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  1. #1
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Once again I'd like to +1 my support for the proposed changes. It was an interesting idea to have all of this cross class dependency and have recipes require multiple pieces to craft. In practice it ended up being a HUGE time sink. If you wanted to make a hunting tunic which is a level 9 item. You need to make FOUR separate components which each take at least 3 items to produce. This setup is absurd when you consider the amount of time it takes to actually craft the item through the mini-game. Then not too shortly down the road in your crafting career you're asked to have a second craft to a certain level to create items of a low rank. Another time consuming addition to an already tedious crafting process.

    I've seen people constantly mentioning how it's taking complexity out of the crafting game. First of all complexity would be asking you to solve a really tough puzzle to create the item. There's nothing complex about asking someone to spend an hour crafting to produce 1 measly tunic. That's just tedious. They mention in the post that they will be removing secondary skill requirements but in the next sentence they say they will be adding benefits to crafters with multiples classes. I have no problem with having the game require you to need a leatherworking sub to your weaving skill to make some awesome piece of equipment. This is almost surely what will happen later on and I don't see any problem with that. What shouldn't be the case is having a large portion of the items that make up a given profession require a subclass to produce.

    All of this complaining doesn't seem to take into account that they're adding a completely new layer to crafting in the form of Materia. We have been given a small tidbit of information through the forums about this. I can't imagine this not being a something that will have a huge impact on crafting in a positive way.

    In the end I think what the people going crazy seem to be missing is that the game NEEDs a playerbase to survive. If you want to be playing FFXIV in the years to come the game needs to attract new players. That means appealing to a much larger audience. That means trying to attract a majority of casual players. The current crafting system was just one more example of why the game at launch turned off so many people. They need to make it more casual friendly and this will do that in spades.
    (4)

  2. #2
    Player
    Miyochan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    I must thank SE for this change!
    I don't understand people in other thread(s) that didn't satisfy with this.
    I bet when p.1.19 came, those guys will do only simplify craft.

    They said they want complex, but if there's a choice for faster craft, why won't they take it.
    It's super stupid to discuss and disagree with this change ==...
    (4)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,698
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    The only weapon I have had crafted was a bone harpoon, after I finally got all the mats for that and got it made, the memory comes back every time I try to make a weapon, which is why I welcome the changes. You should not need to level every craft to 50 just to make 1 weapon, the time cost ratio is not worth it, its better just to buy them from people that want Crafting Fantasy XIV
    (4)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Delsus View Post
    The only weapon I have had crafted was a bone harpoon, after I finally got all the mats for that and got it made, the memory comes back every time I try to make a weapon, which is why I welcome the changes. You should not need to level every craft to 50 just to make 1 weapon, the time cost ratio is not worth it, its better just to buy them from people that want Crafting Fantasy XIV
    Bone Harpoon Head - Goldsmith (12)
    Maple Spear Shaft - Carpenter (10)
    Bone Harpoon Butt - Goldsmith (1)
    Bronze Spear Clasp - Blacksmith (1)
    Animal Glue - Alchemist (5)

    yep all classes to 50 you say? the highest you would have to be on any class is r7 to make any of the parts and you can get there by doing one local leve. the final synth

    Harpoon - Carpenter (10)

    if you can't take the time to do one set of local to get the required levels to make the gear then you don't need to be crafting in the first place.
    (2)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by darkstarpoet1 View Post
    if you can't take the time to do one set of local to get the required levels to make the gear then you don't need to be crafting in the first place.
    This is a terrible sentiment.

    More people would enjoy crafting (myself included) if they could produce actual stuff. Crafting shouldn't be some kind of exclusive club.
    (6)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Estellios View Post
    This is a terrible sentiment.

    More people would enjoy crafting (myself included) if they could produce actual stuff. Crafting shouldn't be some kind of exclusive club.
    look at the rest of what he said
    on its own its a terrible statement, but given what he was replying too....the guy claiming you needed everything to 50 when you needed a few crafts to 5

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by TheVedis View Post
    look at the rest of what he said
    on its own its a terrible statement, but given what he was replying too....the guy claiming you needed everything to 50 when you needed a few crafts to 5
    This is true, my apologies. That attitude just hits a nerve. For how needlessly complicated the current system is now, getting the crafts up to those levels is easily doable in a short time (although you run into the issue of the new player needing the gil for tools, i'm not sure how gil rewards are at low levels nowadays.)
    (0)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Estellios View Post
    This is a terrible sentiment.

