We'll find out and I don't want to say "this is how's it going to be done" but there are a couple of ways to do it
1) The attack portion is based on your INT/MATK and the heal portion based on your MND - therefore it's either a weak heal + potent damage or potent heal + weak damage
2) Heals everyone in some capacity in the AoE (split evenly / everyone gets healed for damage done / etc) based on the amount of damage done for it <<< this feels too OP in my mind
3) Does damaged to the target(s) based on the amount of peoplehithealedby the AoE <<<< also feels OP in my mind, but not as OP as #2 depending on your layout and the range of the heal
4) Always does a set amount of damage and heal based on character ilvl / weapon MD
Like you said, I guess we'll find out![]()