Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 139
  1. #101
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gidonoidon_Sur View Post
    Interesting. Although small bummer I can't use my choco to reach areas I have never been before (due to dangerous mobs).
    I agree, I liked that in XI you could ride a bird and avoid a tedious waste of time fighting or avoiding mobs while trying to get to somewhere you want to be.
    (0)

  2. #102
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Yeah I'm not too fond over that either.
    I'd take invulnerable over unlimited any day of the week.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    49
    @Leonesaurus

    Pretty nice ideas all around, and it's good to know they are already working on this. I'm interested in this "chocobo growth system" and what exactly they mean by it tho.
    (1)

  4. #104
    Player

    Join Date
    Jul 2011
    Posts
    34
    I love it and was highly anticipating the idea of chocobos being attackable by mobs. Being invulnerable just doesn't feel right in my opinion. Good info there. Everything seems right to me.

    And it is not the first time this makes an appearance in the series. In FFXIII it was also possible to get knocked off the chocobo after being hit three times by mobs.
    (5)

  5. 08-19-2011 10:55 PM

  6. #105
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    49
    I just don't see a chocobo passing by wolves or malboros w/o getting attacked. I mean, if I were a Flame Drake I'm pretty sure I'd attack that big yellow bird racing toward me! So being able to get attacked on your chocobo makes sense. IMO
    (6)

  7. #106
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Hello, this is Yoshida, the producer/director.

    Both types of Chocobos can be attacked by enemies while you ride them.
    If you receive too much damage while you are riding a Chocobo, you will be knocked off the Chocobo.
    This sounds pretty interesting. I appreciate the realism. I wonder if it'll be possible to outrun certain mobs with abilities or by sheer speed difference alone.

    Rental and Personal Chocobos will have different appearances and different background music.
    Whee! More music. I wonder if it's another track on the OST or if it'll be something all new like the Grand Company themes.

    Also, given that Yoshi and his crew want to implement instanced chocobo combat, I wonder if dungeons where you'd ride chocobos would work at all.
    (1)
    Last edited by Malakhim; 08-19-2011 at 11:30 PM.

  8. 08-19-2011 11:27 PM

  9. #107
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm glad that all of my thoughts for the basis of the mount system are there--that is, having both the FFXI rental system and the mount system you see in other MMOs in place so everyone's happy. I kind of wish that I could use chocobos to bypass the insta-pwn meat gates in front of zones like Mor Dhona at a lower level like I could in FFXI, but I'll gladly take portable mount usage as an exchange for that. This should make getting around much less of a nightmare, and I won't feel compelled to stop playing when I run out of anima.
    (2)

  10. #108
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    49
    Quote Originally Posted by OJtheLIONKing View Post
    I'm glad that all of my thoughts for the basis of the mount system are there--that is, having both the FFXI rental system and the mount system you see in other MMOs in place so everyone's happy. I kind of wish that I could use chocobos to bypass the insta-pwn meat gates in front of zones like Mor Dhona at a lower level like I could in FFXI, but I'll gladly take portable mount usage as an exchange for that. This should make getting around much less of a nightmare, and I won't feel compelled to stop playing when I run out of anima.
    It's to, dare I say, unrealistic, to not be attacked. Tho when I see wolves walking around antelopes with no care in the world I tend to wonder, but that's another matter.
    (1)

  11. #109
    Player

    Join Date
    Aug 2011
    Location
    Grants Pass, OR
    Posts
    162
    Quote Originally Posted by Alpha_Zeon View Post
    It's to, dare I say, unrealistic, to not be attacked. Tho when I see wolves walking around antelopes with no care in the world I tend to wonder, but that's another matter.
    now that would be interesting to see a wolf pack take on a herd of antelopes.. TAKING ALL BETS!! 2-1 on the lvl 40 antelope vs the lvl 45 wolf!
    (0)

  12. #110
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    All I know is I'm looking forward to the future implementation of different colored Chocobos. Red Chocobo for my red-haired character? Yes, please.
    (2)

Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast