yay you will now have to find something else to complain about so yoshi and staff makes is so simple a 5 year old can do it also.




yay you will now have to find something else to complain about so yoshi and staff makes is so simple a 5 year old can do it also.
http://crystalknights.guildwork.com/
yeah im for the change
Thank you devs for these changes... they are really necessary.
No one expects the miquote inquisition!!!
Thank you DEVs \(^ w^)/\(^w ^)/<3<3<3<3tytytyty~!!!!



I'm definitely for these changes.
A lot of people against this seem to be calling it 'dumbing down' or 'making it too easy.
The challenge of crafting should come from skillful use of abilities, and masterful judgement on which synthesis to use at which time to attain the desired result.
Adding extra steps to get to the final result is not a measure of skill - but a measure of patience.
Tedium =/= skill.
As for the removal of sub-requirements and facility requirements I almost got upset over those - but then I read how they were planning ways to reward multiple levelled crafts and a different use for facilities. Something more creative than "if you don't have this your crafts gon' exploooooode!"
If there needs to be more depth in the crafting system - it's in the actual mini-game. Not the tedious, multi-step recipes.




I'm really looking forward to this change. I've always had a hard time finding good things to synth because I'd see things like that hempen doublet and look into how to make it, and it all just seemed more trouble than it was worth.
I think having item parts was a really cool idea to start with, but it just didn't work out as well as intended.
Can't wait for this, thanks SE!
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Player
well said making something take longer doesn't make it a challenge just a boreI'm definitely for these changes.
A lot of people against this seem to be calling it 'dumbing down' or 'making it too easy.
The challenge of crafting should come from skillful use of abilities, and masterful judgement on which synthesis to use at which time to attain the desired result.
Adding extra steps to get to the final result is not a measure of skill - but a measure of patience.
Tedium =/= skill.
As for the removal of sub-requirements and facility requirements I almost got upset over those - but then I read how they were planning ways to reward multiple levelled crafts and a different use for facilities. Something more creative than "if you don't have this your crafts gon' exploooooode!"
If there needs to be more depth in the crafting system - it's in the actual mini-game. Not the tedious, multi-step recipes.

I am 100% for the changes. If you keep in mind the Materia system coming(which is scheduled for 1.19 also), we will need a lot of gear made so we can turn it into materia. How many people actually skill up off of gear? I don't think I have once and I'm 45 Armorer, because of the fact gear takes time to sell and i can stack parts for less inventory space. With materia coming people will be able to target the popular gear and focus on that for skill up and make much more gil in the process. Yoshida said they want to make crafting have more control over the economy. If materia is going to be one of the main focuses of the game then having simplified recipes is what we need so we can focus on materia rather than 10 parts for 1 piece of armor.

Why are they putting an iron ingot in something that never used iron before? That's retarded. Are they getting rid of buckles or something? I hate these changes... they're dumbing down the recipes for stupid people.
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