Once again I'd like to +1 my support for the proposed changes. It was an interesting idea to have all of this cross class dependency and have recipes require multiple pieces to craft. In practice it ended up being a HUGE time sink. If you wanted to make a hunting tunic which is a level 9 item. You need to make FOUR separate components which each take at least 3 items to produce. This setup is absurd when you consider the amount of time it takes to actually craft the item through the mini-game. Then not too shortly down the road in your crafting career you're asked to have a second craft to a certain level to create items of a low rank. Another time consuming addition to an already tedious crafting process.
I've seen people constantly mentioning how it's taking complexity out of the crafting game. First of all complexity would be asking you to solve a really tough puzzle to create the item. There's nothing complex about asking someone to spend an hour crafting to produce 1 measly tunic. That's just tedious. They mention in the post that they will be removing secondary skill requirements but in the next sentence they say they will be adding benefits to crafters with multiples classes. I have no problem with having the game require you to need a leatherworking sub to your weaving skill to make some awesome piece of equipment. This is almost surely what will happen later on and I don't see any problem with that. What shouldn't be the case is having a large portion of the items that make up a given profession require a subclass to produce.
All of this complaining doesn't seem to take into account that they're adding a completely new layer to crafting in the form of Materia. We have been given a small tidbit of information through the forums about this. I can't imagine this not being a something that will have a huge impact on crafting in a positive way.
In the end I think what the people going crazy seem to be missing is that the game NEEDs a playerbase to survive. If you want to be playing FFXIV in the years to come the game needs to attract new players. That means appealing to a much larger audience. That means trying to attract a majority of casual players. The current crafting system was just one more example of why the game at launch turned off so many people. They need to make it more casual friendly and this will do that in spades.

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