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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Most of the people commenting about not liking the changes is not because changes were not needed, it is more because the changes seem to be closer to a sledgehammer approach than a scalpel.

    The issues people are worried about are will there become large gaps in the rank up process, what will happen to the DoL and other gathering related concerns. Those are the two main ones.

    Many agree adjustments are needed, but not all agree with the scale of the change.

    I would prefer to see smaller steps taken first. Like with the recipe in the OP, my first question about it would be if the following portions of it are used in multiple synths or just the one?
    1 hempen doublet front
    1 hempen doublet back
    1 pair of sheepskin shoulder guards (taupe)
    1 pair of hempen sleeves

    Now if they are only used in the one synth, then something needs to be adjusted. Whether that be consolidation of similar parts from multiple recipes becoming one part, or changing the materials to something more common. As an example, the hempen doublet parts, and even various other hempen fronts and back, could be simplified into one item called hempen clothes half. Leading to that portion of the recipe being changed to 2x hempen clothes halves. What this would accomplish is the removal of overly specific parts by condensing them into a more generic one. Part of what is fueling the need to simplify crafting is the limit on how many items one can put on their retainer to sell, coupled with way to many overly specific parts.

    From just the one recipe, it is hard to tell exactly how things are being changed in general. They may very well be doing smaller adjustments, but the example recipe shows a very significant change. If had a few more sample recipe changes, might be easier to gauge the scale of the recipe changes. If all get changed to being that simple, it takes out part of what helps set FFXIV's crafting apart from your generic crafting system.
    (5)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Hawklaser View Post
    Most of the people commenting about not liking the changes is not because changes were not needed, it is more because the changes seem to be closer to a sledgehammer approach than a scalpel.

    The issues people are worried about are will there become large gaps in the rank up process, what will happen to the DoL and other gathering related concerns. Those are the two main ones.

    Many agree adjustments are needed, but not all agree with the scale of the change.

    I would prefer to see smaller steps taken first. Like with the recipe in the OP, my first question about it would be if the following portions of it are used in multiple synths or just the one?
    1 hempen doublet front
    1 hempen doublet back
    1 pair of sheepskin shoulder guards (taupe)
    1 pair of hempen sleeves

    Now if they are only used in the one synth, then something needs to be adjusted. Whether that be consolidation of similar parts from multiple recipes becoming one part, or changing the materials to something more common. As an example, the hempen doublet parts, and even various other hempen fronts and back, could be simplified into one item called hempen clothes half. Leading to that portion of the recipe being changed to 2x hempen clothes halves. What this would accomplish is the removal of overly specific parts by condensing them into a more generic one. Part of what is fueling the need to simplify crafting is the limit on how many items one can put on their retainer to sell, coupled with way to many overly specific parts.

    From just the one recipe, it is hard to tell exactly how things are being changed in general. They may very well be doing smaller adjustments, but the example recipe shows a very significant change. If had a few more sample recipe changes, might be easier to gauge the scale of the recipe changes. If all get changed to being that simple, it takes out part of what helps set FFXIV's crafting apart from your generic crafting system.
    this is the type of change i would have liked to have seen. if you are making any type of hempen clothing for example you would have generic parts for them that would be a common item. hempen clothing halves or fronts/backs if you want to call them that. this would have put someone constantly selling those halves because they were a common part. now the specific item could use extra parts for the craft, but they should be parts for that craft or commonly used items from other crafts.

    example
    hempen clothing half x2 (would be common item for all hempen clothing)
    hempen yarn(item in range for the craft)
    bronze buckle(buckles are commonly used items and low level to match the finished gear)

    this type of streamlining would have not frustrated the crafters down because it allowed the level of the synth to match the level of the items required.

    the only synths i hate is like a r27 hammer that needs a hammer head that requires a r40 crafter to make, but i can assemble at r21. the parts for the finished item should not require 20+ ranks above it on another class to make a part for. to me the parts for an item should all be close to the rank of the final synth or below.

    i just feel instead of streamlining anything he took a hatchet to the system that myself and others enjoy more than battle in the game. i got more a feeling of accomplishment when i capped my first craft than i did any battle class. these type of changes are leading to nothing more than a less enjoyable system when this was one of the few things that made xiv unique and stand out from other games.
    (5)


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