Results -9 to 0 of 338

Threaded View

  1. #10
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Good news everyone!

    Since Irony exists for C#, turning the grammar into a working parser should be much simpler!

    I've changed the order of releases to reflect this (noone likes BLM anyway - but really, its because it doesn't make sense to do BLM at all until stats are implemented).

    However development is delayed for the damage module because I realized several optimizations for the engine that I'd like to get out of the way before I invest any more time into it.

    Also I just noticed Dervy's formulas, awesome.

    I'd like to know a bit more however, namely

    1. Piety and (base) mana relationship, and mana tick relationship
    2. Base mana cost and base mana costs for level 50 spells (BLM and SMN) - Should be easy enough to rip out of the game.
    3. Skill/spell speed and gcd/cast times relationship. Also, does spell speed also reduce gcd?
    4. How do traits like MAGICK_AND_MEND (SMN, BLM) and INCREASED_ACTION_DAMAGE (ARC) work? Are they built into potency? Are they a multiplier or additive with other multipliers (like BLOOD_FOR_BLOOD?)

    And Dervy autoattacks are separate events and so can have a separate damage formula, so no worries there. Is the AA_Delay/3 just to normalize autoattacks? If thats the case I won't include it, autoattacks will simply occur quicker/slower based on delay.

    EDIT:

    So I put in the damage module, and was wondering why all damage was 0. Lol

    Looks like I don't actually have any stats

    So someone please let me know your DRG's baseline stats?

    All of them, including

    STR, DEX, VIT, INT, MND, PIE, ACC, CHR, DET, SKS, SPS, WD, AA_POTENCY, AA_DELAY
    (0)
    Last edited by pandabearcat; 06-11-2015 at 02:01 AM.