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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    34
    I love it and was highly anticipating the idea of chocobos being attackable by mobs. Being invulnerable just doesn't feel right in my opinion. Good info there. Everything seems right to me.

    And it is not the first time this makes an appearance in the series. In FFXIII it was also possible to get knocked off the chocobo after being hit three times by mobs.
    (5)

  2. 08-19-2011 10:55 PM

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    49
    I just don't see a chocobo passing by wolves or malboros w/o getting attacked. I mean, if I were a Flame Drake I'm pretty sure I'd attack that big yellow bird racing toward me! So being able to get attacked on your chocobo makes sense. IMO
    (6)

  4. 08-19-2011 11:27 PM

  5. #5
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm glad that all of my thoughts for the basis of the mount system are there--that is, having both the FFXI rental system and the mount system you see in other MMOs in place so everyone's happy. I kind of wish that I could use chocobos to bypass the insta-pwn meat gates in front of zones like Mor Dhona at a lower level like I could in FFXI, but I'll gladly take portable mount usage as an exchange for that. This should make getting around much less of a nightmare, and I won't feel compelled to stop playing when I run out of anima.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    49
    Quote Originally Posted by OJtheLIONKing View Post
    I'm glad that all of my thoughts for the basis of the mount system are there--that is, having both the FFXI rental system and the mount system you see in other MMOs in place so everyone's happy. I kind of wish that I could use chocobos to bypass the insta-pwn meat gates in front of zones like Mor Dhona at a lower level like I could in FFXI, but I'll gladly take portable mount usage as an exchange for that. This should make getting around much less of a nightmare, and I won't feel compelled to stop playing when I run out of anima.
    It's to, dare I say, unrealistic, to not be attacked. Tho when I see wolves walking around antelopes with no care in the world I tend to wonder, but that's another matter.
    (1)

  7. #7
    Player

    Join Date
    Aug 2011
    Location
    Grants Pass, OR
    Posts
    162
    Quote Originally Posted by Alpha_Zeon View Post
    It's to, dare I say, unrealistic, to not be attacked. Tho when I see wolves walking around antelopes with no care in the world I tend to wonder, but that's another matter.
    now that would be interesting to see a wolf pack take on a herd of antelopes.. TAKING ALL BETS!! 2-1 on the lvl 40 antelope vs the lvl 45 wolf!
    (0)

  8. #8
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Being attacked while on chocoback - first time in franchise history? XD
    FFT, FFXIII, um.. cutsenes in FFV lol...

    My speculation is that the reason for taking damage on chocobo being implemented now is so they don't have to overhaul it when mounted battles become possible.
    (0)

  9. #9
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    All I know is I'm looking forward to the future implementation of different colored Chocobos. Red Chocobo for my red-haired character? Yes, please.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    49
    Chocobo Creation anyone? Just like character creation .
    (2)

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