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  1. #1
    Player
    Kelzack's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Kelou Lou
    World
    Mateus
    Main Class
    Gladiator Lv 70
    it's literally the only thing everyone has to do.
    How is that good at all. Everyone doing the same thing in an MMO is not how it should be? MMOs are made as living breathing worlds of the IP. That means people have, again, options to do whatever they can.

    Let me give you another example:

    An MMO starts out with 32 classes. 9 months after launch it decides to cut down to 9 classes, because it wants to try to get everyone doing the same goals. The MMO tanked.

    That should have been what every developer learn from Star Wars Galaxies. More is always gonna be great in this sense because it will draw a larger demographics.
    (0)

  2. #2
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kelzack View Post
    How is that good at all. Everyone doing the same thing in an MMO is not how it should be? MMOs are made as living breathing worlds of the IP. That means people have, again, options to do whatever they can.
    Are we going to be thinking of the game as a game or the game as its own world for all this context? You seem to want to bounce between the two and never settle, always going back to whichever would give more foundation to what you want.

    As a game, more options is great and just side-swiping everything to do what you want if you so desire, sure, why the hell not.

    As it's own living, breathing world? No. You can't just side-step everything that it happening just to do as you please. A 'living' world has structure, has a flow.
    (4)
    Last edited by Lewtskie; 06-10-2015 at 12:51 AM.

  3. #3
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kelzack View Post
    How is that good at all. Everyone doing the same thing in an MMO is not how it should be? MMOs are made as living breathing worlds of the IP. That means people have, again, options to do whatever they can.

    Let me give you another example:

    An MMO starts out with 32 classes. 9 months after launch it decides to cut down to 9 classes, because it wants to try to get everyone doing the same goals. The MMO tanked.

    That should have been what every developer learn from Star Wars Galaxies. More is always gonna be great in this sense because it will draw a larger demographics.
    It's one thing that everyone has to do. Not everyone all doing one thing all the time. The msq is pretty small, really, and other than that you get an insane amount of choices. You seem intent to make this either "complete freedom of choice all the time" or "linear game with only combat." ffxiv actually gives you more choice than most other games. the msq doesn't make the whole game linear, just means we all have a common point as adventurers. You're basically asking to have entirely different games within one game. That's not a sustainable business model.
    (7)
    When in doubt, assume sarcasm