAR and PLD data wasn't asked for in the OP. No serious DPS is going to be level 50 without all 30 points put into their primary stat, so it might as well be base.
    (0)

  10. #20
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tilgung View Post
    This is a DPS simulator. WAR and PLD data wasn't asked for in the OP. No serious DPS is going to be level 50 without all 30 points put into their primary stat, so it might as well be base.
    Planning ahead... if with bigger Potency and damage values we get the actual formula, and not a model, and we learn for example that Base STR and STR past base value behave differently, then it's safer to use the actualy base.
    (0)

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