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  1. #11
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    yay you will now have to find something else to complain about so yoshi and staff makes is so simple a 5 year old can do it also.
    (4)


    http://crystalknights.guildwork.com/

  2. #12
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    yeah im for the change
    (5)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    Thank you devs for these changes... they are really necessary.
    (8)
    No one expects the miquote inquisition!!!

  4. #14
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Thank you DEVs \(^ w^)/\(^w ^)/<3<3<3<3tytytyty~!!!!
    (6)

  5. #15
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Enthy View Post
    Thank you DEVs \(^ w^)/\(^w ^)/<3<3<3<3tytytyty~!!!!
    lol yellow on white not the best choice but im on your side on change its a good thing.
    (1)

  6. #16
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I'm definitely for these changes.

    A lot of people against this seem to be calling it 'dumbing down' or 'making it too easy.

    The challenge of crafting should come from skillful use of abilities, and masterful judgement on which synthesis to use at which time to attain the desired result.

    Adding extra steps to get to the final result is not a measure of skill - but a measure of patience.

    Tedium =/= skill.

    As for the removal of sub-requirements and facility requirements I almost got upset over those - but then I read how they were planning ways to reward multiple levelled crafts and a different use for facilities. Something more creative than "if you don't have this your crafts gon' exploooooode!"

    If there needs to be more depth in the crafting system - it's in the actual mini-game. Not the tedious, multi-step recipes.
    (8)

  7. #17
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I'm really looking forward to this change. I've always had a hard time finding good things to synth because I'd see things like that hempen doublet and look into how to make it, and it all just seemed more trouble than it was worth.
    I think having item parts was a really cool idea to start with, but it just didn't work out as well as intended.

    Can't wait for this, thanks SE!
    (3)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  8. 08-19-2011 03:31 AM

  9. #18
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I'm definitely for these changes.

    A lot of people against this seem to be calling it 'dumbing down' or 'making it too easy.

    The challenge of crafting should come from skillful use of abilities, and masterful judgement on which synthesis to use at which time to attain the desired result.

    Adding extra steps to get to the final result is not a measure of skill - but a measure of patience.

    Tedium =/= skill.

    As for the removal of sub-requirements and facility requirements I almost got upset over those - but then I read how they were planning ways to reward multiple levelled crafts and a different use for facilities. Something more creative than "if you don't have this your crafts gon' exploooooode!"

    If there needs to be more depth in the crafting system - it's in the actual mini-game. Not the tedious, multi-step recipes.
    well said making something take longer doesn't make it a challenge just a bore
    (2)

  10. #19
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    I am 100% for the changes. If you keep in mind the Materia system coming(which is scheduled for 1.19 also), we will need a lot of gear made so we can turn it into materia. How many people actually skill up off of gear? I don't think I have once and I'm 45 Armorer, because of the fact gear takes time to sell and i can stack parts for less inventory space. With materia coming people will be able to target the popular gear and focus on that for skill up and make much more gil in the process. Yoshida said they want to make crafting have more control over the economy. If materia is going to be one of the main focuses of the game then having simplified recipes is what we need so we can focus on materia rather than 10 parts for 1 piece of armor.
    (3)

  11. #20
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Why are they putting an iron ingot in something that never used iron before? That's retarded. Are they getting rid of buckles or something? I hate these changes... they're dumbing down the recipes for stupid people.
    (7)

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