Results 1 to 10 of 61

Thread: Red Mage

Hybrid View

  1. #1
    Player
    waifugenerator's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    149
    Character
    Shatotto Totto
    World
    Gilgamesh
    Main Class
    Black Mage Lv 92
    A true Red Mage wouldn't really work in XIV. They're great in single player FFs, and I guess XI (even though that was basically reduced to a refresh bot, which should be a WHM spell anyways)
    There's no room for a RDM in the holy trinity, since they're a jack-of-all trades. I wouldn't even classify them as support unless you wanna go down the XI route.
    (0)

  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by waifugenerator View Post
    A true Red Mage wouldn't really work in XIV. They're great in single player FFs, and I guess XI (even though that was basically reduced to a refresh bot, which should be a WHM spell anyways)
    There's no room for a RDM in the holy trinity, since they're a jack-of-all trades. I wouldn't even classify them as support unless you wanna go down the XI route.
    They were MT, Support, medicore nukes, and enfeebler's in 11. And yes they can fit in here. Though at the expense of killing off their physical damage, since weapons currently only have magical damage or physical on them,but not both.

    But yet again, they can be a dot dps that has small nukes, cures, and a in battle resurrection like summoner and to off set not having a pet, give them the ability to buff their party members or stronger dot's.

    Because atm SMN is acting as a red mage with a pet. As their able to do damage and if need be support their party with cures and resurrection. When their DoT's are up on all mobs, they go to pepper nuking, which is what a traditional Rdm did.
    (0)
    Last edited by Seku; 06-08-2015 at 06:35 AM.