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  1. #1
    Player
    Chiramu's Avatar
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    Aug 2013
    Location
    Gridania
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    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Onikimaru View Post
    Samurai, we need a DPS class that can dual wield swords.
    Samurai doesn't dual wield.
    (3)

  2. #2
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    It can easily.
    (0)

  3. #3
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Onikimaru View Post
    It can easily.
    It shouldn't.
    Nitoryuu is dangerous and impractical, and the only time they ever REALLY did it was with a katana and Wakizashi, and that's if they needed the latter for parrying.
    Or disemboweling themselves. That was a thing too.
    (4)

  4. #4
    Player
    Onikimaru's Avatar
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    Sep 2014
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    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by kyuven View Post
    It shouldn't.
    Nitoryuu is dangerous and impractical, and the only time they ever REALLY did it was with a katana and Wakizashi, and that's if they needed the latter for parrying.
    Or disemboweling themselves. That was a thing too.
    It shouldn't, but samurai's have used two swords before. It's not entirely impossible and i for one can see it happening.
    (0)

  5. #5
    Player
    Chiramu's Avatar
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    Aug 2013
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    Gridania
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    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Onikimaru View Post
    It shouldn't, but samurai's have used two swords before. It's not entirely impossible and i for one can see it happening.
    In Type-0, Jack is a Samurai and he has tremendous power while he wields an enormous katana. I haven't played much Samurai from the older FFs and I also don't know it from XI, but it doesn't sound like it would be good for dual wield.

    Also, if you want a dual wield DPS why don't you go for Berserker? Raubahn is a dual-wield warrior, so it is likely we will not need to destroy the feeling of Samurai.
    (0)

  6. #6
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Onikimaru View Post
    It shouldn't, but samurai's have used two swords before. It's not entirely impossible and i for one can see it happening.
    The Samurai's shtick in Final Fantasies has always been wielding a sword in two hands.
    In XI, their ONLY weapons were two-handed, and they got skills related to two handed weapons. It is, in fact, the one reason DNC/SAM isn't all that viable a job selection, as the DNC dual wields. Yes, their actual set-up makes them INCOMPATIBLE with the dual wielding classes (though SAM/DNC is very good because DNC only has a few skills related to dual wielding). SAM/NIN and NIN/SAM even have the same issue, but this is also due to NIN not having a great selection of Great Katana to choose from.
    In Final Fantasy Tactics, they got an ability that allowed them to grip a weapon in two hands for extra damage.
    Even in X-2, all 3 girls wield two handed swords.

    Add to that, almost all dual wielding, as I mentioned, isn't dual wielding katana, but rather one katana and one shorter weapon such as a wakizashi.
    (3)

  7. #7
    Player
    Kotemon's Avatar
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    Jun 2014
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    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I'd say Samurai, Geomancer, Dancer and some hybrid form of Red/Rune. Although I'm surprised Geomancer wasn't added already. However, Tactics and either the second or third FF titles might be a better selection to look at for possible or most likely job that could be added in some form or another.


    Quote Originally Posted by Chiramu View Post
    Samurai doesn't dual wield.
    It has in some past and side titles. I think it was in one of the tactics series you could unlock a dual wield trait and attach it to a Samurai. Then equip a second katana to put it on full offence. I'm almost certain FF2 (or was it FF3, Its the one where a character can equip two shields) could do this also but I haven't played it long enough to see if samurai was in it.
    (0)
    Last edited by Kotemon; 06-05-2015 at 04:16 PM.

