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  1. #101
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nadirah View Post
    And no, you can't just turn it off all the time. Some stuff requires coding lower end hardware just can't do.
    What you're thinking of are new DirectX features or similiar. The only limitation for AA I can think of from the top of my head is that TXAA is Nvidia only. Even if there was one, they can just slap a DX11 only flag on it and it wouldn't affect your DX9 client in any way. No support lost.
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  2. #102
    Player
    Ashman's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Ashley Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tiggy View Post
    FFXIV is well known to use deferred rendering which prevents most forms of AA. They would have to re-code the engine entirely to change this method.
    It doesn't require re-coding the entire engine, it's quite a simple adjustement.

    https://software.intel.com/en-us/art...-aliasing-cmaa
    (2)

  3. #103
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Riardon View Post
    The textures maybe did not got a res bump but now they are uncompressed making the skin far far better looking without blocking and large squares..
    duno if it's just me, but from running around randomly, it seems like they have increases texture res, in a few places. i don't have before/after pics, but it's what it feels like.
    before everything looked blurry and low res, now there's some places with fairly high res textures; mor dhona, in the tangle for example. they added more crystal around the ramp to rathefrost, and the cliffs seem more high-res. also some cliffs in coerthas. it's quite noticeable, cause some segments are low res, others high-res. so maybe they are adding new textures, over time, checking how it works out....with tesselation, i hope they add higher res anyway.
    here's to hoping.
    (2)

  4. #104
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Waliel View Post
    What you're thinking of are new DirectX features or similiar. The only limitation for AA I can think of from the top of my head is that TXAA is Nvidia only. Even if there was one, they can just slap a DX11 only flag on it and it wouldn't affect your DX9 client in any way. No support lost.
    This is a PC port console game.

    If the PS4 can't support it, it likely won't happen. We should get used to it.
    (0)

  5. #105
    Player
    Vateri's Avatar
    Join Date
    Jun 2015
    Posts
    43
    Character
    Nemhy Vateri
    World
    Siren
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nadirah View Post
    This is a PC port console game.
    There's no evidence to prove or suggest this game is a port. The heavily modified yet light-weight Luminous Engine ARR uses was designed with PC AND Consoles in mind.
    Quote Originally Posted by Nadirah View Post
    If the PS4 can't support it, it likely won't happen. We should get used to it.
    That's flawed logic. If that were the case, we wouldn't be getting a DirectX 11 client.

    By your logic that would mean, no Tesselation, No HBAO, No Improvements
    (5)

  6. #106
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nadirah View Post
    Warlords of Draenor only recently got MSAA.

    They changed their engine to deferred so they could take advantage of its lighting.

    Considering the hype about lighting, I'm given to think that's why they switched engines for HW, and there was no hardware AA available until a recent patch.

    This tells me either SE will do it later, or they just won't bother.

    And no, you can't just turn it off all the time. Some stuff requires coding lower end hardware just can't do.

    When they eliminate ps3 support perhaps. Then they can justify eliminating support for similar PC hardware.

    As a side note, my card does not support DX11. And I don't run AA in *any* game. I cannot tell the difference anyway.
    Lol coding, really?. Le sigh...DX11 fits more into that category than AA does. And just because you Can't tell the difference between AA and no AA does not mean everyone else can. 80% of us can tell the difference between 2, 4, 6, 10, 16, and 32x AA
    (2)
    Last edited by Onikimaru; 06-10-2015 at 02:31 PM.

  7. #107
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Onikimaru View Post
    Lol coding, really?. Le sigh...DX11 fits more into that category than AA does. And just because you Can't tell the difference between AA and no AA does not mean everyone else can. 80% of us can tell the difference between 2, 4, 6, 10, 16, and 32x AA
    Having a DX11 client doesn't mean "we packed in all the bells right now".

    And Mac doesn't use Direct X at *all*.

    I *just* bloody said they'll likely add it later. After they ditch PS3 support.
    (0)

  8. #108
    Player
    Vateri's Avatar
    Join Date
    Jun 2015
    Posts
    43
    Character
    Nemhy Vateri
    World
    Siren
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nadirah View Post
    Having a DX11 client doesn't mean "we packed in all the bells right now".
    Quote Originally Posted by Nadirah View Post
    I *just* bloody said they'll likely add it later. After they ditch PS3 support.
    No you didn't, you just said in your previous post.
    "The PS4 can't have these things, therefore no-one can'"
    But now it suddenly does. You're bouncing between fact and fiction when it suits you.
    'Hardware' Anti-Aliasing would be considerably more 'do-able' in the DirectX 11 client, this has NOTHING to do with the PS3/4/Mac.

    Anti-Aliasing is NOT something 'locked' behind DirectX 11. The Deferred Rendering AA fix was dumped in with DirectX 10, and an OpenGL revision I can't recall. But this is a long-standing fix, with many many options for post-processing edge-detection based AA that barely costs any performance that could be added to the PS4 with ease.
    Quote Originally Posted by Nadirah View Post
    And Mac doesn't use Direct X at *all*.
    The Mac client is a wrapped DirectX client is most likely a Wine-Wrapper.
    (2)

  9. #109
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    When it was still believed that the DX11 version would be a separate client, I had hopes that we'd be able to force SSAA through driver settings in this fresh, modern version of the game. Now that this is no longer the case, I'm sad we'll be left with FXAA. It works well enough for some things, but transparent textures and things further away look really crap.
    (3)

  10. #110
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nadirah View Post
    This is a PC port console game.

    If the PS4 can't support it, it likely won't happen. We should get used to it.
    This game is PC in mind first, and it is then ported to consoles, it is not the other way around, if what you say is true then, Sweet FX should be broken, razer naga+logitech G600 broken as well and multi monitor + ultrawide should not work as well, but they all do work. PS4 can not do any of those yet here we are, also theres a reason why we have minimum requirements in the first place, they are expected to run just don't expect it to run amazingly well, even SE knows this, which is why stuff like AA can be added in and do not be surprised if the minimum reqs go up over time because it will.
    (0)

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