    More people would enjoy crafting (myself included) if they could produce actual stuff. Crafting shouldn't be some kind of exclusive club.
    ok let's try your ideas. i think battle is too cumbersome. they should remove having multiple weapons, sets of gear, accessories, tp moves, and abilities. let's take it and give only basic attacks and auto attack.

    More people would enjoy battling (myself included) if they could kill things easily. Battling shouldn't be some kind of exclusive club.

    the truth is you could produce actual stuff. the fact is you just didn't want to invest the time to do so.

    it's no different than how some people feel about running the same dungeons over and over. they don't want to take the time to run something over and over to get that one item. should they be set to where you run it once and get every piece of gear for every party member? no, you should work for what you get.

    Quote Originally Posted by Zangetsu View Post
    System-wise, MMORPGs are generally more complex than their offline RPG counterparts, and this is evident in the jargon they employ. In implementing the above changes in terminology, we wanted to make it so that at least the core aspects of the game can be easily grasped by anyone. We realize that more established players may find this change unsettling, and would like to apologize and ask for your understanding in advance.
    let's translate this post.
    System-wise, MMORPGs are generally more complex than their offline RPG counterparts, and this is evident in the jargon they employ.

    "we understand that these games are usually complex in nature by comparison to single player games"

    In implementing the above changes in terminology, we wanted to make it so that at least the core aspects of the game can be easily grasped by anyone.

    "we wanted to make the system so simple that even the lowest of intelligence levels can understand it easily"

    We realize that more established players may find this change unsettling, and would like to apologize and ask for your understanding in advance.

    "we realize that people that actually craft now won't like this and please don't get too upset and leave"
    (2)
    Last edited by darkstarpoet1; 08-20-2011 at 06:13 PM.


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    ok let's try your ideas. i think battle is too cumbersome. they should remove having multiple weapons, sets of gear, accessories, tp moves, and abilities. let's take it and give only basic attacks and auto attack.

    More people would enjoy battling (myself included) if they could kill things easily. Battling shouldn't be some kind of exclusive club.

    the truth is you could produce actual stuff. the fact is you just didn't want to invest the time to do so.

    it's no different than how some people feel about running the same dungeons over and over. they don't want to take the time to run something over and over to get that one item. should they be set to where you run it once and get every piece of gear for every party member? no, you should work for what you get.
    yes let us compare removing useless and unneeded items and synths from crafting, to removing whole weapon sets and abilities, or a one time get all dungeon run..... yeah that makes "total" sense......... *rolls eyes*

    I can not understand what massosistic tendencies people have, where they feel the crafting was ok before 1.9

    I do feel that they might be going a little to far with some of the crafting changes, but it is better to bring it to basic form first, then build up from there, it makes thing a lot easier (on the programers side) in the long run.

    like Yoshi said, the difficultly and complexity of syths will raise as the level of the crafts do..... or have some of you forgotten this?
    (3)

  10. #10
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,698
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by darkstarpoet1 View Post
    Bone Harpoon Head - Goldsmith (12)
    Maple Spear Shaft - Carpenter (10)
    Bone Harpoon Butt - Goldsmith (1)
    Bronze Spear Clasp - Blacksmith (1)
    Animal Glue - Alchemist (5)

    yep all classes to 50 you say? the highest you would have to be on any class is r7 to make any of the parts and you can get there by doing one local leve. the final synth

    Harpoon - Carpenter (10)

    if you can't take the time to do one set of local to get the required levels to make the gear then you don't need to be crafting in the first place.
    That was only what I made and it is a low rank weapon, but it discouraged me. What about Dodore doublet http://ffxiv.gamerescape.com/wiki/Dodore_Doublet

    mats are leather r45
    and armorcraft r40

    The craft for the doublet is r48 leather, so to make that one piece it can take months of craft ginding just to get those 2 crafts up, then what about when you want other pieces as well that means more crafts need ranking.

    So if you wanna make 1 set of gear for your rank 50 on your own you do need all crafts high rank which is more tedious than it needs to be.

    Difficulty = using the right options not forcing you to rank all crafts over months to rank 50.
    Yes it is high rank piece, that you need things from a NM to make but it still needs other high rank syths to be done first, having to rank multiple crafts just to make one piece is not increasing difficulty, it is making it more tedious.
    (2)

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