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  1. #601
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bayohne View Post

    To put it simply, the road will become wider, but to reach the top, there will be trial-and-error, a degree of difficulty, and resilience required on the part of the crafter. Similar to the battle classes, we are aiming to have end-game style content for crafters and gatherers.
    That last bit sounds very interesting! end game content = yum!
    (1)

  2. #602
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Wynn View Post
    This is great, Bayohne. It sounds awesome actually, but can we address the removal of parts? I mean, a lot of craft classes are going to get completely screwed by the blanket removal of those grind recipes. Just off the top of my head there is ARM, CRP, TAN, and WVR that are going to have a VERY hard time leveling now. How will this be addressed?
    Not if new recipes are being added into the game that have lower ingredient/item totals, which I are IRC. Parts are tedious, as long as we have new recipes added in to take the place of these for grinding good riddance.
    (2)

  3. #603
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,141
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kiote View Post
    I agree that they shouldn't all go away but there isn't really a need for them at low levels. If he plans to make recipes get progressively more complicated I think we will end up with parts in higher level crafts still.
    That's what it sounds like to me too now, and that makes sense. Making a Dodore doublet should still be an involved process, but 20 steps to make a level 1 tunic is kind of absurd. I'm totally OK with this if it's just removing parts from the simple stuff at lower levels where it doesn't make sense to spend an hour crafting a single piece of gear.

    Also giving crafters their own endgame content would more than make up for lack of complexity overall. Even if I'm not huge into crafting myself I hope this game continues to be one where people who enjoy crafting come to play, because it's something FFXIV offers above the typical MMO.
    (5)
    Last edited by Tsukino; 08-20-2011 at 07:17 AM.

  4. #604
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vesper View Post
    Not if new recipes are being added into the game that have lower ingredient/item totals, which I are IRC. Parts are tedious, as long as we have new recipes added in to take the place of these for grinding good riddance.
    Strangely enough parts are not so tedious to make when you mass produce them.
    Same goes with finished items, oddly.

    I wonder why nowadays near everything we make irl is mass produced?
    (2)

  5. #605
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Here is what a friend of mine said in support of these changes:

    Quote Originally Posted by Rosina
    " not everyone speeds level to 20 doing various things, that gear under 20 is very much useful and needed. And if the crafters actually liked the system even U'dah would be full of gear. Even on Selbina server most the lower tailors ward is empty"
    (1)

  6. #606
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Vesper View Post
    Not if new recipes are being added into the game that have lower ingredient/item totals, which I are IRC. Parts are tedious, as long as we have new recipes added in to take the place of these for grinding good riddance.
    If it is true that new recipes will take the place of the part recipes, meaning same level and grindable, then I have no problem with that. But, if that happens, aren't they essentially still parts, just a rose by another name? I'm not so sure that is going to happen. However, they might rearrange recipes and change the levels. Either way, that would be fine with me and I would no longer take issue with it.

  7. #607
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by LuxLex View Post
    Here is what a friend of mine said in support of these changes:
    Your friend's logic is flawed and he is also arrogant for assuming the minds of others. The reason there is no low level gear is because all you need to do is blink and you are post 20 and because there is no profit in it. With limited market space, crafters are going to sell the things that make them the most money.

  8. #608
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Vesper View Post
    Favored Bait Chart: Find out which bait is best for the fish you want to catch!
    http://lodestone.finalfantasyxiv.com...entry?e=160499
    Pro-Puller Guide: A tutorial for new fishers and tips for advanced fishers also!
    http://lodestone.finalfantasyxiv.com...entry?e=152221
    Eorzean Fishing Manual: Compiled links to additional fishing resources!
    http://lodestone.finalfantasyxiv.com...entry?e=160510
    Sorry for the offtopic post - but you rock! These things are great! <3 <3 <3 Fisher
    (0)

  9. #609
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Wynn View Post
    Your friend's logic is flawed and he is also arrogant for assuming the minds of others. The reason there is no low level gear is because all you need to do is blink and you are post 20 and because there is no profit in it. With limited market space, crafters are going to sell the things that make them the most money.
    I agree with you somewhat on the causes, but not entirely. My wvr is 12. I can make some lower leveled gear. I did actually... but it took a long time. It sold quite fast, so there is a demand for it. But I priced it low enough so that a noob could actually afford it, meaning if I had done ANYTHING other than make those clothes (given the time it took) I would have made 10 times as much gil.

    A lot of that is because of the complexity of the recipes. Yes, higher ranked stuff will be worth more and I wouldn't expect a rank 40 wvr to waste time making rank 10 gear - but it isn't even worth a rank 12 weaver making rank 10 gear at the moment - and that is a problem caused by the unnecessary complexity of the recipes.
    (0)

  10. #610
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by LuxLex View Post

    A lot of that is because of the complexity of the recipes. Yes, higher ranked stuff will be worth more and I wouldn't expect a rank 40 wvr to waste time making rank 10 gear - but it isn't even worth a rank 12 weaver making rank 10 gear at the moment - and that is a problem caused by the unnecessary complexity of the recipes.
    I think it is more due to the fact that the rank 12 weaver with food, manual training, and synth support can make rank 18 gear instead.

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