  8. #8
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Kotemon View Post
    It has in some past and side titles. I think it was in one of the tactics series you could unlock a dual wield trait and attach it to a Samurai. Then equip a second katana to put it on full offence. I'm almost certain FF2 (or was it FF3, Its the one where a character can equip two shields) could do this also but I haven't played it long enough to see if samurai was in it.
    We're not talking about using cross-class abilities to get the ability to be a samurai that dual wields, because if that was the case nearly EVERY game with a job system would count.
    We're talking about abilities native to the samurai job/class.
    Let's break it down:
    FF3: EVERYONE could dual wield, and Samurai weren't in the game anyway.
    FF4: The only dual wielders were the Monk and the Ninja...just like this game.
    FF5: No abilities related to dual wielding
    FF6: Cyan's primary weapons are katana, which have "two-hand" capability. He can dual wield with the Genji Glove, but it's not an ability native to him.
    FF7-9 didn't technically have a Samurai job present, though if you want to get technical Sephiroth WAS briefly playable in 7, and Squall and Steiner's stances are similar to some kendo stances. Dual wielding just plain isn't a thing in any of these games, though, unless you stretch the definition to include Zell and Kiros.
    FF10: Auron, even with a supposedly injured arm, will use it whenever he swings. Does not dual wield.
    FF11: As I mentioned, SAM's traits all benefit two-handed weaponry to the point that jobs that use single handed weapons or dual wield basically gain little from subbing it.
    FF12 international: No dual wielding traits here either for the "Samurai" build.
    FFTactics: The samurai actually gets a specific ability for wielding single weapons with two hands, an ability native to them only. They CAN dual wield...but again so can any job that takes the ability from Ninja. Unless your stats are capped and you somehow have two of the best katana available, you're usually better off using the two-hand ability. Monks and Ninja are both better with dual wield.
    FFTactics A2: Still no native dual wield here for samurai (or rather, "Parivir")
    Bravely Default: Samurai (or rather, Swordsman) does not get any benefits from dual wielding, and just like XI, Tactics, and V, must rely on Ninja to get anything but a penalty from doing it.

    In short, Samurai only dual wield in Final Fantasy games when it's an ability borrowed from another job through that game's systems, or an ability native to ALL jobs that they get no special benefits for doing. The exception being Bravely Default where BOTH cases are true.
    And since our weapon systems are more akin to FF7-10 than they are for Tactics and XI, I wouldn't expect ANY class that doesn't natively dual wield (basically just Monk and Ninja at this time) to EVER dual wield.

    Quote Originally Posted by Shori View Post
    red mage and a REAL dragoon (ie, with wyvern)
    You do realize FFXI's dragoon was ususual for getting a pet, right?
    FF2 had them as dragon riders, but technically...we already are.
    FF3 had no dragons following them around
    Kain Highwind, who had many things (including angst) but no pet wyvern. He had a pet dragon he took care of at one point, but it doesn't show up in the game.
    He, in turn, inspired CID Highwind, who was also wyvernless (unless you count his plane and airship...i guess)
    Preceding them was the Dragoon class in 5, which had no wyvern.
    FF9 had Freya, no wyvern for her.
    Kimahri from X was also suspiciously dragon-less.
    Fang rode around on Bahamut, but I wouldn't call it a "wyvern" so much as an "airplane."

    And yeah, Dragoons in this setting KILL dragons, not get buddy-buddy with em.
    (0)
    Last edited by kyuven; 06-05-2015 at 05:06 PM.

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kyuven View Post
    And since our weapon systems are more akin to FF7-10 than they are for Tactics and XI, I wouldn't expect ANY class that doesn't natively dual wield (basically just Monk and Ninja at this time) to EVER dual wield.
    Good, dual wielding as a concept is drastically over done in MMO's anyway. There needs to be some love for the single one handed weapon fighting style with no offhand. I also think another two handed weapon class is a good idea and going by what we have so far, the only choices left is two handed katana or two handed maces.
    (0)

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Khalithar View Post
    Good, dual wielding as a concept is drastically over done in MMO's anyway. There needs to be some love for the single one handed weapon fighting style with no offhand. I also think another two handed weapon class is a good idea and going by what we have so far, the only choices left is two handed katana or two handed maces.
    I'd LOVE a class that wields 2 handed hammers.
    STOP!
    HAMMERTIME!
    (2)

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