I want to see hexes section off part of an arena in an 8v8 match, which allow periods of 1v1, 2v2, and 3v3. Similar to the 3 hexes during the last boss of WoD.
I want to see hexes section off part of an arena in an 8v8 match, which allow periods of 1v1, 2v2, and 3v3. Similar to the 3 hexes during the last boss of WoD.
game dev please try to reconsider this
That's fine, because FFXIV is not a "PVE game". Yes, it's a PvE-centric game, but it also does have PvP content. You can believe it is what you wish, but the truth is evident in the content.
Besides, if you don't want to talk about 1v1 PvP for a "PVE game", then why are you even in this thread, talking about 1v1 PvP for what you consider a "PVE game"? <.<
At a glance, I have to agree. However, as a game designer in training, I am forced to admit that it's likely not so simple. It's not as though PvE is comprised entirely of health pools and damage. That's only as true for PvE as it is for PvP. Just like PvP, PvE has many unique mechanics that make it tick. A game designed from the ground up for PvP is very likely to have less compelling PvE than one designed for PvE and adapted to PvP. And, to be frank, PvE is the bigger bread-winner in MMORPGs.Which is why games should be designed with PvP in mind first and everything else second (and even further back when it comes to neon coloured ponies as mounts).
It's easy rnough to ramp up the HP of an NPC to adjust to a combo X or give him a new ability or some such - that isn't quite possible with established players.
I have to agree this needs more PvP though.
Ultimately, what the game was designed for is a moot point. Either way, there's little reason the end result can't be satisfactory for both PvE and PvP. Most MMORPGs just seem to avoid trying too hard to come up with solid mechanics to balance things. FFXIV's "casters are interrupted when hit" mechanic is an example of extremely lazy "balance mechanics", but the problem is that the MMORPG standard solution of interrupt abilities for every character isn't a great solution, either.
It's just a sticky situation. There is no obvious miracle answer which would give the best of both worlds.
I only spoke the truth.
I. Will ALWAYS. Want. Duels.
And there's no good reason not to have them.
1vs1 is the missing piece for pvp
one of the main reasons why pvp is not working with the current pvp system is the lack of the fundamental aspect,which is 1 vs1.i am not a game developer but as a gamer, i see that as the main cause. pvp in ints current state is nothing but a mess because of the failure to give the demands of pvp players.
its time to for you to voice out thos thread to the director. Please hear the pros and cons of this feature and i guarantee you a blast for this game
1 vs. 1 wouldnt give the game a blast and it wouldnt work at all. They would have to nerf every class to hell and beyond to make it to work. Just imagine a fight between two Whitemages. They would have to force them to not use heals and spamming Stone 2 on each other doesnt sound very exciting.
Pros:
+ No longer need 8 people for one person to demolish a smack talker
Cons:
- 1 extra game mode, splitting queues up even more than they are already
- game isnt balanced around 1v1 unless its a mirror match up
- healer mirror matchups are incredibly boring
- non mirror match ups vs a healer are incredibly boring and a free win for the healer if he has a brain
- will most likely introduce the "1v1 me bro" egotistical players who arn't skilled in team matches, generally bringing with them a very toxic and vocal way of thinking
Last edited by CeveArthu; 06-02-2015 at 06:21 PM.
I'm curious, how would this work exactly? Why would people split up in an 8v8 in order to have 1v1s/etc.? Currently any split up mechanic in PvP is due to PvE elements or objectives, but there is nothing which forces a certain amount to face each other. How would you ensure 1v1 or 2v2, and not say 2v1 or 1v3?
Spamming Stone 2? Holy, Fluid Aura, Aero and Aero 2, not to mention those new skills in 3.0, none of those would come into play? Would certainly be more interesting if Clerics Stance was still a thing, but healing would still factor into 1v1s as well.1 vs. 1 wouldnt give the game a blast and it wouldnt work at all. They would have to nerf every class to hell and beyond to make it to work. Just imagine a fight between two Whitemages. They would have to force them to not use heals and spamming Stone 2 on each other doesnt sound very exciting.
I'll admit, matches between certain Jobs could end up going on indefinitely, but personal skill is still a major factor in PvP. Just because two Scholars could have at each other forever doesn't mean we should scrap the idea. Easily fixed by having a short duration for Duels anyway.
I would much rather have unbalanced, unrewarding 1v1s to do while waiting on those horrendous queues, than nothing at all. They would allow me to practice new Jobs in PvP better, and in a way which doesn't impact other people (main reason I don't heal in Frontlines, I'd need to learn it and while I'm learning my team has a disadvantage). If I want to 1v1 for a serious challenge, I can just sort it out before hand with whoever I'm against; We can balance the match ourselves.
+Can use it to better practice different Jobs in an environment where your learning doesn't put your team at a disadvantage.
+Something to do while waiting on queues
+Something to do when queues simply aren't happening at all because of timezones.
If it is open world, like it should be, this wouldn't matter. At all. It would be like doing a Levequest while waiting on a queue; Perfectly possible, except rather than not PvPing while waiting to PvP (which is what I want to do), I can enjoy some PvP (again, what I want to do when I queue for PvP) while waiting to PvP.
I actually imagine open world 1v1s could be beneficial for PvP queues because of that. Currently if I want to PvP I have to wait a fair amount of time, during that time I cannot PvP against anything except a lifeless dummy in Wolves' Den Pier. Throw in 1v1s though? Now I can PvP almost anywhere and almost instantly. Now that queue is a little less tedious, because I can get a taste of PvPing while waiting. Hopefully that would mean more people would suffer the queue time, meaning lower queue times. Putting PvPs out in the open with 1v1s also makes it more apparent, reminds people that this game has PvP. Combine that with the whole practice point and it could even bring more people into PvP, again helping queue times.
I'll balance it myself, thank you very much. Only reason I'd want to do an unbalanced match (other than practice or general interest in seeing what I can do) is if I get rewards out of it, since that makes the rewards easier to obtain, remove the rewards and there is no problem.
I'd say what is boring is subjective. Another thing which wouldn't matter if it was open world 1v1s, if you're bored by healer mirror match-ups, don't do them. Problem solved.
So what? I can just blacklist such people. Or crush them at 1v1, because the kind of people to mouth off generally aren't the type to be any good in general.
Only ever seen this as an issue for pure PvE players, but there have already been numerous suggestions (not necessarily in this thread) on how to avoid dragging them into 1v1s.
Last edited by Nalien; 06-03-2015 at 12:43 AM.
I agree with this Dude!
But here are some of the stuff that should be set as rules for 1v1 Match in my opinion.
- No LB bar
- 2 players challenging each other should dual as the SAME job or they can't reg for dual
- Each Dual/Match has a timer for like 10 mins.
- When one of them dies he respawn and enter arena again while the alive player has like 5 secs of skills locked till the respawned guy enter so both can refight equally without any tricks involved
- When the timer end. Winner is the guy with most kills
- No NODES!
- Sparkle some SALT in there too
would be perfect <3
Last edited by abbas; 06-02-2015 at 07:02 PM.
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