

It can easily.


It shouldn't, but samurai's have used two swords before. It's not entirely impossible and i for one can see it happening.



In Type-0, Jack is a Samurai and he has tremendous power while he wields an enormous katana. I haven't played much Samurai from the older FFs and I also don't know it from XI, but it doesn't sound like it would be good for dual wield.
Also, if you want a dual wield DPS why don't you go for Berserker? Raubahn is a dual-wield warrior, so it is likely we will not need to destroy the feeling of Samurai.


The Samurai's shtick in Final Fantasies has always been wielding a sword in two hands.
In XI, their ONLY weapons were two-handed, and they got skills related to two handed weapons. It is, in fact, the one reason DNC/SAM isn't all that viable a job selection, as the DNC dual wields. Yes, their actual set-up makes them INCOMPATIBLE with the dual wielding classes (though SAM/DNC is very good because DNC only has a few skills related to dual wielding). SAM/NIN and NIN/SAM even have the same issue, but this is also due to NIN not having a great selection of Great Katana to choose from.
In Final Fantasy Tactics, they got an ability that allowed them to grip a weapon in two hands for extra damage.
Even in X-2, all 3 girls wield two handed swords.
Add to that, almost all dual wielding, as I mentioned, isn't dual wielding katana, but rather one katana and one shorter weapon such as a wakizashi.

I'd say Samurai, Geomancer, Dancer and some hybrid form of Red/Rune. Although I'm surprised Geomancer wasn't added already. However, Tactics and either the second or third FF titles might be a better selection to look at for possible or most likely job that could be added in some form or another.
It has in some past and side titles. I think it was in one of the tactics series you could unlock a dual wield trait and attach it to a Samurai. Then equip a second katana to put it on full offence. I'm almost certain FF2 (or was it FF3, Its the one where a character can equip two shields) could do this also but I haven't played it long enough to see if samurai was in it.
Last edited by Kotemon; 06-05-2015 at 04:16 PM.


We're not talking about using cross-class abilities to get the ability to be a samurai that dual wields, because if that was the case nearly EVERY game with a job system would count.It has in some past and side titles. I think it was in one of the tactics series you could unlock a dual wield trait and attach it to a Samurai. Then equip a second katana to put it on full offence. I'm almost certain FF2 (or was it FF3, Its the one where a character can equip two shields) could do this also but I haven't played it long enough to see if samurai was in it.
We're talking about abilities native to the samurai job/class.
Let's break it down:
FF3: EVERYONE could dual wield, and Samurai weren't in the game anyway.
FF4: The only dual wielders were the Monk and the Ninja...just like this game.
FF5: No abilities related to dual wielding
FF6: Cyan's primary weapons are katana, which have "two-hand" capability. He can dual wield with the Genji Glove, but it's not an ability native to him.
FF7-9 didn't technically have a Samurai job present, though if you want to get technical Sephiroth WAS briefly playable in 7, and Squall and Steiner's stances are similar to some kendo stances. Dual wielding just plain isn't a thing in any of these games, though, unless you stretch the definition to include Zell and Kiros.
FF10: Auron, even with a supposedly injured arm, will use it whenever he swings. Does not dual wield.
FF11: As I mentioned, SAM's traits all benefit two-handed weaponry to the point that jobs that use single handed weapons or dual wield basically gain little from subbing it.
FF12 international: No dual wielding traits here either for the "Samurai" build.
FFTactics: The samurai actually gets a specific ability for wielding single weapons with two hands, an ability native to them only. They CAN dual wield...but again so can any job that takes the ability from Ninja. Unless your stats are capped and you somehow have two of the best katana available, you're usually better off using the two-hand ability. Monks and Ninja are both better with dual wield.
FFTactics A2: Still no native dual wield here for samurai (or rather, "Parivir")
Bravely Default: Samurai (or rather, Swordsman) does not get any benefits from dual wielding, and just like XI, Tactics, and V, must rely on Ninja to get anything but a penalty from doing it.
In short, Samurai only dual wield in Final Fantasy games when it's an ability borrowed from another job through that game's systems, or an ability native to ALL jobs that they get no special benefits for doing. The exception being Bravely Default where BOTH cases are true.
And since our weapon systems are more akin to FF7-10 than they are for Tactics and XI, I wouldn't expect ANY class that doesn't natively dual wield (basically just Monk and Ninja at this time) to EVER dual wield.
You do realize FFXI's dragoon was ususual for getting a pet, right?
FF2 had them as dragon riders, but technically...we already are.
FF3 had no dragons following them around
Kain Highwind, who had many things (including angst) but no pet wyvern. He had a pet dragon he took care of at one point, but it doesn't show up in the game.
He, in turn, inspired CID Highwind, who was also wyvernless (unless you count his plane and airship...i guess)
Preceding them was the Dragoon class in 5, which had no wyvern.
FF9 had Freya, no wyvern for her.
Kimahri from X was also suspiciously dragon-less.
Fang rode around on Bahamut, but I wouldn't call it a "wyvern" so much as an "airplane."
And yeah, Dragoons in this setting KILL dragons, not get buddy-buddy with em.
Last edited by kyuven; 06-05-2015 at 05:06 PM.
Good, dual wielding as a concept is drastically over done in MMO's anyway. There needs to be some love for the single one handed weapon fighting style with no offhand. I also think another two handed weapon class is a good idea and going by what we have so far, the only choices left is two handed katana or two handed maces.


I'd LOVE a class that wields 2 handed hammers.Good, dual wielding as a concept is drastically over done in MMO's anyway. There needs to be some love for the single one handed weapon fighting style with no offhand. I also think another two handed weapon class is a good idea and going by what we have so far, the only choices left is two handed katana or two handed maces.
STOP!
HAMMERTIME!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


